Kaiba

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Great works of art are not easy to review. They are not common like the cesspool of bad art. Bad art is easy to deconstruct, to show how pathetically horrible they are. “So bad it’s good” exists because these works are so bizarre, so extraordinary that they become unique. Bad art is never unique its badness. In contrast, great works of art always end up redefining what ‘good’ is, so any review of a masterpiece will never be analytical and conclusive. It always end up chasing something that we can only grasp a piece of, like a poet looking at a beautiful line he wrote and knowing he can never write a worthy poem of it.

Kaiba is one of those artworks. I say it deliberately. Judgment of it is not confined to anime. It transcends media, reaches something so deeply human and awe-inspiring that it becomes a part of you. Do not expect a rational explanation of why this anime is better than pretty much anything. If we understood completely why it’s so good, we’d have masterpiece dropping from the skies. I can try, though.

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The key to understanding Kaiba is understanding how it tells a story, specifically how it takes advantage of the personal nature of fiction. All art, including fiction, is personal. It is a product of human thought, a translation of your entire Being – your experiences, philosophy, unconscious, passions – into some kind of experience that another being can take on. Kaiba is a ridiculously expressive work. Every scene is imbued with emotion. Every object says something about what it represents. It’s so emotionally draining because of that.

Memory is the big topic, but Kaiba isn’t just about memory. In a cliched way, it’s existentialist, asking what we are. Its answer is memories, but memories are also information. The anime explores this intersection of information that defines us. Notice the symbols. When memory isn’t converted to information, it is organic and free – it is lifelike memory eggs. These are also tiny, fragile and fleeting. The memories float away and are easily lost.

The roe is us, so they use to show how tiny we are when death strikes. When a character dies, their bodies become liquid and vanish completely. The ‘self’ becomes just a bunch of yellow pieces floating way. It expresses the loss of death, how death completely erase us and we become nothing. The memory chip – a drill-like thing – can also die so easily, if it’s lost it’s gone forever. Sure, we can try to capture those roe or to protect the chip, but it’s so difficult. It’s an expression of how fragile we are.

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Yet converting ourselves into information makes us so much easier to control, and easier for us to control others. Altering other people’s memories is a sci-fi trope, but this anime is concerned with how it affects everyone, how it affects our personal lives. We see the small results of this – how erasing someone’s childhood erases who they are and they end up becoming nothing but a memory. How this power to change personal reality blurs into thinking we can change reality itself – a direct link to megalomania and tyranny.

Our memories are our personality. Once we control them, edit them, change them all lines break down. The world of Kaiba looks funny by design, but that’s because how the people experience it. People can also put their memories into a whole new body. In one episode this results in a world where bodies are manufactured like clothes. Its reality is grotesque, a mass of weird shapes that’s disorientating. Somehow we ended up creating a more chaotic reality than nature.

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Leaning towards a socioeconomic critique of society, the anime shows a world in which memories – selves – become products. So a character sells her own body with hopes that her memory will be kept. Selves are no longer precious. This society isn’t painted with strokes of black to show you how evil rich people are. Rather, to illustrate the chaos of it, we see selling your own body and putting yourself in a chip is no guarantee. You’re relinquishing control of yourself, your grip on the world.

Yet this ‘information’ is never just ‘information’. Consciousness was the result of accumalating all these pieces of data and connecting them. So we’re never really dead, and using memories this way is using people as objects. The anime is deeply concerned with living things. In a gallery of memories, the people who own these memories cry out to be released.

Everyone’s concerns are always personal. Although the characters are simple, they have motivation and a humanity. A sheriff who really wants a girl at first seems like a greedy bastard, but he’s a person. That’s his wants, and when we see this want doesn’t make him just an asshole but a good person we’re encouraged to sympathize with him. In the end, he’s a ‘human’ being – with people he loves, things he wants, and dreams lost when death comes.

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Although there are antagonists, the series always reminds us that they’re people in the most simple way. People want power, but not because they’re evil. They want it because they’re human beings, so we see the ringleader of the resistance crumbling to tears when he realizes what he’s done. He had to erase memories that painted him in a bad light, but the result was losing a friend.

This anime is in the end about treasuring people. The idea of memory is just a tool to show us how we can lose people, no matter how hard we work to keep them. We put their identity, their whole being in a chip but then that chip is lost. We sell a loved one’s body, hoping the salesman will keep the information in a chip. A friend blocks our ambition, so we erase some memories only to realize the whole person is gone. Eventually this anime reaches an important conclusion about being – we need each other, we’re social animals, power doens’t make up for it.

The castle of Warp is a lonely place. The only person he has is an all-seeing robot. He’s not happy and the only thing he can talk about are who to execute. He may be the king of memories, but these are his own memories. What good are they? In a beautiful scene Popo and the resistance at the palace, and it has a huge opening to a black void. That’s the height of power to you, a lonely high place looking out into nothing. The only thing that’s there are themselves, yet they’re craving control.

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The romance between Neiro and Kaiba isn’t a symbol for romance, but what’s really important – connection. Even during oppression, they found something of their own, a precious shared memory that’s enough. Separate yourself from the struggle for power. The privileges of the rich to put themselves in memory chips and live forever aren’t that worthwhile in the end. Every world touched by this is grotesque, people are lost yet they are still people.

You cannot talk about the art without mentioning the Neverhood, which seems like a direct inspiration for the anime. Both endings and beginning borrow from it. It opens with a man seeing an unknown, bizarre world. The ending includes a darker version of the hero and a gigantic, self-sacrificing robot. Like the Neverhood, the design is cartoonish, nonsensical and imbued with meaning and emotions. Look at the planet where the only thing that matters is the story of two old people. The planet itself is nothing but their tower. The underworld is almost colorless – but almost, since it still has some life in it. The club is colorful and weird but has a dominating shade of purple – a disorientating effect. Vanilla looks like what we expect from an asshole with the fat belly and aggressive face (Only his character later proves to be more). There is even a creature who flies by a propeller and doesn’t speak – like the sidekick from old video games. It’s as unrealistic as you get, but no scene is without emotional overtones just like life – and that makes it far closer to reality than anything else.

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Likewise the soundtrack couldn’t be better, a collection of gentle electronic sounds. It fits with the slightly childish designs, but it has the same fragility of the world. A lot of it sounds like Boards of Canada, only it takes it to less nostalgic tones. The soundtrack mostly expresses a reflective, introspective atmosphere, one of both awe and terror. Some tracks are colder and harsher that reminds us that this world is still harsh, a world where selves can be sold. Some tracks have beautiful, intimate melodies to go along with the theme of connection.

There is no other anime like Kaiba, an anime so expressive, where every shot is charged with emotion, wonder, terror and humanity. ‘Depth’ isn’t the right word. It’s not an intellectual, symbolic exercise like Paranoia Agent or a psychological exploration like Digimon Tamers yet it’s somehow better than these two. Perhaps because it takes anime to the origin of art – the expression, not explanation, of human experience. Nothing I could write would do this anime justice.

Toradora

toradoraNote: this series has been dropped at episode 14

Unlike the main protagonist of this anime, I do not have much strength to withstand torture. Put me in the clutches of a diabolical serial killer/torturer, and I have no idea what I’d do. Ryuji, our hero, is one of a kind. Bards should sing about him in taverns all across Tamriel. For 14 episodes, he stands Taiga’s relentless abuse with a smile.

In one of the greatest songs ever written, the extremely white lead singer of the Smiths sings about how it’s so easy to laugh and so easy to hate. Kindness and gentleness are difficult, and I do agree with him. That said, I wonder if the band and their fanbase would change their mind if they saw the anime. Actually, considering how huge this anime is, becoming iconic in the school genre – I think they won’t.

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I’m a defender of the school genre. Many rant about how immature and derivative it is, but few people didn’t go to school. A lot of things happen in school and you meet a lot of people, so it’s a place rife for stories. Its low-key and stable environment actually makes it excellent for stories driven by characters. Conflicts will have to rise from within and not an external UFO coming to wreck the party. These shows rely heavily on their characters, and it’s enough to have a decent, odd cast – see Haganai – to make something decent. Toradora is a major failure because of how insufferable its cast is.

Since we’re talking about symbols and not actual human beings, I need to find a way to explain why and how disgusted I was with them and how that lead me to conclude this anime is horrid crap. Many a great story are about horrible people. In fact, one of the best novels ever is about such a terrible murder. It’s their darkness, their psychology and reasons for being so that makes them so intriguing. How frightening these characters are because we understand them and see us in them. Part of our obsession with villains and their backstories, or with serial killers’ childhoods is because we want to know why they’re like this.

Everyone in Toradora is a bit of an asshole. Actually, only two characters are but they’re so dominant that it’s easy to forget about the rest. Taiga is the big problem, since she’s both the main character and the worst. Tsunderes can often seem creepy, sometimes borderline Gacy-like sadistic. None of them are as bad as Taiga.

The archetype can be funny. Tsunderes’ appeal is their insecurity, how they address the Presentation of Self in Everyday Life – we put up a front in every social interaction, putting a different front in different places. The best Tsundere, Neptunia‘s Noire is all about this. Humor never comes from her being violent – she’s rarely is – but how hard she works on her image.

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In contrast, Taiga is nothing but violence. She reacts to everything with violence, like a 10-year-old playing Elder Scrolls and thinking that it’s supercool to kill every NPC. She may not kill anyone, let alone essential NPC’s but it doesn’t make it any less creepy. In every episode, she beats up people at least 5 times. Her reactions are always with force, causing clear pain to the other characters. I’d expect anyone to beat her in return the first time.

The fact Ryuji stays there is flat-out creepy. Moreover, she treats him with pure condescension. Rarely, if ever, she addresses him in a way that’s not hostile. Early in the series they make a pact to help each other, but Taiga doesn’t actually help him until the middle of the series. All the episodes are about the characters doing stuff and Taiga beating people up. The anime never answers why, exactly, Ryuji puts up with so much physical abuse.

Yes, ‘abuse’ is the only word that can describes their relationship. Switch the sexes. Imagine if Ryuji was constantly beating up Taiga, calling her ‘bitch’ and so forth. It’s nothing but sick. You can only watch it for so long before getting tired of this torture porn thing. Not only Taiga is violent to everyone, she also has a weird entitlement problem. She expects Ryuji to take care of her and do everything for her. She never asks, demands with the expectations that Ryuji must do it for her.

In the end, she’s nothing but a horrible person who beats up everyone but also thinks everyone owes her everything. Now, a character being a terrible human being isn’t enough. How their actions are framed is important and now we get to the main problem. Taiga is framed as okay.

A backstory occasionally rears its head, feelings of insecurity do show themselves. None of is it actually dark, none of it gives us a glimpse into a troubled psych that can only react with violence and cannot connect to people. The backstory may justify anger, but the anime never acknowledge how bad Taiga’s case is. No one around her also reacts like they should. They treat her like she’s a quirky friend, someone who occasionally goes off, like that friend who swears a lot. This is a person who’s in desperate need of help and a lawyer. It’s no longer a person having anger issues but a criminal that everyone tolerates because the plot demands it.

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Such light framing of dark material is unforgivable. Humor doesn’t have anything to do with it, but how the frame never addresses the darkness of it. Physical abuse leaves people with trauma. People react harshly to physical abuse. If people stay for a long time with a physical person, being nice to them and doing what they want it means they got issues of their own. I can’t stress how dark this material is, yet the light framing is disrespectful to anyone who went through physical abuse.

Taiga and the framing of her behavior towers over the anime, so everything else ends up pointless. No matter how hard they try, the creators frame Taiga as quirky and cute. Nothing can salvage the anime, but then again it doesn’t seem they try. There isn’t much in the way of stories or characters. Ryuji is like that dude from Haganai only not as hot. Somehow he manages to be perfect and eventually the center of the harem because he’s nice to everyone and doesn’t have wants of his own. To the anime’s credit, the secondary male actually has a purpose here and he’s a bit hot, but besides being a more energetic nice guy there’s nothing to him.

Other females consist of a wacky redhead who’s entertaining for five episodes and then becomes tiresome. As for Ami, she’s another generic asshole who’s overall unpleasant without the darkness. Like Taiga, she treats people like crap but the cruelty is never meant to shock or make us reflect. Funniest thing is how the anime passes her off as sexy. Not only the characters can’t drive a story, but they look bad.

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Art style is another problem the anime suffers from. No one has a distinctive look. School anime, at worst, create pleasing to look at characters. You may not experience anything profound but there is aesthetic value in the designs, in understanding human beauty. Designs don’t have to break boundaries, but little touches like Sena’s butterfly and deep eye color make an anime more pleasing to look at.

Toradora does nothing like this. Taiga does have a weird hairstyle, but Minori isn’t memorable at all. She has huge eyes and short red hair. End description. Worse offender is Ami who is meant to be the sex symbol. To express this, they gave her a longer hair and slightly bigger breasts. Unlike shows where the characters are actually sexy, her figure isn’t defined or emphasized – which is necessary if the character’s beauty is important to her personality. Her hair is just long without hairstyle quirks. Look at any anime that has a character whose beauty is important and you can always spot details expressing it – just as I described Sena in the above paragraph. The designers decided to do the bare minimum.

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Character designs are integral to how we view them. How people look is a part of them. It doesn’t mean characters should all be sexy (that’s actually quite odd) but their looks should somehow find their way to their personality. If your character is meant to be beautiful, make them beautiful. Toradora is satisfied with just sending the signals, mistaking low effort for minimalism. Minimalism is when you have few details but these details are important. Ami’s design and everyone else’s has no effort put into it. A simplicity that has no elegance, that emphasizes no details is just a product of no effort and laziness.

Maybe the anime drastically improves. I have a hard time believing it. Watching this anime became painful. Witnessing the abuse Taiga inflicts on everyone, and expecting to be entertained and amused by it is too much. Torture porn at least acknowledges its characters suffer even if it expects me to find entertainment in pain. This anime pretends physical abuse doesn’t cause any pain. Truly, it’s objectionable almost on a moral standard.

1 abusive partners out of 5

No Game No Life

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12 episodes of praising Instrumental Reason doesn’t make for good fiction, but it makes it clear why the anime blew up so much. Popularity is never a result of quality, but of fitting in with the zeitgeist, the common biases and worldviews of an age. That’s why Game of Thrones is so popular since it shows a masculinity that’s dark, therefore intelligent instead of the happy-go-lucky nonsense of 80’s action films. As for this anime, its popularity comes from how blatant it is in showing Instrumental Reason to be the supreme reason. Imagine those vegans or marijuana advocates who think that their pet issues would solve all the world’s problems.

Before we discuss why this anime is so bad, let’s clarify what I mean by ‘Instrumental Reason’. I capitalize it because it’s a useful term. To use Charles Taylor’s definition, it is reason which is about efficiancy and problem-solving. It asks how fast we can solve a problem, what is the best way to solve a problem.

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Take the case of a busted wheel. When your wheel’s gone bust, you don’t ask what it means, what ramifications it will have on pop culture or on our perception of gender and reality. All that matters is that we change tires as quickly as possible, and that the tire will be good enough to last as long as possible. While there are theories dissecting the meaning behind games, when we play chess we don’t think what the game means. Rather, we asks how we beat the game.

In contrast, there is what I’d call ‘reason of meaning’. By that, you ask what is the nature of things. We don’t just ask how to end racism and poverty, but what exactly is racism and poverty. We’re interested in understanding these issues, defining them, understanding what is bad. Instrumental Reason leads to a lot of money for hi-tech buffons, but it cannot solve all problems since it doesn’t tell you what the problem, or the meaning of things is.

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Sora and Shiro are one pair whose world is in Instrumental Reason. While games have meaning, the meaning is related to the mere act of playing. We don’t question whether or not we should win a game and what is the nature of winning chess – the rules decide that. The world of Disboard is a world where every problem isn’t just solved by games, but by Instrumental Reason.

That means it’s a world that doesn’t have any meaning at all. The nature of any problem doesn’t matter, since there will be an arbitrary equation that must solved. Once we solve this equation, the problem ends. The anime tells the story of a megalomaniacal brother-and-sister who beat people in games, gain power and minions and occasionally pay lip-service to morality.

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Now, if the series was an examination of such Instrumental Reason, it would’ve been fine. If Instrumental Reason was merely a dominant storytelling tool, then it could still have a decent story. By that, I mean that the show works similar to Death Note and Code Geass. The story moves mainly by challenges facing the characters, and the characters need to solve them. The viewer gains pleasure from trying to solve the riddle along with the characters. However, the meaning of these challenges isn’t important.

Instrumental Reason is so dominant in this anime that these challenges don’t even pretend to have meaning. Death Note may have been a series of riddles, but underneath it there was supposed to be a story about the morality of executing criminals. It failed because it didn’t create situations where we examined the issue, but rather only asked ‘who will win?’. In similar fashion, the only question this anime asks is ‘how will Sora and Shiro win?’.

As a storytelling tool, it’s incredibly boring. It’s essentially watching a staged game. The whole thrill of watching sports is that you don’t know who will win and nothing is decided until the last moment. Stories which use Instrumental Reason make you watch a man playing chess against himself, only with more narrative fluff and (in the case of anime) pretty visuals.

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So as a story, this is a complete failure. Really, it’s about nothing. Only near the end it says something about the nature of games, but the whole thing happens in an alternative reality. Once the characters are thrown into it, no mention of the real world. Without admitting there is a real world where not everything is a game, it cannot explore the nature of games. Many throw the word ‘escapist’ around and it’s always debatable how escapist a show is, but can anyone debate this? The characters literally escape the real world so they could play forever.

If the story is an absolute failure, at least it could do well in other aspects. Sadly, it’s all bad except for the art. The art is easily some of anime’s best. It’s such a shame that a highlight in anime art is glued to a horrible story. Look at those vibrant colors, how every scene doesn’t have so much a depth of detail but a depth of color. It creates the feeling of a truly fantastical world. It applies to character design, too. While the series is shameless in fanservice, each character gets its unique touch, unique eye shapes and hairstyles. Shiro isn’t the best design, but her design is a good case in point. Her hair isn’t just long but has a distinct flow to it. Jibril is another excellent case. For a character who floats around half-naked, they sure thought about a lot of unique touches – the asymmetrical gloves, the gardient in the hair.

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Sadly, this is where the positives end. Some of the characters are good, but they need a different setting and a different storytelling method. Stephanie Dola could’ve been a light in the dark, a contrast to the world. Her emotional reaction actually could’ve added some ‘reason of meaning’, show us a character who thinks about other things besides winning. Too bad her role is to be slapped around, sexually humiliated and generally used as a tool. If so far you were convinced my rantings about ‘Instrumental Reason’ was just cranking about, here’s the final nail. The anime takes its one character who has a different view than constantly puts it down.

Sora is tied to this problem, and to the misogyny problem. He’s a 20th century masculine stereotype. Writing about transformation of masculinity in fiction is incomplete without him. We see how once the manly hero packed guns, now he’s shagging women and is being a conniving, selfish asshole. What defines Sora isn’t heroism like those in the 80’s movies, but his pure ‘Instrumental Reason’. All that matters to him is winning, all he can think about is winning.

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Occasionally he displays some moral code about being nice to those he lose. We never see the general ethics that guide him, though. Since he’s comfortable using everyone as pieces, he’s more like a Wolf of Wall Street, doing everything to win and using people as means to an end. It fits with the zeitgeist. Go to school, and they will teach you how the only important thing is making loads of money. Whatever technology you invent, whatever content you produce, it doesn’t matter so long as you get money. No surprise our politicians are so corrupt.

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Using people as means, besides pissing off Kant also gives the whole anime a strong misogynistic bent. You don’t just see women in sexy situations, but often humiliating situations. Stephanie gets the most of it. An episode is dedicated to treating her like an animal only to teach her a lesson. He also takes pictures of her nude without consent and there’s the whole ‘laughing at flat women’ thing. I don’t see anything funny about humiliating a girl, taking nude pictures of her and generally framing her as inferior and dumb. Worst of all, we’re meant to cheer for Sora and the characters eventually come to like him. I don’t see how his rise to power demanded treating Dola so awfully.

Contrary to the creator’s idea, I would rather have a beer with Stephanie Dola and not just because she’s a woman. No Game No Life is pure escapist fantasy for the hi-tech age. In an age where we want to just solve problems instead of thinking about their nature, it’s the ideal anime. I’m reminded of a story where some government officials asked how to lower the amount of poor people. Onc offered to change the definition to the American definitions, and then there will be less poor people on the count. Notice how the numbers change but no one asks what exactly poverty is and what’s the actual problem. It’s a comfortable mindset, but we don’t live in Disboard. Our world isn’t clean and ordered where each problems have clear laws. In this world, you have to ask what is the problem, what it means and the whole shebang. Also, you can’t go around treating women like Sora treats Stephanie. Somebody might come and get all 80’s Action Movie on your ass.

1.5 misogynists out of 5

Another

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What we have here isn’t so much an anime, but an experiment. At least I hope it’s an experiment, because as an anime it’s quite an atrocity. It deserves a place in the bottom of the barrel, not because it’s awful in a unique way. There’s no content, nothing particularly offensive that stick out. It’s just a series of mistakes piling up on one another.

If this is an experiment, it’s an interesting and important one. In fact, as an experiment it deserves the attention of all literary scholars. Finally, a piece of fiction tries to answer the age-old question of what is more important – execution or the idea. Since the end result is closer to vomit caused by excessive drinking (which itself was a means of coping with an awful party), the answer is execution.

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“Execution” is an ironic word to use in the context of this crappy anime, both because a lot of characters die and the anime ends up killing its brilliant premise. Most creators don’t have any idea what ‘horror’ actually means. They think we experience horror when someone holds a knife against us and we need to fight them, but that’s not it. A dangerous situation where there are a few predictable outcomes, some of them bad is thrilling and causes adrenaline but it’s not scary.

People are afraid of walking alone in the streets and of being on the stage, yet no one is going to kill you if you deliver a speech (Unless you’re a politician). The common ground between two is the unknown, and more importantly a fairly hostile unknown. Horror is effective when we know or speculate there is something hostile there and don’t know its nature. The best of horror is striking a balance – having a good enough idea what kind of danger there is, but not enough.

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Horror fiction often features weak protagonists. In order to effective, the protagonists need to know little so they won’t really have a way to defeat the Big Bad. Stories are the scariest not at the climax – it means very little in this genre. Experiencing the unknown is what’s important. A shot of Michael Myers standing outside the house is scary, because we don’t really know what Myers is except the fact he kills people for some reason. More than any other genre, Horror isn’t about a tight structure but strong, atmospheric moments emphasizing how the characters view the world.

The creators commit the horrible mistake of thinking that what works in video games also works in fiction. So the main character isn’t actually a human, but a distinct organism only found in shitty stories called Plotus Moverus. Exploring a mystery on my own is one thing. Merely watching someone else do it is something else. Shows on TV that show you how to cook things have more narrative thrust, more personality. People actually remember all those dudes in TV who talk about food, yet I’ll only remember Kouchi because he starred in this horrible anime.

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Kouchi gives a point of view with less personality than a Wikipedia article, so already we lack any kind of framing for this town. Look at this as a self-insert character, and you get zilch. If Kouchi had a psychology or a personality that would react to the horror, then I could insert myself into him and feel like I’m experiencing the same thing. I could use this story not only to explore the nature of horror but how we can react to horrifying things. Kouchi only gathers data.

The scenary is now responsible to frame this story as scary, and at the beginning it’s actually quite good. People criticized it because ‘nothing happened’, but they just misunderstand the genre. Things don’t have to happen and it may be for the best if they won’t. What should go on is atmosphere. The art and especially the background is fantastic. The colors are varied, yet there’s a slight dark tone to everything – not enough to make it monochrome, but enough to hint there’s something bad going on underneath. This balance is difficult to attain but the series does it. Every scene in the beginning is imbued with uneasiness, empty streets of a small, isolated town and a dark shade over thing because disaster can strike at any moment.

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An episode which takes place at the beach is a perfect example of how well the atmosphere works. There is silence and uneasiness all over it. Every interaction is a bit more hushed. A game of fishing ends with people capturing nothing interesting but kelp and a blowfish. Romance is right around the corner, but everyone is too preocupied with the horror to go with it

Here you get why the premise is so brilliant. By its very nature it’s horror, it’s a premise where people know disaster strikes but not really its nature or how to stop it or how exactly it will affect. Reduce the genre to its bare bones and you get that. Now all you need to do is let the characters do their thing. Let them react to the situation with their personalities. Let it affect their relationship, the structure of the town. Show us the effect of death and the unknown on us, tickle our sense of empathy.

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Mentioning the Saw film at this point, because they’re an example of how this anime failed. The first Saw film featured two dudes locked in a rusty bathroom which is quite frightening, but that’s also because of the mystery – what the hell is that bathroom? The anime does contain a mystery, but instead of letting it be one they solve it in – get this! – one episode. No, really, there is no build-up or any psychological thrust to the discovery. One day a character info-dumps the whole equation. Now the characters only need to find the X, literally.

Remove the mystery and the psychology and all you have left is a dull process of elimination. The side-characters are slightly better than Kouchi but even they don’t do much. The last episodes consist of fire and brimstone and that hardly makes for an effective climax. As an action scene it might serve, but its main role is to revel and swim in the blood of the characters.

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What it reveals is what I tried to suppress all along – that the mystery isn’t actually a symbol for our fear of death, but a plot tool to kill characters. Instead of experiencing this anguish and angt, understand the meaning of fear and trembling and reflect upon the nature of death you enter a guessing game. Every episode is a game of ‘who dies next?’ until it ends with a massacre that might’ve been effective with a different build-up. Too bad it’s just has everyone smiling psychotically while chanting the same sentence.

In the beginning of the anime Stephen King is dropped, a popular writer with great ideas and horrible execution. Even he wasn’t that bad, but the series is loyal to his style. It took an idea so good you can use it to explain the nature of the genre and turned it into a who’s-gonna-die game. The final twist isn’t that surprising either and doesn’t add any meaning, although it could’ve lead to a powerful character moment if Kouchi had something resembling a personality. Write off the popularity of this anime as pure shock value.

1.5 spooky stuff out of 5

Kyoukai no Kanata (Beyond the Boundary)

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At some point, someone had a vivid dream with a lot of cool visuals. He pitched them to a studio with a lot of budget and they said, yeah, we’ll run with it. Perhaps some asked about character design and plotting and symbolism, perhaps not. If they did, the production committee just said ‘oh, what the hell’. They hoped that by the force of sheer charisma and some visual inventiveness, it’ll be easy to miss how empty the whole thing is

What producers miss about anime like these is that you can’t mask emptiness. Great anime with great visuals who do bizarre things but somehow succeed don’t rely on a single element. Grand experiments like Future Diary work because they leave no stone unturned, and no element unfocused. That anime wanted the whole thing – psychology and philosophy and character development and action and romance. It wasn’t successful, but it was brave and that made it exciting.

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Beyond the Boundary doesn’t seek to replicate this specific method. Rather, it tries to impress by sheer volume and energy. Wackiness is the essence and it works in some places. The dreamshades never look like ordinary enemies. An arc concludes in a surreal fight which includes a train floating in free space. In the climax, there is some kind of paralell world floating above ours. Inside it there’s terrain that’s always shifting. The main antagonist trap himself and another person inside empty white space. That’s quite cool, at least visually.

Our characters, in the beginning, are given more than stereotypes. Slight differences in dialogue, like how the little sister’s insults tend to drag on – add life. Even quirks that have nothing to do with personality, like Mirai collecting bonsais helps to add life. These tiny details are the differences between actual human beings. Usually, adding quirks without connecting them to a personality is a sign of sloppy writing. The series finds ways to balance those, with Mirai’s collection only cropping up occasionally – enough to show us he has interests outside the story, not enough for the quirk to beg for importance.

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Then it’s over. Nothing happens to these characters across 12 episodes. I didn’t expect deep psychological portraits, but I expected versatility. A one-dimensional character isn’t one with one trait. Rather, it’s one that reacts in a predictable, repetitive and almost mechanical fashion. If a character uses the same sentence in each situation, it’s one-dimensional.

Now, catchphrases can be fun but the characters have nothing but catchphrases. Once they stick to a quirk, they never let go of it. In the early light-hearted moments, the right comic timing makes these invisible. This flaw is more apparent in the last, ‘serious’ part of the series. The world is about to end, people might die and we still get the old joke about how Hiro’omi loves little sisters. In the midst of the apocalypse, characters still kick the silly woman

A character doesn’t have to change through the course of the story. What must happen is revelations. The new events need to reveal something new. Even if your character is defined by one trait, different events should show different sides of this trait. When the apocalypse finally kicks in, everyone behaves in exactly the same way as in the first episode. The only difference is that they’re slightly more serious. I know about Hiro’omi in episode 1 just as much as I know about him in episode 12. In fact, I actually know less.

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The Serious Turn is a problem for many such shows. You’ve seen it in High School DXD and in Big Order, where an external enemy comes in and everyone works together to defeat it. The laziest storytelling is to give the hero some external thing to do, some sidequest and have them perform it. You don’t have to be bothered with writing a personality. Just have the dude solve the murder or help the girl. Your typical airplane detective novel features such characters.

When the Serious Turn arrives here, the anime loses all its vitality and quirkiness. Suddenly there’s a whole conspiracy in the works that doesn’t add anything. Characters become forgotten, vanishing for scenes and showing the authors had no idea what to do with them. They couldn’t imagine how their personalities would react to the gigantic enemy, so they just have them stand there. If they move, it’s because everyone needs to gang up on the bad guy.

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Our hero also loses his quirks and saves the world because he doesn’t want his loved one hurt. What the Serious Turn shows us is how empty these characters are. If the quirks were connected to something bigger, the climax would’ve been vastly different. Every character would have a unique way of reacting to it. The anime got me when Akky decided the world isn’t worth living without the person sacrificing themselves to save the world. This cliche is only acceptable in ultra-ridiculous heroic stories. If your stories are ultra-ridiculous, your characters will be too and they’ll actually react to events in ridiculous, memorable ways instead of convenient ones.

Only Mirai rises above the mire. She could’ve been better, being pushed towards either the psychological direction or the ridiculous direction. As it stands, she’s a beacon of charisma in an otherwise empty cast. She has a personality that adjusts her reaction. The clumsy, hesitant and bumbling persona isn’t the most original. Mirai’s at least a convincing portray of it. When the climax hits, she’s still a mess, still uncomfortable in her own skin. Her personality might not be particularly original, but at least it exists and affects her reactions. It makes her the most alive character in the anime.

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She’s also the only one blessed with a good character design. It’s bizarre that in an anime with perchance for odd imagery, everyone will look ordinary. Akky looks slightly better than most harem protagonists, but he has nothing going for him besides blonde hair. Hiromi has a nice bowl for a hair and that’s where the distinctive details end. Some characters look so dull that it’s a wonder they still put effort into giving them voice-actors. I don’t expect them all to be as iconic as Mirai. As an expression of personality, Mirai’s design was is fantastic. At least give me something to look at.

This anime could’ve been a lot of fun. It does start off wild, with a wacky fantasy element and total disregard for making sense. Sadly, the creators didn’t have the gusto – or the imagination – to fully go there. If it would’ve been a nonsensical mess, it would’ve at least been bizarre enough to ponder. Instead, it’s another anime that settles on everyone being nice, saving the world from a dude who pushes up his glasses.

2 people who got lost beyond 5 boundaries

Paranoia Agent

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Bla bla bla this is experimental you won’t know what’s going on it can mean anything therefore it’s brilliant and not stupid like school harem fanservice bla bla

Now let’s get to the actual review

This anime is, first and foremost, about the atomic bomb. It’s also about a bunch of other stuff, mostly actual psychology. By that, I mean the anime is deeply concerned with humans, their emotions and how they view the world. It doesn’t stick philosophical jargon in the dialogue or has trippy imagery in order to insist how important it is. The situations demonstrate ideas, and psychology rears its head in character actions and thoughts.

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We need to talk about the bomb first. The general stort you hear in the West is that America is Big Bad mostly because it’s powerful and has a lot of money (As much as I love Star Wars, people watch it too much). Therefore, if they dropped an atom bomb on the Japanese then the Japanese are automatically innocent. They haven’t done a single bad thing in the war but were hapless victims of humanity’s worst weapon.

Of course, that’s not the actual story. Read about the Rape of Nanking, about Unit 731 and the Kamikaze. Japan was one of the main reasons why that era is humanity’s darkest hour. Thanks to the atom bomb, though, Japan could feel like a victim for a while. Victims don’t bear responsbility. They’re passive. Things are being done to them. The atom bomb saved Japan from the position of villain they might’ve been placed in once Unit 731 and Rape of Nanking were exposed to the world. Sure, you can buy books about these subjects but what do you hear about more – the Holocaust or these incidents? Germany was the loser, but Japan was the victim.

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Shonen Bat and his victims mirror this. Notice how American-looking Shonen Bat is. The baseball bat is a distinctively American symbol, belonging to the country’s most beloved sport. The manner of his dress – the hat, the hoodie is also more common in American than Japan. Furthermore, he has a peace sign on his hat (which was originally the anti-nuclear symbol). How he acts is by targeting people who are cornered, some innocent and some are not. By beating them up, they become victims. He releases them from that stressful position, whether it is being a bully, juggling identities or a big debt. Oh, and his name is very similar to ‘Little Boy’.

Maromi symbolizes Japan’s obsession with cuteness. Many took it as a criticism of that. Supposedely after the war the Japanese escaped to these cute cartoons and figures. They rely on them for solace and escapsim. Its type of cuteness is called ‘yurui’, which tends to mean bumbling and mild. Japan was turned into ‘yurui’ after being devastated by the war. All the people who got beat up become like this. They become passive, smiling, mild and without much content. They vanish after Shonen Bat releases them from their victimhood.

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Maromi isn’t a total rejection of that aesthetic. In the last episode Maromi fights Shonen Bat. Maromi represents hope. It may be false one, but it’s some kind of hope. He came from a pet dog. Shonen Bat, on the other hand, is a weapon whose purpose is total erasure. These are two different things.

Cuteness isn’t just an escape. It’s a total rejection of war and its stomping aggression. The problem isn’t in cuteness itself but how it becomes a slave to the technological aggression. By that, I don’t mean that Paranoia Agent is luddite and that it takes an anti-technological, nature-only stance.

It does take a look at how a deeply technological society, how humans’ attempts to build their own worlds cause isolation. The show opens with dozens of people rejecting others using their phone. The origins of Maromi are in the death of a dog by a car – a device integral for big city life. The work and school complexes put big pressure on their subjects. A failure at work doesn’t get help in improving himself, but his superiors constantly bully him instead of letting him go. A kid who’s used to being number one can’t imagine being anything else. The atom bomb wouldn’t be possible without a huge military complex.

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It’s not impossible to use technology and cuteness for connection. The only people Shonen Bat rejects are a group of suicidals who meet thanks to the internet. It’s their connection that keeps them from being cornered. The possibility of suicide sets them free, and it gives them a better escape than anything Shonen Bat does. They work for their death and find human connections through it. Everyone else is trapped in systems they can’t exit.

Maromi isn’t free of the work system. It has appropriated him, turned him into another device. Now the people behind Maromi puts tons of pressure on Tsukiko to design another character and for the producers to get the show on time. The people behind the symbol don’t follow its idea. Neither the consumers – they storm the stores, instead of relaxing with the little plushie they have.

Such ideas about the nature of work and how it leads to pressure may promote laziness. The anime doesn’t. Work is necessary, and we do see the police officer who works two jobs so he’ll wife will be okay. Here’s why Shonen Bat doesn’t go after him. Like the suicidal three, the police officer has a way out. He forms connections with both his co-worker and has a wife to come home to.

They say Japan has a high suicide rate and puts a lot of pressure on their students and workers. That doesn’t sound like a culture that follows the ideas in cuteness. If the above statement is true, Japan isn’t one big child. Rather, it’s a man whose had so much pressure put on him that only a state of victimhood can give him escape. It’s not just a mirror to the atom bomb, but how the Japanese culture is too harsh on its subjects and encourages them to be victims.

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The world in Paranoia Agent isn’t full of privileges, with problems existing only in the characters’ heads. It paints the modern world as claustrophobic. Social circles trap you in their gossip. Workplaces beat you when you fail but don’t let you go. Even the glory of being the best is trapping. In a society that has few options, victimhood is a way out. That’s very similar to war. If you can’t win, at least be a victim. It’s better than to lose.

You’ll hear often how weird the anime is, but that’s beside the point. Yes, the anime isn’t exactly linear. It blurs the lines between fantasy and reality in the last episodes. It’s never from a conscious desire to be weird. The anime locks on its themes. By the time episodes with unrelated characters arrive, it doesn’t feel out of place. Since the episodes are connected themetically and progress the ideas, they feel like necessary part. Paranoia Agent doesn’t rip the traditional structure for the sake of it. It has a structure of its own because that’s how it expands on its themes.

is the sort of brilliant narrative that doesn’t just define why anime is a worthy medium. It’s a brilliant piece of hard that’s worth your time regardless of what you like. It may be deeply concerned with the Japanese experience, but the atom bomb is a subject that should touch all of us. We’re talking about the worst weapon in the history of humanity. It also connects this to the universal human experience. Don’t let the tags of ‘experimental’ scare you. It’s accessible as it is brilliant.

5 plushies out of 5