Brandon Sanderson – Mistborn: The Hero of Ages

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Sanderson’s books are puzzling. Take their surface, their visual ideas and the overall story and you’re left with a rollicking adventure that occasionally goes deep. Add his stilted, unoriginal prose and method of solving conflicts and you’re left with a generic Fantasy book that doesn’t insult the reader. After reading his essays and his view on the genre I’ve come to the conclusion he’s an awful writer who stumbled upon some great ideas.

The problem with Sanderson isn’t the story itself, but his approach to storytelling. He views his stories as a mechanical process, with the purpose of everything is get to the end. Characters, magic and objects have meaning which is determined only by how much they can solve conflict.

If we’re talking reality, this view can make sense. Life is full of conflicts and we need tools to solve it. Literature and Philosophy can be such tools. The difference is in the nature of conflicts in real life, and conflicts in fictional world. The conflict in real life is imposed on us. By that, I mean we don’t fully control it. We can instigate, but never design it from scratch. I can go out and start a fight with someone I don’t like, but I don’t control all the elements – our personal histories, which influence the conflict, are out of our control. The other person’s reactions and choices are also out of my control.

Fictional conflicts are the opposites. You build them from scratch. This is something many people forget when they talk about stories. Authors fully control their work. Authors can – and should – impose laws on their work, but even those laws are something the authors can control. Creating a problem just so you could solve it is like the brilliant Useless Machine. It’s a contraption that you turn on so it would turns itself off. If the purpose of everything in your story is that you’d solve the conflict, why create the conflict in the first place?

Sanderson’s parts fit nicely, but I see nothing admirable about that. Complexity doesn’t equal depth, and depth is what matters in fiction. Compexity can be engaging in activities that are thinking for thinking’s sake, but Chess also involves human interaction and a real conflict whose elements you don’t fully control. Reading the Mistborn novels is like playing Chess against yourself, only with a fancier dressing.

It was so disappointing when Sanderson took an important symbol and turned it into the final plot coupon. Sazed’s story is absorbing. It is the existensial crisis made physical, questioning what the hyper-intellectual who only researches, instead of providing answers and doing things, will do when the world is ending. The idea is sometimes explored, but Sazed mostly stares off into space and ruminates. By the time he takes the center stage, he realizes all his knowledge is the last screw to seal the Bad Ending’s coffin.

Too many scenes are about doing Allomantic stunts. Sanderson writes them like they’re a blow-by-blow account of a role-playing game. Even in those role-playing games, they are the most boring parts. No one cares about Fallout‘s battle systems. Planescape: Torment is a towering achievement because of the writing. These games can employ a battle system, because the person experiencing the art actually gets to use them.

Fantasy authors often forget that the position of the reader isn’t like the writer’s. The author may feel like he’s discovering a new land when writing. For the reader, it’s all laid out, no exploration of thought needed but just an info dump. The author may feel like he’s using a complex system of game rules to solve conflicts, but the reader only gets to observe it. The reader doesn’t actually use these rules. Imagine if a sports caster told you exactly how the basketball player’s legs work.

All these details in those big fights don’t matter. They don’t affect anything. Remove them, and the battle will be slightly shorter. In general, battles don’t work in literature. Violence is visual and immediate, something that’s hard to replicate in the relatively calm activitiy of reading. It’s also swift, so exact descriptions of it come off as silly. People don’t experience violence like Sanderson writes about it. It’s always over before we know what happened. He never once tries to capture the thrill of violence.

The story is more focused this time around. Stalling, the defining feature of the second book, is gone. Sanderson also deserves credit for his ability to structure stories. He never gets lost, never rambles too much or digress. He understands epicness doesn’t have to come from how many miles your characters walk, but the scope of the conflict. So making his story about stopping the end of the world is a good idea, and there is an energy in the final scenes, the emotionally appealing concept of the world torn between creation and destruction.

I want to hear Sanderson tells such a story. He can tell it without losing track, but when it’s covered in dull prose I lose hope. Many a pointless sentence fill the book. Inner thoughts drown the books in obvious or unnecessary details. I truly don’t understand why authors do this so much. I sometimes edit out of kindness prose of young writers, and they do it all the time. Are they afraid that nobody will understand? So long as you don’t write like Hegel, we can understand you just fine.

I do give him credit for not digressing too much. Scenes do gel together for a coherent story. One arc does feel like it’s separated from the main story, but Sanderson tells it like it’s self-contained, with its own conflict and resolutions. It doesn’t exist just to add details, but as an actual story. His descriptions are often to the point.

His exploration of themes is particularly bad. He wants to say something, and his fairly sparse story means ideas emerge clearly. For all the talk of worldbuilding, there aren’t too many details to keep up with. When the ideas emerge though, they’re just there. Sanderson does nothing with them. The secondary arc is about the evils of revolution, but all it has is a bunch of extremists using the government for their own selfish needs. There is no understanding or insight or sympathy towards them. It doesn’t reveal anything about this archetype, but perpetuates an empty pattern. The final antagonist also stands for nothing but death’n’destruction. It’s fun enough in a simple story, but Sanderson aims higher – a complex machine which has no reason to exist but to turn itself off.

Occasionally, it’s fun and it concludes. Mostly, it’s a Useless Machine, but not as amusing and not as offensive as George R. R. Martin. I understand some people dig epic fantasy, but this is 700 pages. Dunsany wrote a brilliant novel with only 230 pages, and reading it three times will keep revealing new things and is a better usage of my time.

2 heroes out of 5 ages

Paranoia Agent

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Bla bla bla this is experimental you won’t know what’s going on it can mean anything therefore it’s brilliant and not stupid like school harem fanservice bla bla

Now let’s get to the actual review

This anime is, first and foremost, about the atomic bomb. It’s also about a bunch of other stuff, mostly actual psychology. By that, I mean the anime is deeply concerned with humans, their emotions and how they view the world. It doesn’t stick philosophical jargon in the dialogue or has trippy imagery in order to insist how important it is. The situations demonstrate ideas, and psychology rears its head in character actions and thoughts.

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We need to talk about the bomb first. The general stort you hear in the West is that America is Big Bad mostly because it’s powerful and has a lot of money (As much as I love Star Wars, people watch it too much). Therefore, if they dropped an atom bomb on the Japanese then the Japanese are automatically innocent. They haven’t done a single bad thing in the war but were hapless victims of humanity’s worst weapon.

Of course, that’s not the actual story. Read about the Rape of Nanking, about Unit 731 and the Kamikaze. Japan was one of the main reasons why that era is humanity’s darkest hour. Thanks to the atom bomb, though, Japan could feel like a victim for a while. Victims don’t bear responsbility. They’re passive. Things are being done to them. The atom bomb saved Japan from the position of villain they might’ve been placed in once Unit 731 and Rape of Nanking were exposed to the world. Sure, you can buy books about these subjects but what do you hear about more – the Holocaust or these incidents? Germany was the loser, but Japan was the victim.

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Shonen Bat and his victims mirror this. Notice how American-looking Shonen Bat is. The baseball bat is a distinctively American symbol, belonging to the country’s most beloved sport. The manner of his dress – the hat, the hoodie is also more common in American than Japan. Furthermore, he has a peace sign on his hat (which was originally the anti-nuclear symbol). How he acts is by targeting people who are cornered, some innocent and some are not. By beating them up, they become victims. He releases them from that stressful position, whether it is being a bully, juggling identities or a big debt. Oh, and his name is very similar to ‘Little Boy’.

Maromi symbolizes Japan’s obsession with cuteness. Many took it as a criticism of that. Supposedely after the war the Japanese escaped to these cute cartoons and figures. They rely on them for solace and escapsim. Its type of cuteness is called ‘yurui’, which tends to mean bumbling and mild. Japan was turned into ‘yurui’ after being devastated by the war. All the people who got beat up become like this. They become passive, smiling, mild and without much content. They vanish after Shonen Bat releases them from their victimhood.

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Maromi isn’t a total rejection of that aesthetic. In the last episode Maromi fights Shonen Bat. Maromi represents hope. It may be false one, but it’s some kind of hope. He came from a pet dog. Shonen Bat, on the other hand, is a weapon whose purpose is total erasure. These are two different things.

Cuteness isn’t just an escape. It’s a total rejection of war and its stomping aggression. The problem isn’t in cuteness itself but how it becomes a slave to the technological aggression. By that, I don’t mean that Paranoia Agent is luddite and that it takes an anti-technological, nature-only stance.

It does take a look at how a deeply technological society, how humans’ attempts to build their own worlds cause isolation. The show opens with dozens of people rejecting others using their phone. The origins of Maromi are in the death of a dog by a car – a device integral for big city life. The work and school complexes put big pressure on their subjects. A failure at work doesn’t get help in improving himself, but his superiors constantly bully him instead of letting him go. A kid who’s used to being number one can’t imagine being anything else. The atom bomb wouldn’t be possible without a huge military complex.

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It’s not impossible to use technology and cuteness for connection. The only people Shonen Bat rejects are a group of suicidals who meet thanks to the internet. It’s their connection that keeps them from being cornered. The possibility of suicide sets them free, and it gives them a better escape than anything Shonen Bat does. They work for their death and find human connections through it. Everyone else is trapped in systems they can’t exit.

Maromi isn’t free of the work system. It has appropriated him, turned him into another device. Now the people behind Maromi puts tons of pressure on Tsukiko to design another character and for the producers to get the show on time. The people behind the symbol don’t follow its idea. Neither the consumers – they storm the stores, instead of relaxing with the little plushie they have.

Such ideas about the nature of work and how it leads to pressure may promote laziness. The anime doesn’t. Work is necessary, and we do see the police officer who works two jobs so he’ll wife will be okay. Here’s why Shonen Bat doesn’t go after him. Like the suicidal three, the police officer has a way out. He forms connections with both his co-worker and has a wife to come home to.

They say Japan has a high suicide rate and puts a lot of pressure on their students and workers. That doesn’t sound like a culture that follows the ideas in cuteness. If the above statement is true, Japan isn’t one big child. Rather, it’s a man whose had so much pressure put on him that only a state of victimhood can give him escape. It’s not just a mirror to the atom bomb, but how the Japanese culture is too harsh on its subjects and encourages them to be victims.

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The world in Paranoia Agent isn’t full of privileges, with problems existing only in the characters’ heads. It paints the modern world as claustrophobic. Social circles trap you in their gossip. Workplaces beat you when you fail but don’t let you go. Even the glory of being the best is trapping. In a society that has few options, victimhood is a way out. That’s very similar to war. If you can’t win, at least be a victim. It’s better than to lose.

You’ll hear often how weird the anime is, but that’s beside the point. Yes, the anime isn’t exactly linear. It blurs the lines between fantasy and reality in the last episodes. It’s never from a conscious desire to be weird. The anime locks on its themes. By the time episodes with unrelated characters arrive, it doesn’t feel out of place. Since the episodes are connected themetically and progress the ideas, they feel like necessary part. Paranoia Agent doesn’t rip the traditional structure for the sake of it. It has a structure of its own because that’s how it expands on its themes.

is the sort of brilliant narrative that doesn’t just define why anime is a worthy medium. It’s a brilliant piece of hard that’s worth your time regardless of what you like. It may be deeply concerned with the Japanese experience, but the atom bomb is a subject that should touch all of us. We’re talking about the worst weapon in the history of humanity. It also connects this to the universal human experience. Don’t let the tags of ‘experimental’ scare you. It’s accessible as it is brilliant.

5 plushies out of 5

Hyperdimension Neptunia: The Animation

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The problem with Neptunia isn’t that the source material doesn’t translate well to anime. The problem is in the process after translation. The content translates smoothly, but there’s just too much of it and the creators can’t make sense of it.

They did make some brilliant decisions. The anime jumps headfirst into the story without exposition. It doesn’t need to. Introducing characters is pointless. If your characters are developed enough, just show them walking around, talking and doing things. We will learn about them as the plot goes on.

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That movie is brilliant and works. The cast is wonderful. Most of them are archetypes, but they’re deliberate. The key to making these archetypes work is how they relate to their environment. Blanc is your flat-chested stoic girl, but in a happy-go-lucky world she sticks out. Vert’s breasts are an extension of her motherly persona, which sticks out when everyone around her are children. Neptune is the embodiment of the franchise and, in a satirical way, the audience. She’s a lazy airhead who just wants to play games and can’t take anything seriously.

Even when characters are similar to each other, there are differences. Uni  is a tsundere like Noire, but she doesn’t have her position of power. So she’s more friendly and easier to get along with. These personalities constantly clash and interact. Although the anime throws all kinds of external challenges at our cast, it never feels like they drive it. Every line of dialogue, every act is modified by the personalities.

That’s why the move to more serious ground isn’t stupid. You don’t need realism for effective drama, but characters who feel real enough. The cast of Neptunia is strong, but the poor pacing throws drama way too early.

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As developed as they are, we still need some time to get to know the cast. There are about 8 characters so, and you can’t make the audience know them in just 6 episodes (especially when there are plenty of action scenes). Already around episode 5 or so, we get dramatic scenes, the world on the brink of extinction and nobody laughing.

The drama is ineffective both because of its placement, and how it’s handled. The drama is too serious for its own good. The creators forget they’re dealing with a world inspired by gaming consoles. It’s not like the introduction of seriousness also comes with extra thematic depth. If your drama doesn’t add any depth, just make it as over-the-top as the show itself. It also appears too early, way before the viewer can get a basic understanding of these characters.

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A departure scene later in the series is great, but that’s because it doesn’t rely on the characters being serious. By the time it arrives we know the characters much better. We saw them on various adventures and learned how their relationships work. It’s also more subdued. The previous drama scenes were overly serious but not over-the-top. Since this one is more subdued by nature, it can tone the ridiculousness down without losing any effect.

The franchise’s premise doesn’t sound like it’ll be friendly with tonal shifts. Still, it’s easier to make you care about a bunch of weirdos than it seems. The pacing is too brisk though. The show keeps throwing events and interaction and jokes at you and there’s never time to take it in.

There are no build-ups. The story doesn’t build towards a single conclusion. Rather, it follows a collection of arcs that end with the a Huge Dangerous Object. If the series built up towards that conclusion, then the fast pacing would have been easier to take. Since the arcs aren’t really connect, it’s like a show is constantly on fast forward, jumping from one idea to next and showing only beginnings and conclusions.

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The brisk approach also works against the aesthetic. Neptunia‘s style is cutsie and bright, sometimes too much. The voice actors, especially Neptune’s/Peashy’s/Abnes’ are trapped with a pitch that’s too high. Their performance is suited well to the characters, but plenty of times I wished they’d put on some effect to lower the pitch. It was too much on the ears. Blank and Plutia are a blessing just because they speak in a calmer manner. If the series was a little slower, then the voices wouldn’t feel like an assault. It does get better in the second half though.

Despite this small bump, the aesthetics are still one of the franchise’s strong points. The character design is astounding. Every character looks distinct. Even characters who are meant to be similar have their clear and subtle differences which make them unique. The show is moe, of course, but it finds so many variations on it.

There’s also the aspect of fanservice. While there are a few uncomfortable moments, the fanservice is well-integrated most of the time. The character design is beautiful, and but the series rarely slows down just to remind us that. It always constructs scenes and shots that both advance the story/characters and let us enjoy the view. It’s also never too profane. The sexuality is elegant, never shoving itself in your face. The characters just happen to look good. The ‘fanservice episode’ is a great example how they do it, and also of the self-aware humor.

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One thing the anime lacks, compared to the source material is the self-aware humor. It surfaces occasionally and it’s always better than expected. The fanservice episode was great, poking fun at tropes but integrating the personalities into the humor. There isn’t enough of it though. I understand the fear of breaking the fourth wall. It can easily slip into trying too hard. Just look at Deadpool. Neptunia doesn’t have Deadpool‘s macho bullshit, though. It never pretends to be cool (It disregards coolness completely. That’s why everyone is feminine but also sexualized), so it can run wild with the self-awareness. It’ll just be a part of the general absurdity.

It’s a curious thing. Here in the West we want our heroines gritty and tough. We love Furiosa and Rey for how macho they are. They scream at men to stop holding their hand and don’t wear skirts. Yet here we have Neptunia, which is a big franchise where all the heroines are unbashedly feminine. There are no apologies here. How can they create a diverse cast of females with both great looks and great personalities while Hollywood directors struggle with one heroine? It’s so pathetic to praise Black Widow when we have the whole cast of Neptunia.

The anime is fun, but it feels like there’s more to do with the franchise.

3 plushies out of 5

 

Feminism in Star Wars: Rey Vs. Princess Leia

The new Star Wars film has a woman with a gun shooting people and committing other acts of violence. She also has various other skills. This has been described as feminist by some, in contrast to Princess Leia. If people want more characters (or worse, people) like Rey, then I’m afraid feminism still has a lot to accomplish.

If you praise Rey for her skills and ‘strength’, you’re probably uncomfortable with a female character being a human. This new obsession with resilience, with a power fantasy also leaked itself into discussions around Mad Max. I don’t know which is worse. A power fantasy about violence, or a fantasy about being weak and defined by how a man feels about you.

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Your average Fallout protagonist

Rey has no unique line of dialogue, no reactions that are specific to her that define her personality. Han Solo is a sarcastic, gritty smuggler. Chewbacca is his partner who growls and says whatever is on his mind. Finn is a moral hero who’s too afraid to be a hero. Kylo Ren is an angry teenager dying for a little bit of power. BB-8 is a childish, more energetic version of R2-D2.

What makes Rey unique?

People praised Rey for being strong, for being skilled and ‘surviving on her own’. If you played a Fallout game, you know that’s not much of an achievement. A character survives on a wasteland because the author wrote it so. A character can fix a spaceship because the author put skill points into that area.

Characters are not defined by skills. They are defined by their personalities, their desires and needs and flaws and inner conflicts. These are the qualities that drive stories. If skills were enough, then my Amazon in Diablo II would have been one of the best female characters ever.

The skills of the Amazon don’t move the story of Diablo. Why the Amazon would go chasing after Diablo could be an obsession with morality, or revenge, or desire for glory. Each of these traits would lead to a drastically different story with different themes.

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From one fantasy to the next, we still struggle to draw women as human beings

A hero concerned more with glory would interact differently with characters. They would boast and they would only take missions that will grant them fame. A hero that seeks revenge will have tunnel vision, won’t bother about anything but killing Diablo. In all of these stories the Amazon still has the skills. She can still throw javelins, yet they’re so different.

Princess Leia is more of a human than Rey. She might be a damsel in distress, but that’s her initial role. It’s not her personality. Throughout the film we learn who she is by how she speaks. She’s confident in her position of power. She’s so used to it she speaks to everyone in a bossy way. As soon as she’s rescued she takes command of the gang. Notice how, before they reach Leia they’re a bunch of weird buffons.

Rey doesn’t affect her surroundings like this. I often forgot she even existed. I cannot remember a scene that her personality contributed anything to. There is a bit of ‘tough girl’ persona going on, but it’s not well-developed. Rey screams here and there for Finn to stop holding her hand. Instead of sounding strong, she sounds like a grumpy tsundere. It’s shocking she also didn’t call him ‘baka’.

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Looks feminine, relies on a guy and still has more personality

The tough girl persona can work, of course. Furiosa was a cliche, but the creators (kind of) knew what makes the cliche work. Everything in her appearance pointed to a hero so rugged they have no existence outside of posing with shotguns. She has a distinct look that fits her archetype. Rey’s archetype is more vague. She’s tough, but not in a unique manner. Furiosa was tough in an 80’s action way. She’s inspired by Schwarznegger and Sylvester Stallone – the desexualized human who exists to kill people because it’s fun. Of course, they did tack the whole redemption thing but I already addressed Fury Road‘s failure at feminism.

It’s weird how Western cinema still struggles with female characters. You don’t have to explore anime too much to find diverse casts. Just look to Neon Genesis Evangelion or Attack on Titan. Even shows that rely on sexiness and fanservice, like Freezing, still have a cast that’s as diverse as their design. What’s better is that all of these characters can be developed without hiding their femininity. The characters of Freezing don’t need a tough exterior to fight the Novas.

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Leia isn’t satisfied with just getting rescued – she reacts.

The request for more women who ‘kick ass’ (basically, are violent) is odd. The obsession with power also makes me question whether these people even understand how fiction works. Fiction isn’t a fantasy to escape from reality to. Fiction, like any other art form, brings us closer to reality. It’s supposed to connect to it in some way. It can be anything from exploring pure visual beauty or themes of life and death. A character that is a wish fulfillment is boring.

I wonder how long it will take until this trend will die. Trends come and go, anyway. We now have an obsession with toughness and grimdarkness. We used to have an obsession with escapist brightness. Someday we’ll look at it all and laugh at how stupid we are.

Further reading: Keely’s series of posts on Strong Female Characters

Megadeth – Dystopia

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For a long while, I thought metalheads were stupid.I read reviews in metal sites where bands were called unoriginal for mixing genres. Then they’d give five stars to a Thrash band that keeps it ‘true to their roots’. I really hoped I was just stereotyping because I was an idiot.

“Super Collider” is a great song. It’s ridiculous Stadium Rock that’s fun, melodic and would go well with a beer. Since it was ‘radio rock’ the fans got angry and so we get the obligatory back to basics album. There isn’t a single song here as fun or with as much personality as “Super Collider”.

Mustain is an old guy. He didn’t hide it on “Super Collider”. He sounded like an old guy celebrating rock music and the joys of making money off telling teenagers about how religion is bad. It sounded both honest and refreshing even if you never heard a
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Here, he’s just pulling cliches out of his ass. I already heard this record back when it was called Countdown to Extinction. It was just as overly serious then but the band sounded young. There was charm in how seriously they played their music.

You don’t hear this spark in this record. It sounds so calculated. Can you get more cliched than “Fatal Illusion” or “Death From Within”? These are the most hackneyed Thrash titles. There’s a tiredness all over the record, even though the band tries hard to hide it.

They still sound good. In fact, I’m sure many of these songs would work well live. The riffs are loud and the drums bang hard. Mustaine may sound old but he sure tries. Sometimes, he hits the spot like on “The Emperor” (which is the most lighthearted song here. That’s not a coincidence). It’s charming to see how they try hard to make something profound in “Poisonous Shadows”. We even get an instrumental track in “Conquer or Die”, which isn’t interesting but at least it’s not an acoustic interlude. Maybe it will work well in a movie.

It’s so serious though. Do people really enjoy listening to chugging riffs, squeaky solos while stroking their beard? Stupid lyrics can be a lot of fun, but not in this context. This is a very serious album. You may make a mistake it’s just fun thrashing, but then you get to “Post American World”. That’s the kind of brooding I expect from The Smiths or Joy Division. The thing is, sparse arrangements sound well when brooding. Shredding doesn’t brood.

I might have taken the whole ‘apocalypse’ theme seriously, but it’s been drilled to our heads already. The only apocalypse so far is an apocalypse in the arts. The theme of ‘apocalypse’ is now boring. Still, it could have been fine if it was fun. This is music for first-person shooters and action films. It’s all pounding drums and chugging riffs. The only way you can be apocalyptic with this music is by adding something, like how Ministry’s guitars sound like chainsaws.

Mustaine sounds grave though. He sounds worried about the upcoming dystopia (Which we’ve been warned about from time immemorial). There’s no fun to be had here. It’s not even the venting that Ministry had on their Bush albums. Mustaine sounds like he hopes to change the world using guitar solos. All he does is give people a reason to make fun of metal.

Or maybe he’s just tired. He wanted to sing anthems now that he’s got tons of money. The fans wanted tostroke their beards while thinking ‘this is deep. It’s not about girls’. So he gave us a record full of dull lyrics about how the thread is real.

It’s a shame because there’s talent here. There are some really good hooks and most of the record sounds energetic enough. The band doesn’t sound like they’re at the end, but more like they’re not interested in this type of music. “The Threat Is Real” would have been better if it was about telling people to fuck off.

Some have criticized Mustaine’s ‘conservative’ lyrics. The irony is bigger than Jupiter. There are hundreds of bands making songs against America. Bowie had a song called “I’m Afraid of Americans”. Mustaine says vaguely that he doesn’t trust a huge wave of immigrants and suddenly he’s xenophobic and racist. Okay, the lyrics to “Post American World” are stupid, but I’ve heard far worse xenophobia from oppressed groups.

It’s a fun record, but mostly pointless. It’s overly serious in a genre that’s not meant to be serious. “The Emperor” is great and so is a few other songs, but why go back to this? I can get the same effect by listening to Prong or Five Finger Death Punch or Superjoint Ritual or Texas Hippie Coalition, only without the bullshit lyrics and seriousness.

2 super colliders out of 5

Texhnolyze

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To call Texhnolyze one of the most predictable stories is an understatement. The only expectation it defied was the exepctation to be worthwhile. Other than that, this is your typical artsy anime. It beats you over the head with how artsy it is, using techniques that distinguishes it from mainstream anime. None of these techniques distinguishes it from the many ‘artistic’ stories out there. It often looks like an immature, more angsty little brother of Blade Runner or Eraserhead.

Is there a more redundant way to inform your audience that your story is serious by having grey colours and serious characters? Nolan used the same technique in Inception and made a complete fool of himself. He was so focused on being serious that hsi dreams looked like Michael Bay directed them.

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The anime doesn’t follow an idea of its own. The directors behind it watched a bunch of art house films, noticed the lack of dialogue in Blade Runner and decided that this is the reason it got the acclaim.

Being serious isn’t going to make me take your story seriously. Halfway through the series and all the characters still act the same. They all present the same variation of the stoic, apathetic characters. Some are less stoic than others, but that’s like saying there’s a major difference between New York Hardcore and Beatdown Hardcore. They more similar than they are different.

After 20 episodes, the 100th shot of Ichise’s indifferent, emotionless face is hilarious. It reeks of trying too hard. Is the life of people in harsh environments like this? Did the Jews in the Holocaust or the fighters in Sudan had time to just stare off into the distant with a stoic face?

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Think of any photograph of a war-torned or poverty-stricked place. Do the people have the privilege of being stoic? No. These photographs are harrowing because they’re full of pain and suffering. These are people who want life and struggle to survive, to find some kind of joy in it. Stories from Holocaust survivors are full of these moments. They’re not stoic but swinging from one extreme painful moment to a small relief of happiness.

The only place that actually is monotonous is your office job and suburban job. Texhnolyze is full of angst, the kind your suburuban dad gets after 20 years in the same job. It’s your boring monotonous pessimism you hear from a teenager when every day is exactly the same.

Actually, comparing this to teen angst is a compliment. Teen angst is an existensial storm of ups and downs, like that Nine Inch Nails album. It can be silly but it’s exciting. Texhnolyze is macho angst. It’s the same thing that fuels Game of Thrones and Cormac McCarthy novels. The old macho fantasy of men in suits not expressing emotions is a big hit now and is often confused with depth. The only surprise is that Texhnolyze doesn’t have graphic sexual abuse (Although we do get a sexy doctor).

You cannot horrify the audience by constantly showing suffering. Humans adapt. When feel something too much we get used to it and our perspective changes. Texhnolyze has the same emotional tone throughout the series.

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Bleakness and grimdarkness cannot be leading tones. They’re too narrow. You can use them in certain scenes but unless you’re doing something especially unusual there’s nothing there. You need to contrast it with something. People don’t suffer because they don’t have something. People suffer because they don’t have something that they want.

There are plenty of tragic and dark works out there, but they’re effective because they’re aware suffering doesn’t exist in a vacuum. You don’t have to show a moment of joy. Just showing it can exist in your world is enough. I only have to skim over Serial Experiments Lain to find a shot of girls laughing in bright colors. This is enough to inform me that in the world of Lain, people can be happy.

Some moments have potential to offer contrast, but the mood suffocates it. A sex scene is in dark colors and full of dread. We see a party, but there breaks Hal’s heart. It is a flat line, which means it’s both shallow and dead.

If Texhnolyze found a unique way to express the grimdark cliche, I would have forgiven it. If it would have gone full retard in the Techno-Industrial depart it would be a little fun. While the soundtrack is nice, the scenery never reminded me of Front Line Assembly. The decay gets more focus than the mechanical nature. The focus is on the mood, rather on something that will create the mood. This is no City of Rapture.

The most radical switch from this mood is the action scenes. The anime joins BTOOOM! and Deadman Wonderland by bathing in blood and faces distorting in pain. The show already established a cold, stoic tone. When these scenes kick in, the violence isn’t harrowing. The scenes don’t reveal any pain because we were already beaten the head with pain before. So all they do is take the suffering one step further, showing it more explicitly. Someone should’ve told them that what makes pictures from the Holocaust or Unit 731 harrowing is because we know these are real people. The people in Texhnolyze aren’t real.

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There’s a revealing interview with the creators. They said these action scenes were a response to the Shounen Jump style violence, where characters walk away bleeding. The creators wanted to express ‘pain’. If they had any understanding of action films, they would have known they are not about pain. Action anime is about aestheticized violence, about making violence look really cool.

Asking what the creators wanted to communicate, they said they don’t have any idea. They admit things changed as they series went along and that’s it. He hoped that the viewer would feel some kind of empathy or that they will think ‘this might mean this’. Does that sound like a work which involved deep thought?

I did not want the creator to analyze his own work. Still, I expected them to have some kind of direction. Lynch saying he sees absurditiy and weirdness all around him is enough to give you some idea what his films try to express.

If Texhnolyze was a mess of ideas it would still be amusing. If it jumped off from one idea to the next it would at least be there. Not knowing what it’s about, instead, makes for an anime that never builds towards anything. The tone never changes, since they never know what it was about in the beginning so they had no foundation to build upon. It ends with a big battle and an antagonist who’s a rip-off on Fallout‘s The Master only without the charisma, humor and the depth.

I engaged in a long debate with hopes of finding value. While the person raised a lot of valid points and there is something here about the nature of existence and ‘being human’, it’s not conveyed. I engaged in that debate while watching the last episodes. They’re an improvement and the above-ground is a great idea, but the stoic mood and boring violence overpowered any depth there could have been. You don’t cover depth and ideas with a boring story. Your cover needs to serve the ideas, not obscure them.

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Some also told me the characters are not the point, but if this is about humanity they must be the point. You cannot have a story about human nature or existence without characters. Existence and stories don’t exist outside of characters. You can have a story without many things. You can have a story that’s just an inner monologue, but without characters the only thing you can write about is asteroids hitting planets and blowing shit up. That’s just a Michael Bay story without women.

Perhaps I’m an idiot. Perhaps there is something deeper beneath the 100 shots of apathetic and ultra macho faces. Perhaps everyone just jumps on the bandwagon of grimdark and think that if the anime has a serious tone, then we must take it seriously. I’ve experienced plenty of strange and ‘artistic’ stories. Most of them were weird enough to be interesting for a while even if they failed. Texhnolyze is a predictably artsy anime that can’t escape its trap. Even if it says something about existence or optimism, in the end it wants too much to be serious and everything is dead.

1.5 stoic faces out of 5

Panic! At the Disco – Death of a Bachelor

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Panic at the Disco were never ’emo’. They were never even similar to the bands that people mis-classified as Emo. They had Punk-Pop elements, yes, but they were more experimental and glam than their peers. When Fall Out Boy and Chemical Romance traded the punkish hooks for experimentation, it sounded like a band trying to justify their huge fanbase. When Panic reinvented themselves over and over, it was just something they were made to do.

“Emperor’s New Clothes” isn’t surprising. It was inevitable. Urie stomps and brags over a Hip-Hop backing while forgetting to rap. Fall Out Boy released a very similar song recently too. This is what happens to all successful rock bands. After you’re victorious, selling records and getting groupies what is there to sing about?

Stadium is the logical end of any band that relied on hooks for success. Some bands still pretend they have a serious message to deliver. Others, like Papa Roach, still give us angsty lyrics only with friendly melodies. They make it clear that the bands aren’t struggling, but they hope the songs will help you.

Since Panic never complained much about life, they choose (more correctly, Urie chooses) the hedonistic approach. There are a lot of lyrics about partying, drugs and being a bad motherfucker. The biggest influence on this album isn’t Frank Sinatra. Did Frank display the arrogance Urie shows in “Victorious” or “The Good, The Bad…”? For most of the album, Urie tells people either to fuck off, step their game up or how great he is. When he’s not doing that, he tells us he parties hard. It’s no different than your average Rap song on the radio.

That’s not a bad thing, of course. It’s actually what Rock music needs right now. Rock music suffered too much of over-seriousness. Ever since Nirvana, every rock star decided to make the audience a psychotherapist. Some Nu Metal or Punk Pop bands added a little fun, but a lot of Rock was just noise to think deep thoughts during recess. I can still remember the days when we considered fun music to be meaningless and therefore bad.

These songs are great. Urie is convincing in his arrogance and I don’t expect anything less of a rock star with fan girls. Urie sounds so confident that “Crazy=Genius” almost sounds stupid. What kind of lover would doubt him after hearing him on “Emperor’s New Clothes”? On “The Good, the Bad…” he sounds like he will continue smiling even if he’ll receive 1000 punches.

Urie also experiments with genres a bit, but they’re never full-blown experiments. It’s odd to hear no guitars on “Emperor’s New Clothes”, but he never lets the genre he experiments with to take over. I don’t know whether it’s a good or bad thing. Urie is a charismatic enough singer to hold his own. The hooks are better than ever, but you do wish Urie would go further. If he’s so confident as he presents himself, why doesn’t he try to rap on “Emperor’s New Clothes”? Why doesn’t “Victorious” contains a Skrillex-inspired bass drop although it begs to?

As expected, it’s the ballads that fail. They’re not terrible, but they’re a huge step down. They reek of tokenism. Urie may like Sinatra, but he doesn’t have the same kind of voice. He can’t replicate that atmosphere. A few horns and vocal acrobatics don’t make you Sinatra or Dean Martin. They have a specific style of melodies and of singing.

The title-track doesn’t suffer too much since it still has the old rock star arrogance. The obligatory closing ballad is a huge step down. Instead of channeling the influence and making a throwback, it’s just your ordinary piano ballad at the end of a rock album. Ballads often stick like a sore thumb in an album full of party tracks.

These two and a few other, more serious tracks make the record less focused. Urie plays the party tracks with full conviction, but he’s unsure how exactly to imitate Sinatra. Without this focus, the album fails to be the big statement it should have been. It’s still a great record full of hooks and variety, though. Maybe Pretty Odd was Panic’s classics and they will never improve on it, but Urie is far sounding out of ideas.

3.5 naked emperors out of 5

Best Songs of 2015 – Part I

It’s been proven countless times. Music today is terrible, unlike music of the past. There’s no reason to listen to Enter Shikari’s experiments, Skrillex’s frantic energy or Martinez’s outcast pop when you can listen to Bowie’s outdated glam or Zeppelin’s pseudo-blues. Still, there are some good songs made today. This is the first part.

30. CHVRCHES – Leave a Trace

CHVRCHES’ first album was mainly songs about telling people to fuck off using cutsy synthpop. The new album is more varied but this song shows where their strength is. As always, it’s not explicit but Lauren’s harsh tone makes the line “Take care to leave a trace of a man” sounds so cruel. Lauren sounds hateful. She can barely view the guy who broke her heart as a man.

29. Barely Alive – Rough & Rugged

The Bass Music was scene was disappointing this year. The experimentation wasn’t as wide-eyed as before. Barely Alive still sound like it’s 2013, taking wobbles and mixing them in different types of beats. “Rough and Rugged” belongs in that unique house genre we don’t see enough of. It has a more complex, Hip-Hop influenced drumbeat. Plus, it’s full of tempo changes which gives a sense of structure. It’s a brilliant dance song, not just a DJ tool.

28. Of Monsters & Men – Wolves Without Teeth

This is the ideal music to play Skyrim to. ‘Glacial’ is the best word to describe it. Was playing Skyrim inspired them to switch to a colder sound? Everything sounds like icicles shivering in a cave. “Wolves Without Teeth” has the best melody of all the songs there. It helps it’s slightly warmer and less towards the epic side. It’s the perfect song to stroll in a snowy forest to.

27. Lana Del Rey – Music to Watch Boys To

Lana’s voice was always sexy as hell, but on this song she pushes it to the limit. It’s her sexiest song so far with the blunt statement on how she watches boys. There’s still an air of menace here, but the darkness in her music has been toned. Still, unlike a lot of singers who sing about sex Lana is actually being sexual.

26. Skrillex & Jauz – Squad Out!

I don’t know who’s most responsible for the brilliance of this. Jauz has been making great tracks and Skrillex has been moving away from wobbles. Still, he’s involved in a wobble-heavy song and the result is a throwback. It’s in the same style of Barely Alive but the wobbles are more vulgar now. The song is pure wobbles in a way that makes it border on a self-parody. It’s a trite expression, but it assaults the ears with wobbles more producers are killing for. It also changes as it goes on. Hopefully this trend will continue.

25. Insane Clown Posse – Mr. White Suit

They were never as bad as people said they are. They have a lot of horrible songs, but they also have a unique approach to Hip-Hop. No one sounds like them and no song by them sounds like “Mr. White Suit”. It’s a joyous song about a character who makes everyone’s life perfect. It has 3 hooks, all of which are incredibly catchy. The lyrics got no hidden messages about killing or kinky sex or bad humor. If this song was made by any other group, it’d get some acclaim.

24. The Prodigy – Medicine

The popularity of The Prodigy is baffling and obvious at the same time. They borrowed enough from Hip-Hop, Rock and Dance at an era where they all dominated the mainstream. Yet there’s something heavy about them. Their music is creative but it always takes a backseat to beating up the listener. “Medicine” is the best example of this from the new album. The vocals are what make the song. They sound wrong, like the singer is high on some drug and is probably talking to someone who isn’t there. I’m sure people have lots of great sex in their shows but songs like these make it feel like everyone just wants to beat each other up.

23. Faith No More – Cone of Shame

Thank God Patton discovered his voice again. He’s a brilliant musician who often gets caught up in being weird. “Cone of Shame” is an old-fashioned weird Nu Metal song with progressive elements. It builds slowly until it explodes into a climax where Patton alternates between screaming and singing in a clean, beautiful way. This isn’t weirdness for weirdness’ sake but an idea that changes and eventually concludes.

22. Bring Me the Horizon – Oh No

Listen to this and then listen to their debut. How many bands did such a radical change? Most of the new album is still rock, but this detour into gentle EDM is the complete opposite of their beginning and makes perfect sense. They borrow more from Nu Metal now anyway. There’s a unique class of break-up songs that sound both triumphant, accepting, sad and angry at the same. Sykes mourns the end while telling his lover to fuck off with a beautiful chorus that, hopefully, won’t be remixed in an Avicii song.

21. Papa Roach – Gravity

By this point, Papa Roach are a stadium rock band. That’s okay, because Shaddix is a good vocalist and they know how to write a hook. This attempt at making Hip-Hop again (And it’s their most Hip-Hop orientated song yet), like Horizon’s aforementioned track, is weird but they sound comfortable in it. Shaddix was one of the weaker rappers of the scene but here his voice is clear and he sounds like he missed rapping. The chorus is beautiful, too, sounding more tender than anything they made recently. It’s both a moment of tenderness and experimentation in the middle of an ordinary stadium rock album.

20. Carly Rae Jepsen – I Really Like You

Carly shouldn’t be a big thing. She makes simple, joyous Pop music about liking boys. Since now every Pop artist has a statement to make, her simple take on Pop is a statement on its own. Now that we forgot the endless parodies of “Call Me Maybe” we can enjoy this music for what it is. Until I heard this, I didn’t realize how much we needed this type of music. Carly sounds so happy as she repeats the word ‘really’ over and over. It’s a break from the Pop singers who are fine with misogyny to be with the cool guys and the messy personalities of Del Rey and Martinez. Now, I love the latter (the former can die) but we need this, too. Carly won where Swift lost. Unlike Swift, she sounds human, confused and excited about love.

19. Excision – Live Wire

Exicison used this as the final track for his mix. It’s not just because it’s brilliant, but because it disposes of all build-ups. The previous Bass Music tracks on this list still have breaks between the dros. Once “Live Wire” kicks in, it switches tempos constantly and proves how such a tiny change makes the same sounds feel different. “Live Wire” doesn’t add anything new, but it shows a producer perfecting his genre.

18. Primitive Race – Long in the Tooth

I’m glad someone decided 90’s Industrial Rock needs to come back. Everything that made that scene great is here. Raymond Watts is still an arresting personality with his vocals – menacing, badass and sexual in a way that sounds antisexual. The formula remains the same. Write a rock song and find enough bizarre mechanical sounds to stretch it to 5 minutes. Some genres are confining, but Industrial Rock isn’t.

17. Melanie Martinez – Dollhouse

I don’t get how Martinez isn’t bigger. Most Pop stars, even the sad ones, are personalities that society loves. Del Rey and Tove Lo have their troubles but if they were outcasts, they couldn’t complain about sex with bad guys. Martinez is an outcast, and just that makes her more original than all the rest. “Dollhouse” isn’t her best song but it’s the definitive one. It captures her aesthetics its themes. Her obsession with things having a nice cover to hide the terrible is here. The melody sounds like a nursery rhyme and the lyrics talk about a family which is dysfunctional underneath their perfect exterior. She could be more subtle, but there’s enough venom even in her worst lines to make them effective.

16. Fall Out Boy – Centuries

If you’re a rock band who fills up stadiums, songs about heartbreak start becoming less believable. You got groupies in the back. “Centuries” is a stadium anthem that sounds sincere. It’s the cockiest Rock song since Kid Rock’s Rap-Rock album. It makes most rappers sound humble. Stumpg goes on and on about how we will remember him for centuries and then others they’ll disappear soon. If I made a song as good as this, I’d be cocky too.

15. Crazy Town – Lemonface

Yes, they returned. They got critical backlash mostly for being in a genre that didn’t have a loty of mainstream bands. Their brand of Rap-Rock was closer to the wide-eyed approach of PWEI and Urban Dance Squad. “Lemonface” sees them going Industrial Rock, which they always flirted with anyway. You’ll hate it if you hate that brand of cocky angst rock that was big in the 90’s, but there’s something fun about how aggressive and happy it is at the same time.

The Fallout Series

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To the west, you can see a natural light. For the first time in your life, you are looking at the outside world.

I was introduced to the Fallout series via Bethesda’s entry. If your exposure to RPG’s consist of their fantasy series and Dragon Age, you were probably a little shocked by the angry vitriol aimed at Fallout 3. The cries went beyond Bethesda’s changing the gameplay. The series wasn’t known for its fantastic turn-based combat that’s based on luck. Bethesda were criticized with ruining the original spirit of Fallout, and New Vegas was praised with reviving it.

Playing the original Fallout‘s failed to convince me Bethesda did a disservice to the series. It did the complete opposite. Although New Vegas had plenty of references to the old games, and a lot of characters made a comeback, Fallout 3 felt like an actual continuation of the series, at least continuing what begun in the first game. New Vegas continues Fallout 2 and how it turns the wasteland into a wacky, fantastical world. That wasn’t the heart of the series though. No amount of name-dropping things from previous entries will help you capture the old spirit.

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“The Unity will bring about the master race. Master! Master! One able to survive, or even thrive, in the wasteland. As long as there are differences, we will tear ourselves apart fighting each other. We need one race. Race! Race! One goal. Goal! Goal! One people . . . to move forward to our destiny. Destiny.”

The forums in RPGCodex define players as either storyfags or combatfags. I’m deep in the storyfag party. Combat in video games is mostly for easy fun, something to do while checking out the latest records and thinking how overrated the canon is. Perhaps one day I’ll see the beauty of a million algorithims that decide whether my character dies or becomes a banana octopus, but until then it’s the storytelling that’s much more exciting. Fallout didn’t have an interesting combat system either, but its strength was always in its storytelling.

In the first game, you are not born in the wasteland, unlike 2 or New Vegas. You emerge from the vault into a world that’s completely alien to you. It’s not just alien because it’s supposed to be the first Fallout experience. The wasteland reveals itself slowly. You do not immidiately hear about the booming center. You do not meet fantastic events in the beginning. The game begins with a small, unremarkable town. Later, the towns’ size increases, which turns your first encounter unique.

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The wasteland is neither depressive and gloomy nor a huge satire of humanity. It thrives on weirdness, but not weirdness for the sake of cheap amusement. The litany of absurd things – two-headed cows, an irradiated maniac with the name of an egyptian God and the various cults are here to show us the absurdity (and beauty) of still trying to make it through a wrecked world. It makes little sense to try to survive in the wasteland. Mutated animals, radiation, anarchy – the future doesn’t seem to exist, yet people are still trying to make it.

Fallout 3 continues in that vein. Worshipping an undetonated atomic bomb and people pretending to be superheroes makes perfect sense in the wasteland. It’s a place that will most likely break people down mentally, instead of keeping them normal. The gameplay and the actual fictional world are not the same thing. The gameplay always makes it easier to survive, but imagine if you were really there. The world that surrounds you is wrecked, most animals are distorted and you probably heard old tales of how bright the future could be. You might also be pretty lonely. Putting on a superhero suit makes sense in this setting. It will drive you crazy, and the suit might intimidate some people.

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New Vegas and Fallout 2 can’t keep this theme going. Fallout 2 actually starts fairly well, even if the tribes would have been more comfortable somewhere in Planescape (Unlike the cult in Megaton, Bright Brotherhood or the Unity Church, the tribes have little connection to the game’s themes). Broken Hills and Modoc are great places. The former is an experiment where the three races live together and the latter is a depressed, doomed community that the wasteland is bound to have hundreds of. Things start to get worse once you get to New Reno. The gang wars aren’t updated to fit the wasteland. This isn’t a case of taking an inspiration from something real and changing it to fit the wasteland. Instead, Black Isle lifted mafias with all their drama and visual style and just placed them in the wasteland. The bouncers wear fedoras. The families are powerful. The casinos are prospering. Later on, you’ll encounter a strange Chinese cult. Fallout 2 may be a frankenstein of sorts, consisting of parts from RPG’s buried in development hell.

New Vegas is slightly better, but it’s a western more than anything. Most of the people act like cowboys and ranchers. The whole look of the place relies on how we thing the wild west was. The Mojave is treated more as just a desert, instead of a wasteland. The general view of Fallout 3 is full of ruined buildings and dark skies. New Vegas has the great outdoors that are a common feature in country music. Again, we see here imagery lifted straight from an unrelated genre with little change to it. Obsidian did slightly more with the material they lifted up. This form of wild west does make sense in a post-apocalyptic world. Fallout‘s main source of inspiration, Mad Max, was a western in a post-apocalyptic setting. The people in the Mad Max films though were just as weird as those of the Fallout series, but they had their own culture and myth. New vegas’ culture is just a slightly altered western.

Fallout 2 and New Vegas are praised for their amount of choices, unlike Fallout 1&3. It’s a cool gameplay mechanic, but unless these choices are meaningful storywise, that’s all they end up. They become as meaningful as your choice between a shotgun or a submachine gun. Caesar’s Legion is a boring faction which consists of bad guys with no motive. At least the Enclave look like good guys as seen from their point of view. The NCR and Mr. House are much better, and represent ideas more complex than good and evil. New Vegas‘ plot doesn’t really develop these, though. There’s a point where you make your choice, and the main quest becomes a series of hoops to jump through in order to get to the big battle. At some point, the game stops delivering new informations about the factions. In Fallout 3, you keep learning about the wasteland throughout the various quests. It’s only the final one that is just one huge action scene. I won’t even start on Fallout 2. The terrible Scientology parody and the Chinese took me out, and I keep finding better games to play.

Video games are themselves all about choices. Something happens in a video game only if you choose to do it, even if it’s as dull as moving to the next level or keep hanging around this one. The choices mechanic in RPG’s is just an expansion of it. Good storytelling in video games doesn’t need choices, and choices only improve the storytelling if they help to develop more meaningful stories. The choices in Planescape: Torment are great not just because they add a bunch of different routes. These choices increase the number of meaningful and great stories that the game can tell, and that’s what increases the replay value. The choices in New Vegas don’t offer a particularly new story, and Fallout 2 is just a mess. It’s the first and the third just offer great stories, and if they have to be linear to do it then it’s a sacrifice worth making. They also both deal with the theme of race with more depth than most fiction, something I will elaborate on in a different post.

Pictures are taken from the Fallout Wiki

Of Feminism and Mad Max: Fury Road

While I spent a few paragraphs in my review of Fury Road discussing feminism, I want to delve deeper into it. It’s been a huge talking point, and it’s a beautiful flaw. The misinterpartation of feminism is so gross and overdone in this film, we have a lot to learn from it.

Feminism is the promotion of women’s equal rights so they’ll be equal to men. The key words here are ‘equality’ and ‘women’. While feminism is concerned only with women, it doesn’t mean it’s automatically against equality. It just highlights how females experience discrimination. There are people who say feminism is another word for female supremacy. While this is an obvious straw men, Fury Road would make you think it’s right. It’s ironic that Sarkeesian, the feminist you love to hate also saw the film as not feminist at all.

In Fury Road, all the female characters are on the good side. There is not a single female character among the bad guys. There plenty of faceless mooks, and none of them are female. It’s not a co-incidence. There are around 7 females around this film, so this is not just a case of a few characters slipping through. There are only two male good guys. One of them is a bad guy who does a 180. The other one, Max, who remains morally gray until he fully joins the girls.

Already, we have a very unequal representation of the genders. One gender represents goodness and badassary. The other one represents vileness, cruelty and tyranny. The film makes sure you’ll know gender has a lot to do with it.

The bad guys are defined by masculinity and represent the patriarchy. One of the bad guys is called Rictus Erectus. Immortan Joe’s most terrible crime is keeping these breeders and forcing them to bear him children. We see that male children are valued much more (Erectus being sad that he lost a baby brother). There are only war boys, and they deserve to get to Valhalla.

There isn’t an attempt to explore the patriarchy, to ask maybe they’re right. We do not get an oppurtunity to see things from the bad guys’ point of view, or a chance to see whether they did some good. We just see how vile they are. They wear skulls. They’re all mascular. They’re obsessed with violence. They view women as things. Even Gizmo makes an appearance as the fat, rich patriarch.

It is not a coherent system that just happens to be terrible. It’s just showing us how terrible a system is. There plenty of questionable ideologies out there, but that’s not because Hitler wanted to be ‘evil’. ‘Evil people’ just act out of a different system of values. The film doesn’t show this.

There is not even an attempt to make them charismatic in the villainous way. George Miller’s previous villains were odd, and pretty funny in their unique way. Even when they were cruel, they had a certain style that made them fun to see on screen. In Fury Road, Miller wants you to hate them so much you’d tatto “If I had a hammer I’d smash the patiarchy”.

Yet what is the alternative to this cartoon misogyny? Furiosa does not have a character. She’s an action heroine. She wants to do some good because it drives the plot, but that’s it. She asks for redemption, but the why is never made clear. It’s just a piece dialogue that was tacked on. She’s a pretty good action heroine – charismatic, devoid of sexuality and looks great with guns – but she’s not an engaging characters.

The wives tend to sit in the back and they all talk the same. They do help around the car a bit, but they don’t have an individual personality. The closest they come to showing some humanity is the kind-of-love relationship the redhead has with Nux, and the one who wants go back to the safety. None of these things are explored, but the format of the story won’t let them anyway.

Finally we have, among the female angels the old women. Their main role in the story is to tell our heroes to go back, and thus instigate the final scene. The final scene is great, so they do a great service to humanity. They also shove themselves in it. They have no charisma, no personality and we already have two action heroes that are good enough. Adding them is just adding more fighting women, but that’s it.

Immortan Joe is pure evil, so his alternative can only be goodness. Since the females are all on the good side, that’s their defining feature. This is not a clash of two ideologies. There isn’t even the cheap method of painting one philosophy as an evil straw men. Men are evil. Women are good.

This is not even a straw men of misogyny. There is no subversion of any norm. Misogyny was never about painting men as righteous with the moral high ground and women as evil demons. The ‘tempting women’ is a common trope, but it’s hardly the only color misogyny wears. Misogyny is often dismissing women as stupid, uncapable and thus inferior. More often than not, misogyny strips women of the ability to be good or evil. Women are just ‘things’ to fucked and then thrown away. Your average gangsta rap song will inform about how bitches ain’t shit but hoes and tricks.

There are red pillers who’ll try to paint women as evil conspirators, but if Fury Road is a respond to them, it’s just as pathetic. Swinging from one extreme to the next only brings you closer to the ones you hate. So you switched the genders of the Red Pill narrative, but the story is just as sexist.

As for the sexual object norm, it’s so insidious that even female heroines fall to it. Eve is a silly women that was easily conned by a snake. Black Widow’s main role is to be eye candy. There is no challenging this norm, with Furiosa being just a generic action hero and the old women completely unnecessary. Anita called this ‘cartoon misogyny’, but it’s not even that. ‘Shallow’ implies that there is minimal depth, but it’s as barren as the wasteland the film takes place in.

More importantly, the film doesn’t question the big premise misogyny relies on. Before dismissing women, misogyny assumes that sex is a factor that’s meaningful enough. Fury Road doesn’t question the importance of gender roles. It encourages it.

There is no meaningful difference between putting wome in the kitchen or in the factory. You’re still assigning them roles based on their gender and deny them their individuality. Men have been allowed to exist outside their gender for years. Even in characters where the sex is important, it’s not their whole character, like Bellow’s Herzog or Roth’s Portnoy. Get rid of the gender, and what do the wives, or the old women have?

Fury Road assigns a role to women and that is to be Jesus. That’s why there’s no room for them to develop. Developing them would mean they could be wrong, or be flawed, or think bad thoughts. These would make them seem less ‘good’. It would also make them more human and more realistic. I do not believe women are angels, and I find them to be equal to me in strength and in weakness. By turning them into angels, the film denies them the oppurtunity to be human.

Ironically, the two male characters that get some sort of character development are male. Mad Max is a fantastic hero. Despite being presented as a rugged action hero, there are plenty of moments where we see through the cracks. The distrust and paranoia he expresses at first, his jerky movements, his awkward way of speaking that points at an antisocial personality – these are small details that help establish who Max is. Max is a person who’s a family man at heart, but has been wrecked by the wasteland and turned into an antisocial animal who only cares about surviving and can’t even communicate. Nux gets a less interesting arc of waking up from the patriarchy and redeeming himself by joining the women.

George Miller was aware of this ‘feminism’ when he made the film. He says he’s now surrounded by wonderful women so he ‘can’t help being a feminist’. I wonder if in an alternative universe where Miller is not a director with groupies, he’s still a feminist. It’s easy to side with women when they’re attracted to you, but women deserve rights not because they give you sex or affection. You should be a feminist even if all women will find you so physically repulsive they will never get close to you. It seems as if Miller cares less about women as fellow people, and just rewards them for their affection. That’s nice of him, but next time he should reward them with a more honest portrayal.

So, we have another film where women are confined to a role and none of them are allowed to be fully human. It’s not even a unique role. It’s just an oversized Manic Pixie Dream Girl. Instead of rescuing a single man from his boring, they rescue a whole civilization thanks to their femininity. Maybe we overdid it. We spent so much time praising women, hoping it’ll make up for past mistakes but we kept refusing to let them share their experience. Women do need to be praised further. They need to be portrayed as the humans they are.

There are no angels and no demons, just people with different ideas.