Kaiba

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Great works of art are not easy to review. They are not common like the cesspool of bad art. Bad art is easy to deconstruct, to show how pathetically horrible they are. “So bad it’s good” exists because these works are so bizarre, so extraordinary that they become unique. Bad art is never unique its badness. In contrast, great works of art always end up redefining what ‘good’ is, so any review of a masterpiece will never be analytical and conclusive. It always end up chasing something that we can only grasp a piece of, like a poet looking at a beautiful line he wrote and knowing he can never write a worthy poem of it.

Kaiba is one of those artworks. I say it deliberately. Judgment of it is not confined to anime. It transcends media, reaches something so deeply human and awe-inspiring that it becomes a part of you. Do not expect a rational explanation of why this anime is better than pretty much anything. If we understood completely why it’s so good, we’d have masterpiece dropping from the skies. I can try, though.

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The key to understanding Kaiba is understanding how it tells a story, specifically how it takes advantage of the personal nature of fiction. All art, including fiction, is personal. It is a product of human thought, a translation of your entire Being – your experiences, philosophy, unconscious, passions – into some kind of experience that another being can take on. Kaiba is a ridiculously expressive work. Every scene is imbued with emotion. Every object says something about what it represents. It’s so emotionally draining because of that.

Memory is the big topic, but Kaiba isn’t just about memory. In a cliched way, it’s existentialist, asking what we are. Its answer is memories, but memories are also information. The anime explores this intersection of information that defines us. Notice the symbols. When memory isn’t converted to information, it is organic and free – it is lifelike memory eggs. These are also tiny, fragile and fleeting. The memories float away and are easily lost.

The roe is us, so they use to show how tiny we are when death strikes. When a character dies, their bodies become liquid and vanish completely. The ‘self’ becomes just a bunch of yellow pieces floating way. It expresses the loss of death, how death completely erase us and we become nothing. The memory chip – a drill-like thing – can also die so easily, if it’s lost it’s gone forever. Sure, we can try to capture those roe or to protect the chip, but it’s so difficult. It’s an expression of how fragile we are.

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Yet converting ourselves into information makes us so much easier to control, and easier for us to control others. Altering other people’s memories is a sci-fi trope, but this anime is concerned with how it affects everyone, how it affects our personal lives. We see the small results of this – how erasing someone’s childhood erases who they are and they end up becoming nothing but a memory. How this power to change personal reality blurs into thinking we can change reality itself – a direct link to megalomania and tyranny.

Our memories are our personality. Once we control them, edit them, change them all lines break down. The world of Kaiba looks funny by design, but that’s because how the people experience it. People can also put their memories into a whole new body. In one episode this results in a world where bodies are manufactured like clothes. Its reality is grotesque, a mass of weird shapes that’s disorientating. Somehow we ended up creating a more chaotic reality than nature.

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Leaning towards a socioeconomic critique of society, the anime shows a world in which memories – selves – become products. So a character sells her own body with hopes that her memory will be kept. Selves are no longer precious. This society isn’t painted with strokes of black to show you how evil rich people are. Rather, to illustrate the chaos of it, we see selling your own body and putting yourself in a chip is no guarantee. You’re relinquishing control of yourself, your grip on the world.

Yet this ‘information’ is never just ‘information’. Consciousness was the result of accumalating all these pieces of data and connecting them. So we’re never really dead, and using memories this way is using people as objects. The anime is deeply concerned with living things. In a gallery of memories, the people who own these memories cry out to be released.

Everyone’s concerns are always personal. Although the characters are simple, they have motivation and a humanity. A sheriff who really wants a girl at first seems like a greedy bastard, but he’s a person. That’s his wants, and when we see this want doesn’t make him just an asshole but a good person we’re encouraged to sympathize with him. In the end, he’s a ‘human’ being – with people he loves, things he wants, and dreams lost when death comes.

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Although there are antagonists, the series always reminds us that they’re people in the most simple way. People want power, but not because they’re evil. They want it because they’re human beings, so we see the ringleader of the resistance crumbling to tears when he realizes what he’s done. He had to erase memories that painted him in a bad light, but the result was losing a friend.

This anime is in the end about treasuring people. The idea of memory is just a tool to show us how we can lose people, no matter how hard we work to keep them. We put their identity, their whole being in a chip but then that chip is lost. We sell a loved one’s body, hoping the salesman will keep the information in a chip. A friend blocks our ambition, so we erase some memories only to realize the whole person is gone. Eventually this anime reaches an important conclusion about being – we need each other, we’re social animals, power doens’t make up for it.

The castle of Warp is a lonely place. The only person he has is an all-seeing robot. He’s not happy and the only thing he can talk about are who to execute. He may be the king of memories, but these are his own memories. What good are they? In a beautiful scene Popo and the resistance at the palace, and it has a huge opening to a black void. That’s the height of power to you, a lonely high place looking out into nothing. The only thing that’s there are themselves, yet they’re craving control.

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The romance between Neiro and Kaiba isn’t a symbol for romance, but what’s really important – connection. Even during oppression, they found something of their own, a precious shared memory that’s enough. Separate yourself from the struggle for power. The privileges of the rich to put themselves in memory chips and live forever aren’t that worthwhile in the end. Every world touched by this is grotesque, people are lost yet they are still people.

You cannot talk about the art without mentioning the Neverhood, which seems like a direct inspiration for the anime. Both endings and beginning borrow from it. It opens with a man seeing an unknown, bizarre world. The ending includes a darker version of the hero and a gigantic, self-sacrificing robot. Like the Neverhood, the design is cartoonish, nonsensical and imbued with meaning and emotions. Look at the planet where the only thing that matters is the story of two old people. The planet itself is nothing but their tower. The underworld is almost colorless – but almost, since it still has some life in it. The club is colorful and weird but has a dominating shade of purple – a disorientating effect. Vanilla looks like what we expect from an asshole with the fat belly and aggressive face (Only his character later proves to be more). There is even a creature who flies by a propeller and doesn’t speak – like the sidekick from old video games. It’s as unrealistic as you get, but no scene is without emotional overtones just like life – and that makes it far closer to reality than anything else.

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Likewise the soundtrack couldn’t be better, a collection of gentle electronic sounds. It fits with the slightly childish designs, but it has the same fragility of the world. A lot of it sounds like Boards of Canada, only it takes it to less nostalgic tones. The soundtrack mostly expresses a reflective, introspective atmosphere, one of both awe and terror. Some tracks are colder and harsher that reminds us that this world is still harsh, a world where selves can be sold. Some tracks have beautiful, intimate melodies to go along with the theme of connection.

There is no other anime like Kaiba, an anime so expressive, where every shot is charged with emotion, wonder, terror and humanity. ‘Depth’ isn’t the right word. It’s not an intellectual, symbolic exercise like Paranoia Agent or a psychological exploration like Digimon Tamers yet it’s somehow better than these two. Perhaps because it takes anime to the origin of art – the expression, not explanation, of human experience. Nothing I could write would do this anime justice.

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Orson Scott Card – Children of the Mind

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‘Children’ is an appropriate word in the title. As for the ‘Mind’, not so much. Card’s finishes his quadrilogy – which started with two classics – on a ridiculous low. It’s not that the novel is bad, but that the flaws are brand new. Card succumbs to all the flaws he avoided when he first started.

Why did the two books split up? Considering how much Card had to say in Speaker for the Dead, it makes sense. His intelligence and complex philosophy still shines through. Instead of shining through storytelling, it’s one essay after another. Sometimes it’s inside the characters’ heads. Sometimes they ruminate and we get the whole thing, uncensored and unabridged. If this was part of a style, fine. It’s not. Rather, it’s a collection of notes – events, ruminations, extended dialogues that all should’ve been trimmed down.

The quadrilogy has philosophical weight, but in the end these novels aren’t pure philosophy. There is an engaging story beneath them about saving the world and what it means to be human. The constant ruminations are like a decent guitar solo extended for 10 minutes. One or two profound phrase is okay since it helps us focus on the themes. When there are whole paragraphs where nothing happens, that’s when you know the editors were dead.

If Card is so against destroying other species, why are the editors extinct? This is a flaw I encounter a lot when reading works by unpublished writers. They’re confused, not sure entirely what their story is about and afraid the audience won’t get them. The fear is justified considering how everyone loved Fight Club for the wrong reasons. So they fill their stories with character thoughts and speculations.

When I get these stories fresh from the oven, I don’t mind. Nobody has gone over them to trim the unnecessary stuff and what should remain as notes. A story doesn’t come fully formed from our minds. We must write it down, see how it looks like on paper and then play around with the pieces. You don’t really know how your story works until you actually write it down. If I read a story where half of it is notes the author should’ve kept to himself, that’s fine. They needed to write this to get the information out of their heads, to acknowledge it exists.

When I read a story filled with notes by a published author, I get angry. Card doesn’t show ideas. He doesn’t even let characters’ personalities filter them. Philosophies are the main characters now. The novel is filled with philosophical conversations and ruminations, and it’s all so disconnected from the story.

Philosophical essays contain ideas, but fiction is how we imagine them taking from. We need literature because that’s how we imagine the effect philosophies have on our live. I can write an essay about how everyone should have assisted suicide easily available for them, but through fiction I can imagine how such an idea might impact society.

The danger of piling philosophical conversations and ruminations in your novel is this. If they overpower the story, they lose connection. We no longer see the ideas in action, so we no longer see the importance. A good story doesn’t just give me insight into an idea, but makes me care about it. By having an emotionally engaging or thrilling story, I get emotionally invested and see the importance of the idea.

The philosophical conversations have no element of humanity in them. They rarely inform us about the characters or their big worldviews. Watching them is like watching a discussion on CMV-Reddit. You see the ideas isolated from a person dissected, analyzed and evolved. That’s fascinating, but that’s not a story. Moreover, CMV has an abundance of people. This novel written by one person. It’s really one long monologue in disguise, which is a shame. A monologue by a person – especially a talented writer like Card – could’ve been fascinating.

Children of the Mind isn’t an unrestrained novel. It’s a novel without purpose that jumps from topic to topic but in the end goes anywhere. We shouldn’t kill other people. We should try to understand people. Haven’t we heard this all before? Wasn’t it more convincing when characters were either morally grey, or when we saw the weight of heroism? The absence of Ender makes his character duller. Without him to show us the weight of his virtues, everyone just opens up a fanclub.

Everyone also acts like douchebags towards each other. Suddenly 21st-century internet lingo caught on and characters swear. Dirty words don’t offend me, but their sudden appearance is odd. Even more similar to stereotypical internet talk is how many dialogues go. So much belittling, being sarcastic and condescending you have to wonder why these people are doing with each other. Nothing actually happened between this novel and Xenocide, so when did everyone started swaggering like Tarantino?

The basic idea behind the ending couldn’t have been better. It ties the novel directly to the first one, but it’s still anticlimatic. Besides that tie to the first novel, nothing actually happened in that ending. The conflict was solved, events happened but no conclusions reached. The people of Lusitania may feel better and may be able to expand their colony, but I’m in the same place.

Children of the Mind gets by only because it’s a part of the Ender Saga. There are interesting ideas, but Card is trying hard to push himself when he ran out of things to say. It even lacks the occasional outrageous moment of Xenocide. That novel was empty, but you could trim it to a decent novella. A kind editor should’ve told Card that he’s writing a story, not a hodge-podge collection of conversations with self, ruminations and the occasional encounter with aliens. At least the first two books are constructed well enough they stand on their own.

2 children out of 5 minds

Iain M. Banks – Consider Phlebas

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Is this really the person who wrote The Wasp Factory?

You can feel it’s the same mind for a while. Banks’ world is weird and unstable enough. The basics of it are simple at heart, focusing more on cool ideas rather than an abundance of details. Often, there are bits of madness that bring the world to life like the small tribe arc. The prose is worse than stiff though. It’s so invasive it literally turns a rollicking adventure with great characters into the word ‘kilometer’ placed between references to violence.

the story isn’t a dull travelogue with Banks showing off his worldbuilding skills. Banks uses the smart technique of showing bits and pieces, emphasizing the size of the world rather than just writing an encyclopedia. The structure is a simple one. Man goes on a mission, things go wrong and he has to solve the problems. Each problem is different and each setting is different. Even without character development the novel could give you a good time.

The prose is closer to the horrifying George Martin prose. Saying it’s better doesn’t say much. While Banks isn’t as offensive (and the story is overall better), it’s hard to ignore how crippling the writing is. The third-person omniscient writing is so detached. The epilogue features some dry history about the world. That section is more interesting since such writing fits when you look at things from a distance.

The story is an adventure. Why does Banks tell it like it’s a history book? It sucks out all the excitement and it’s more offensive when the story is very close to being fun.

The distance ruins any character development Banks was attempting. They never become psychological or grand-mythic, but even a little personality injects life. There’s something about Horza being a badass, Wubslin being an obsessed engineer and the drone being unpleasant to everyone. I’m not sure what it says about the novel when only a drone has unique reactions to things.

How characters react to the world around them is too generic. One is a little more apathetic. Another is more confident. There are no quirks, no special modifiers to these reactions. Unimaginative authors should at least be capable of repetitive archetypes. Banks’ characters don’t even qualify as that. If one character had a trait where they’d swear more than everyone, they’ll be more lifelike than everyone else.

Banks also has a weird obsession with exactness. The world ‘kilometer’ repeats itself often. The exact measures and structures of everything will haunt you in your sleep. Not only Banks is into writing history books, he also enjoys writing instructions manuals on how to build a ship.

Now, such manuals have no room for exciting or beautiful prose. Their purpose is to give the exact details. How exact can you be with fiction? Banks forgets something crucial. All these ships and planets aren’t actually real. Describing their exact size doesn’t make then any more so.

We don’t experience the world in measuring units. First of all, we perceive things as ‘big’ or ‘small’, as ‘long’ or ‘short’. Fiction is human thought and it should connect our thoughts. You use descriptions to make the reader understand what it feels like to witness the destruction. Some authors use a pile of details for this, but the good ones never gain their strength from being exact. Shopping list as a writing technique is about creating a variety of images.

The writing isn’t shopping-list style. It simply relies on being very exact. All it does is making you either feel confused (Because the exactness doesn’t give a proper image of what it feels like) or sucking out the life out of the prose. I’m not sure which is worse and it often happens at the same time.

The epilogue is perhaps the best part of the novel. Although it’s dry history, the prose works there. Maybe Banks is more interested in huge stories thna small adventures. After all, this series became huge. Sadly he was too scared to write a full book in this style and instead we get this dry adventure.

If you’re into shenanigans about traveling in outer space, explosions and weird cultures there’s fun to be had here. It’s buried under layers of dull prose. Nothing about is offensively bad. I never got the urge to put it down but I never got much of one to pick it up. Make of that what you will.

2 kilometers out of 5

Orson Scott Card – Xenocide

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Don’t we all want to believe in the myth of the free artist? If only we break the chains of record labels and publishing companies! A truly great author doesn’t need a pest of an editor. Their glorious minds just spill diamonds on the page. Really, this is an attractive fantasy. It means we can just write whatever the hell comes to our heads and it might be brilliant. We don’t have to actively seek criticism and feedback, since that will soil our purity.

For every brilliant album like The Fragile, you get a book like Xenocide. Actually, Dr. Dre was invovled in “Even Deeper” so maybe even that album isn’t a product of a single, untamed genius. Human beings are flawd and social animals. Without feedback or criticism, our ideas don’t improve. Becoming intelligent is no different than working out. You have to practice. You have to up the ante and you have to try new things and hear the words people different than you.

Card is clearly intelligent or else he wouldn’t be able to write the two previous novels. They were vastly different in style and were self-contained. There was an overarching story but the books weren’t separated just so it would be easier to sell them. They had a beginning and an end, different prose styles and different structures. That’s all before you get into how Card explores his ideas, how he focuses on characters and refuses to demonize everyone. These things are here too, only Card has no one to restrain him.

Lack of an editor doesn’t mean Card’s good habits can flow freely. It means he sinks to the sin of overwriting, joining the ranks of authors like King and R. R. Martin. He rambles on for most of the books, talking to himself and writing down notes. There so many passages that fit more a stream-of-consciousness narrative but this clearly isn’t one. The narrator is omniscient and the stream of thoughts don’tm provide any psychological insight. It’s a reptition of things we already know.

He’s similar to R. R. Martin not just in the rambling style, but in how the rambling holds the book back. When ramblings aren’t poetic or insightful, all they do is fill up the page and cause build-up. Build-up isn’t a good thing. There’s no reason to tease the readers with ‘something will happen!’ when it’s possible to write interesting things that are happening right now.

Only in the last 100 pages things are actually happening. Until then, people mostly speculate. Although there are many characters, the speculations aren’t patricularly varied. People mostly think about what happened, what may happen and what are the odds of something happening. It’s an author not sure how to move his story, so he writes neutral, meaningless things.

It’s tempting to write these paragraphs. Looking at how many words you wrote brings a feelings of satisfaction, of having done a work. Lying bricks in an order doesn’t automatically lead to a house. Writing a lot of sentences doesn’t automatically lead to a story or an essay or insightful philosophical musings. Card’s prose is more nimble and easy to read than other ramblers, but making it more pleasant doesn’t make it any less of a ramble.

The worst sin Card commits is lacking any purpose to his story. What’s Xenocide about, in the end? What does it add to the world of Ender? We shouldn’t judge other people too hastily. People may seem immoral to us but perhaps their value system is vastly different and we need to find a bridge. There’s no progression of ideas here from the previous novels. For all of its philosophical musings, the novel is empty. The only thing that happens is that the characters confront a virus, discover faster-than-light travel and start to rise against Starways Congress. Does that sound like a story that needs 600 pages?

The novel was apparently meant to go hand-in-hand with Children of the Mind but they were split in two. Whenever a book needs to split up because it’s too long a red flag rises. That’s a sign the story doesn’t actually end in the book itself (Here, it hardly concludes) and that the author found themselves writing a little too much.

The usual strengths are here. Although Starways Congress are the first actual antagonist in the series, Card generally refuses to paint people as wholly evil or wholly good. Characters are conflicted. People do horrible stuff and later Card makes us understand them without justifying it. The idea of ‘varlese’ is pretty brilliant – accepting that sometimes we have to kill a different species because we fail to communicate but not because they’re evil. The novel never develops these. We don’t get anything like the piggies’ radical view of death.

There’s also more techno-babble this time around. Expect a lot of ramblings in the last 100 pages about Outspace and Inspace. It’s good he doesn’t pretend this is hard science and the philotes are more of a philosophical concept than a scientific one. But Card spends more time telling us how it works and none of it is barely cool enough for Stoner Rock lyrics. Again, it’s an author whose pen are getting away from them. No editor was here to cut off the fat and leave the substance.

Normally these are the worst flaws a book can commit. Offend the reader, but at least be interesting. Boredom cannot be forgiven. Boredom merely kills the reader’s time and no one lives forever. Yet Xenocide is, overall, a bearable book. It’s not very enjoyable, but it’s never offensively boring. The rambling prose fattens the novel, but it never becomes a struggle to read. When things do happen, they’re interesting.

That’s thanks to Card’s great foundation. He always comes off as a compassionate, wise person in his novels instead of a homophobic conservative. The world is still dominated by concepts and ideas, rather than trying to predict hard science. There is still no main character, but a wide cast. Some get more focus than others, but each is given a rational basis for their actions (Although Quara is a bit dramatic). Card never demonizes anyone.

Such tiny merits manage to make the book fairly pleasant, if not great. It’s a huge step-down from Speaker for the Dead and makes me wonder if this is where the series ran out of steam. Still, Card manages to ramble and focus too much about build-up and avoid writing a horrible book. That takes some skill. There’s nothing here unless you really loved the first books, but if youd did the ride may be pleasant. Hopefully the sequel is worth it.

2.5 xenocides out of 5

Cowboy Bebop

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Since being a critic means writing tons of words, people often think of us as pretentious assholes who can’t have fun. Some critics swallow that crap and then write meaningless bullcrap instead of admitting they enjoyed a stylish, flashy story. The easiest way to recognize it is when a series is said to be about ‘existentialism’. That’s so general, but so useful. After all, that stream of philosophy is huge and you can insert anything into it.

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Since I don’t care about my image, I’m not going to claim Cowboy Bebop is about ‘existentialism’ when I can’t back it up. I have no shame in admitting I love a story that’s all about flash, action and amusing characters. That’s what Cowboy Bebop is and it’s proof that mere storytelling is an art too. There are a few touching moments and the last episodes push for something more profound, but until then there isn’t any depth. Why should it have any when “Mushroom Samba” is one of the best anime episodes ever?

Watanabe taglined the show as “a new genre unto itself” and later called it an exaggeration. That’s like the fastest runner in the world saying he’s slow. Cowboy Bebop never runs out of steam or ideas. It always has a wide-eyed sense of wonder and always excited what other stories it can tell. Many of the tropes are recognizable, but nothing is a missed chance.

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The approach is akin to a band that tries a new genre with every song. People who complain about the episodic nature miss the point. The series has a wider reach than nearly every anime out there. Pretty much every episode is a whole different genre. The characters and art style are the same, but even the color schemes change. “Mushroom Samba” and “Cowboy Funk” are experiments with Comedy and have brighter colors. “Toys in the Attic” experiments with horror and is noticeably darker.

Even pacing and side-character design changes. The aforementioned “Mushroom Samba” has far wackier character design than “Speak Like a Child”, one of the more introspective episodes. The series doesn’t simply borrow a lot from Western fiction but distills it to one show. It had mass appeal because it had a wide reach – whoever you are, there’s something to like her.

Convincing the viewer that the world in your anime exists is difficult. Calling things ‘realistic’ or ‘unrealistic’ isn’t enough, since you first have to know what reality is (or, more correctly, how people perceive reality). The solid blocks don’t define reality. Spaceships and cities on the moon aren’t automatically ‘unrealistic’. If you told people from 1000 years ago that anime will exist they’ll think you’re possessed by a devil.

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Reality and real life go deeper than this. Reality is, among things, confusing and has a lot of sides. If it didn’t we wouldn’t need to create art. The most realistic anime are the most far-reaching ones. An anime is more realistic the more it can contain different moods and different people. It doesn’t matter whether you live as a drifter or in a small community – life has all kinds of things going for it.

The show has bounty hunters in space, loud gunfights and a failed experiment that learned to fly. It’s still more realistic – and thus more alive than most anime out there. The variety in mood and texture of the events brings it to life. I couldn’t imagine a show having a fat balloon assassin feeling realistic.

The cast is also a prime example of how to have an ensemble. Spike isn’t the main character. They’re all are. Their personalities aren’t simply different but connected, there is chemistry here. Jet isn’t just a contrast to Spike’s apathy, but a more warm figure for the damaged Faye and the young Ed. Spike’s apathy and cockiness is what puts him at odds with Faye but their greed is what they share and what unites them. Ed herself is a sun in the group of depressed individuals. The characters don’t act out of convenience but on their inner drives, and each of their reactions is uniquely theirs.

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Variety itself isn’t enough, of course. You need more than the basics of having different episodes with different styles and moods. The narratives are always tightly focused. The world is full of great anime, but few deserve the award of ‘no useless shots’. Except for the plot-heavy episodes (which don’t really work anyway), every shot equals progress.

It’s worth noting that Cowboy Bebop isn’t a dialogue-heavy show. It borrowed this from the film noire genre. Unlike noire’s bad side, Bebop doesn’t rely on dark shots to let you things are dark. Rather, it doesn’t use a lot of dialogue because it doesn’t need to. The shots are informative enough, and so are never boring.

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The series’ only flaw is the grand story behind it focusing on Spike’s past. The series doesn’t exactly lose focus, but confidence. Up until then the defining trait was elegance. Everything was small, but it was enough that counted for a lot. Suddenly we have this huge backstory of broken hearts and smoking guns and overthrowing a criminal syndicate. The last two episodes, while having decent actions, end up mostly as a collection of serious dialogue and dark staring. It survives only on the show’s natural charm. This is one route that demanded a whole new way of storytelling. It’s nice of Watanabe to try but it didn’t work.

Cowboy Bebop is a great anime not because it’s philosophical, influential or borrows a lot from Western fiction. It’s brilliant because it’s a masterpiece of pure storytelling. There are no useless parts in these 23 or so episodes. Each story is different both in events, pacing and mood. People who are uncomfortable with this will make stuff up about ‘existentialism’ but it’s their loss. Regardless of who you are, there’s something to enjoy here.

4.5 trippy mushrooms out of 5

Orson Scott Card – Speaker for the Dead

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Scott Card still puzzles me. Here, he’s beyond the power of editors. The writing is more dense, with more inner monologues and more pointless words. Nothing about it is terrible, but it does reek of an inexperienced author who can’t edit himself.

Authors who can’t edit themselves will let their worldview seep into the novel. If they lack critical thinking. then expect all the Good Guys to hold their opinion and all the Bad Guys to disagree with them. The novel won’t raise questions or confront the difficulty of its subject matter. At best, it will give the illusion of realism using cheap techniques like ‘surprise deaths’.

Where’s the bigotry, though? I mean, Scott Card is a homophobe and very strictly religious. This only goes to show you how bizarre and full of contradiction the human mind are. Religion and homophobia are, justifiably, close-minded dogmatic ideas. They’re about limiting our options, and won’t be held by people who try to think deeply.

Card broke the stereotype on Ender’s Game, and here he continues. In fact, if you didn’t know his background you wouldn’t guess Card holds such views.

It’s ironic I’m judging Card like this, in a review of a novel where judgment is a big theme. The religious theme of forgiveness is here, and just like in the previous novel Card doesn’t take the easy way out. He’s always looking at a subject from both sides, always willing to accept both the good and the bad involved. The best moment is the actual ‘speaking’.

Evil doesn’t exist in the real world. Everyone is convinced they’re right. We need morality and to mark some actions as wrong, but we must be wary of branding people as just ‘sick assholes’ and be done with it. It’s important to understand why they do what they do. This way we won’t go down that path, and we will be able to prevent it.

Murder is considered one of the most horrible things you can do, and Card uses it cleverly to make us question what is evil. From the viewpoint of an organism that doesn’t really die when they’re killed, there’s no such thing as murder. So when they do the same to you, can you really brand them as evil? They sure they were doing you good, bringing you to your next life.

His desire to understand people, the idea that we should see people as people through their flaws reflects in the characters. They’re all flawed humans, doing what they think is best. Some of them are crueler than others, but each has a reason for what they do. Some Card clearly disagrees with, like the religious zealotry of Quim or the Bishop. They never slide into the unlikeable. They never become wrenches in the gears of the plot that the heroes have to get rid of. Like everyone else, they have a worldview of their own that they adjust as they learn new things. Card never converts them to their side, but lets them learn like people do.

It sounds fun and deep, but it never goes as deep as it should. The biggest challenge is to take a true scumbag, a person who disregarded everyone else and make them sympathetic. Not every cruel person is a tragic case and could be redeemed. Some people do use their power for pleasure while hurting others. Some people are so extreme in their views they cannot be changes. He confronted the reality of inevitable violence in Ender’s Game, but here he’s hesitant. The novel has a bigger plot, a wider scope and states its subject matter more clearly. Yet it doesn’t match what came before for depth. Despite the simple plot, Ender’s Game did go much further.

The story itself is great though. The writing is more dense and a little more rambling. The easy flow of Ender’s Game is gone and Card has no stylistic quirks, but it’s readable. It also helps Card tends to ramble on the novel’s focus, its characters. The prose is otherwise is easy to read. Plain utilitarianism has its place, especially when everything surrounding it is good enough.

For a very famous series, its structure is vastly different than stereotypical sci-fi. Science fiction is burdened with the stigma that it’s all technobabble, silly worldbuilding and too much exposition. I even talked to some people who think sci-fi is all about new technologies.

Speaker for the Dead is a character-driven novel where gadgets take a secondary place. The best sci-fi comes up with meaningful technologies or aliens. They don’t ask how a new technology can function, but how it will affect society. The effect of technology is more central. It doesn’t bore us with how space travel works, but we constantly see how the lack of aging affects relationships. How the big computer network functions doesn’t matter. What does is that it creates a new ‘currency’, a new way to hold power without weapons. The new biology is also a symbol of such ideas. The whole ‘third life’ thing creates a situation in which killing is different, where ‘symbiosis’ is taken to the next level. Card is more concerned how such a difference in biology breeds different cultures, how they clash rather than the plain mechanics of it.

It’s also a perfect example of how a sequel should be. Books in a series should be separated for a specific reason. When we say a sequel should ‘stand on its own’, we don’t mean that it should be accessible for those who didn’t read the predecessors. ‘Stands on its own’ means the sequel is a work with its own unique qualities. It has its own style, themes and structure that separates it. A sequel shouldn’t just show us what happens next but offer something new. Speaker is different in many ways – prose, structure, characters, atmosphere – than Ender’s Game, and all that justifies its existence.

The flaws are negligible. It doesn’t scale the heights of Ender’s Game because it’s not as willing to face the darkness and it rambles more. These prevent it from being a masterpiece, but it’s still a great sci-fi story. It’s a story of ideas and characters, using setting, technology and aliens to raise questions instead of spitting technobabble. Whatever views Card holds, his story is multi-layered and doesn’t preach dogma but encourages understanding the unfamiliar. Hopefully, the good stuff doesn’t stop here.

4 dysfunctional families out of 5

Orson Scott Card – Ender’s Game

Enders-game
Orson Scott Card is your stereotypical conservative. He supports the War on Terror, doesn’t like Obama and would be very cruel to his son if he were gay. You’d think that such a person cannot write about accepting the different, or about how war is actually harsh. If you believe what they write about conservatives in the papers, then Ender’s Game should’ve been propaganda. It was supposed to be about how everyone but White American Males should be tortured, killed and then tortured some more.

Despite his religious fanaticism and homophobia, Ender’s Game is the complete opposite. It’s a novel that constantly sets up ideas and question them. Almost nothing is idealized here besides community living and that’s not even a big part of the story.

The most interesting thing about the novel is how it flips the story of the Boy Genius. Ender is a subversion of the Gary Stu. He is what every nerdy outcast want to be – an intelligent person who can use his mind to save the world.

The path to being a hero is harsh. Ender may have brains but you need more than a brain when you solve problems. Psychology is just as important. Card establishes the fact that Ender is gifted and examines how his personality changes when he’s pushed to his full potential.

Card doesn’t give Ender the easy path and he cares more about Ender himself than his skill. It’s actually the army officials who treat Ender like bad authors treat their cool characters. The army officials only care about his skill and pile on the challenges. They think that since Ender is so talented then he can face anything. It’s why bad authors who write talented characters tend to have ridiculous situations in the novel.

Ender solves every challenge he faces. He never fails and never has to deal with failure. Still, success is never easy. Card shows us the struggle, how stressed Ender is and the fact that failure is still possible no matter how talented he is. In fact, the stronger you are than the harsher that failure will be.

The portrait of war is also accurate. It’s mostly training and there aren’t spilling guts or torn limbs, but there’s more to war than this visual. It’s more focused on the psychological aspect of war and how harsh it is.

When there’s an enemy nothing else matters. Comfort, community, happiness and love are great but they’re meaningless when your life is under threat. Card’s greatness is that he doesn’t use this as a justification. He’s always aware that even if torturing Ender is necessary so he will defeat the buggers, it doesn’t make it any less damaging to him. The conclusion is that we have to sacrifice and that people like Ender have to go through these thins, but he doesn’t want to hide its effects.

The absurdity of military life isn’t mentioned here. It’s odd at first, because the Absurd is arguably the defining characteristic of the military. Then again, the story happens during an emergency. The Absurd of the military happens whe bueracracy cares too much about plant life, but here they don’t have time for that.

This was called by some a kiddie version of Starship Troopers, but isn’t that one pro-military? Ender’s Game is often more anti-war. It’s viewed as necessary in a situation of conflict, but the conflict itself is undesirable. No one wants it. There’s no conquest full of glory. It’s w ar for survival nobody wants but we have to go through.

More interesting is how the Enemy is portrayed. Card’s view is one that’s more commonly associated with left-wingers. By the end of the novel, the focus is on understanding the enemy, not defeatng it. The Buggers were an enemy, but they were also another intelligent form of life with their own unique culture. Once they’re destroyed it’s completely lost.

War is often a result of miscommunication. What causes it is when the methods of communication are so different they’re nearly impossible to bridge. The novel potrays this in how the Buggers communicate. Instead of speaking a different langauge, they have a whole different method of communication. It’s nearly impossible to communicate with them and that’s why the humans can’t do anything but fight them. It seems that violence is the one form of communication that’s universal, and the only message it can convey is hatred.

It’s a complex view of war, and it’s amazing Card can have all these ideas here and still make the story simple. It only shows that depth isn’t related to how the story looks, but what’s underneath the techniques.

In terms of style, Ender’s Game is written like a pulp novel. It’s a very easy read with simple, direct prose. The minimalism isn’t even stylish. The prose leans closer to Asimov, utilitarian without any quirks. That makes the story crystal clear, but it also makes for a dry tone.

The events of the novel are strong enough to stand on their own, but it lacks spice. Narrative techniques are nothing without events, but you use these techniques to show the meaning of events. Card leaves nothing to the imagination. Every thought, every psychology is stated clearly. He’s lucky his content is deep enough on its own, or else it would be annoying. Then again, it might just end up like a Foundation – a fun, straightforward Sci-Fi novel that doesn’t say much.

Ender’s Game is worth all the hype. This is the sort of book that you should give to your kids. They can relate to it and there’s cool stuff that will grab their attention. It will take your children seriously though, and give them something to think about. Even if Card is clear on what everything is, there are enough shades of grey to leave readers questioning rather than having their views affirmed.

4.5 hive queens out of 5