Another

another
What we have here isn’t so much an anime, but an experiment. At least I hope it’s an experiment, because as an anime it’s quite an atrocity. It deserves a place in the bottom of the barrel, not because it’s awful in a unique way. There’s no content, nothing particularly offensive that stick out. It’s just a series of mistakes piling up on one another.

If this is an experiment, it’s an interesting and important one. In fact, as an experiment it deserves the attention of all literary scholars. Finally, a piece of fiction tries to answer the age-old question of what is more important – execution or the idea. Since the end result is closer to vomit caused by excessive drinking (which itself was a means of coping with an awful party), the answer is execution.

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“Execution” is an ironic word to use in the context of this crappy anime, both because a lot of characters die and the anime ends up killing its brilliant premise. Most creators don’t have any idea what ‘horror’ actually means. They think we experience horror when someone holds a knife against us and we need to fight them, but that’s not it. A dangerous situation where there are a few predictable outcomes, some of them bad is thrilling and causes adrenaline but it’s not scary.

People are afraid of walking alone in the streets and of being on the stage, yet no one is going to kill you if you deliver a speech (Unless you’re a politician). The common ground between two is the unknown, and more importantly a fairly hostile unknown. Horror is effective when we know or speculate there is something hostile there and don’t know its nature. The best of horror is striking a balance – having a good enough idea what kind of danger there is, but not enough.

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Horror fiction often features weak protagonists. In order to effective, the protagonists need to know little so they won’t really have a way to defeat the Big Bad. Stories are the scariest not at the climax – it means very little in this genre. Experiencing the unknown is what’s important. A shot of Michael Myers standing outside the house is scary, because we don’t really know what Myers is except the fact he kills people for some reason. More than any other genre, Horror isn’t about a tight structure but strong, atmospheric moments emphasizing how the characters view the world.

The creators commit the horrible mistake of thinking that what works in video games also works in fiction. So the main character isn’t actually a human, but a distinct organism only found in shitty stories called Plotus Moverus. Exploring a mystery on my own is one thing. Merely watching someone else do it is something else. Shows on TV that show you how to cook things have more narrative thrust, more personality. People actually remember all those dudes in TV who talk about food, yet I’ll only remember Kouchi because he starred in this horrible anime.

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Kouchi gives a point of view with less personality than a Wikipedia article, so already we lack any kind of framing for this town. Look at this as a self-insert character, and you get zilch. If Kouchi had a psychology or a personality that would react to the horror, then I could insert myself into him and feel like I’m experiencing the same thing. I could use this story not only to explore the nature of horror but how we can react to horrifying things. Kouchi only gathers data.

The scenary is now responsible to frame this story as scary, and at the beginning it’s actually quite good. People criticized it because ‘nothing happened’, but they just misunderstand the genre. Things don’t have to happen and it may be for the best if they won’t. What should go on is atmosphere. The art and especially the background is fantastic. The colors are varied, yet there’s a slight dark tone to everything – not enough to make it monochrome, but enough to hint there’s something bad going on underneath. This balance is difficult to attain but the series does it. Every scene in the beginning is imbued with uneasiness, empty streets of a small, isolated town and a dark shade over thing because disaster can strike at any moment.

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An episode which takes place at the beach is a perfect example of how well the atmosphere works. There is silence and uneasiness all over it. Every interaction is a bit more hushed. A game of fishing ends with people capturing nothing interesting but kelp and a blowfish. Romance is right around the corner, but everyone is too preocupied with the horror to go with it

Here you get why the premise is so brilliant. By its very nature it’s horror, it’s a premise where people know disaster strikes but not really its nature or how to stop it or how exactly it will affect. Reduce the genre to its bare bones and you get that. Now all you need to do is let the characters do their thing. Let them react to the situation with their personalities. Let it affect their relationship, the structure of the town. Show us the effect of death and the unknown on us, tickle our sense of empathy.

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Mentioning the Saw film at this point, because they’re an example of how this anime failed. The first Saw film featured two dudes locked in a rusty bathroom which is quite frightening, but that’s also because of the mystery – what the hell is that bathroom? The anime does contain a mystery, but instead of letting it be one they solve it in – get this! – one episode. No, really, there is no build-up or any psychological thrust to the discovery. One day a character info-dumps the whole equation. Now the characters only need to find the X, literally.

Remove the mystery and the psychology and all you have left is a dull process of elimination. The side-characters are slightly better than Kouchi but even they don’t do much. The last episodes consist of fire and brimstone and that hardly makes for an effective climax. As an action scene it might serve, but its main role is to revel and swim in the blood of the characters.

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What it reveals is what I tried to suppress all along – that the mystery isn’t actually a symbol for our fear of death, but a plot tool to kill characters. Instead of experiencing this anguish and angt, understand the meaning of fear and trembling and reflect upon the nature of death you enter a guessing game. Every episode is a game of ‘who dies next?’ until it ends with a massacre that might’ve been effective with a different build-up. Too bad it’s just has everyone smiling psychotically while chanting the same sentence.

In the beginning of the anime Stephen King is dropped, a popular writer with great ideas and horrible execution. Even he wasn’t that bad, but the series is loyal to his style. It took an idea so good you can use it to explain the nature of the genre and turned it into a who’s-gonna-die game. The final twist isn’t that surprising either and doesn’t add any meaning, although it could’ve lead to a powerful character moment if Kouchi had something resembling a personality. Write off the popularity of this anime as pure shock value.

1.5 spooky stuff out of 5

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Parasyte: The Maxim (Kiseiju: Sei no Kakuritsu)

parasyte
Humans are bad. They ruin the beautiful planet earth. No, wait, humans are actually good and all bad people aren’t humans. Eating meat is evil, or it’s a part of nature. Killers kill because they’re unrestrained and society is the only thing that keeps us from killing all that surrounds us. Planet earth is beautiful, and the fate of the world is in the hands of a teenage sex bomb and his, well, talking hand. Also, bass occasionally drops.

The concept isn’t bad. A talking hand gains automatic Cool Points and it doesn’t prevent the story from exploring deeper things. Having a sex bomb for a main character isn’t a death sentence. It’s when the anime juggles 90’s Sci-Fi weirdness with no insight or boldness. The parasites are cool at first, but not for 24 episodes. Shinichi is a good-natured sex bomb and people are evil because they’re evil, so where’s the shock value?

The problem with Parasyte isn’t that it’s stupid. The problem is that it wants to be smart. Too many times it points to a bigger idea, something about human nature and eating meat. Then it undoes every insight it has by having sex bomb characters, pornographic violence and cheap emotional manipulation. The techniques don’t match the aim of the anime.

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Parasyte ends up joining the ranks of pretentious grimdark anime who think violence equals depth. The violence is fun for a while. Limbs are torn off without a second thought. The Parasytes distort the human body in Cronenberg’s favorite ways. You can’t carry an entire show based on that though. The creators quickly run out of visual ideas. Besides the blades, muscle tissue and eyeballs everywhere the Parasytes don’t have much to offer. Blood stops being shocking after a few gallons. The action scenes are hardly action scenes. A lot of fighting is simply blades clanging in the speed of light.

Clearly, the series wants to be more than a silly Sci-Fi story about bodysnatchers. It’s hard to take it seriously when the lead character is a sex bomb and nobody points out how weird it is. Every female character with a speaking role expresses interest in him. The teenage ones’ affection are clearly towards romantic. Does that sound like a harem premise to you?

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The difference between this anime and other harems is that it’s serious. It never addresses the fact all the females somehow love Shinichi. Yes, it should considering it happens so much. There’s even beating up of another girl’s asshole boyfriend. From a distance, the abundance of female characters is nice since stories like these are often criticized for the lack of female presence. Then again, if the main thing they do is to stroke the main character’s ego what’s the point?

Having sex bombs for characters in such serious shows is always funny. While the anime preaches to us about how horrible the world is, how horrible humans are and how dare we eat meat it forgets losers and winners are everywhere. Sexuality isn’t some antidote to our violent nature. Sexuality and violence go hand-in-hand. Both have winners and losers, defeaters and defeated. The difference is, violence is more fair. Unless you disabled, you can use your fist. I guess the creators are all sex bombs too.

Is calling Shinichi ‘privileged’ making me look insensitive? He loses people left and right, and yet he still comes off as a boring, privileged dude. External and internal troubles are not the same thing. Although a lot of terrible things happen to Shinichi, he has no internal struggle. He has no lens through which to view the horror.

 

Attack on Titan is an obvious comparison. Both deal with an epic battle of humanity against another being, and in the center is a teenage superhero. Eren also loses loved ones and is knee deep in the abyss. Unlike Shinichi, he has a clear personality through which the suffering is filtered. Eren doesn’t just feel bad over his troubles. He views them in his idealistic, hero-delusional lens. In contrast, Yukki (Future Diary) and Shinji (Neon Genesis Evangelion) react to the danger with fear and avoidance. Shinichi has no such lens. He gets sad and screams in sorrow for a while.

Nothing actually drives him. Survival doesn’t count, since all organism are driven by survival (or well-being). He’s barely active in the story. Things happen to him and that’s it. The only decision he makes are whether to fight or flee. It almost sounds clever, since the anime wants to say something about how humans are still animals. Only it’s not true, of course. Humans are the only organism who are aware of their own death, of their consciousness. You need such cognitive abilities to start thinking about existence. The Parasytes start going existential, too.

Characters die all the time. The light/dark contrast is clever and will never lose its shine. Here it ends up being a cheap trick. Nearly every character that’s introduced will die. Some die in the same episode they’re introduced. Others are lucky to survive a few more episodes. The game of ‘who will die next?’ may entertain some, but that’s just gruesome RealiTV. It’s easy to recognize who will die and how. Many characters die so Shinichi can grieve over them, feel bad and then not change. He doesn’t have a personality that can change. The result is cheap manipulation of the viewer. Introduce a character, makes us relate to them and then rip their heads off.

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There is a little spark, a little energy here. The anime is based on an old manga, and you can see it. The tropes and storytelling style all belongs in an older time, of moral heroes and sci-fi paranoia. It’s another thing that’s almost clever. They could’ve mixed the moral heroism/optimism of Shinichi with the 90’s techno-paranoia that gave us “Spaceman”. There’s no attempt to bridge these two, though. Shinichi is moral for convenience and the darkness is here to shock. He would’ve probably been one of Reznor’s ‘pigs’ with how bland he is, or one of Manson’s Beautiful People.

It’s nice the soundtrack keeps up with the times and gives us Bass Music of all kinds. I love Skrillex and Zomboy and Knife Party and all these. The soundtrack is so good, in fact, that I hope it will make its way to Excision’s Shambhala mixes. Sadly, the few bass drops don’t make up for a shitty story. They make it slightly more bearable.

Parasyte is crap. There’s no way around it. What starts off as fairly bizarre loses its shine quickly. It’s another grimdark anime where people die violently and this is somehow reflective of how terrible life is. Parasyte plays a little more with light and dark, but in the end it all leads back to the abyss. Don’t expect the depths you can get by going to suicide communities¬†though. It’s so much of an abyss as it is a black wall.

1.5 bad Cronenberg movies out of 5

Saw (2004)

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It’s mostly nonsense, but it’s an admirable piece of nonsense.

Let’s get the obvious out of the way. I still meet some people who are impressed by the ‘ideas’ in this film. Jigsaw’s ideas are retarded. Not only do they sound bullshit to anyone a little familiar with antinatalism or right-to-die (This is what happens when people are unfamiliar with pessimistic philosophy), but it doesn’t make sense. Jigsaw rambles about appreciating life, yet he clearly doesn’t. His games are cruel and impossible to win. Plenty of times other people have to die. A person who appreciates life wouldn’t put them in such dangerous situations. Moreover, these horrifying experiences leave people with PTSD. People with PTSD hardly end up appreciating life. They have a high suicide risk.

But Saw is nonsensical from the start, but it’s nonsense with spirit. Somewhere around here is a brilliant, slightly silly and slightly deep psychological thriller. This could’ve easily been Se7en‘s and Cube‘s weirder brother. Jigsaw barely has a presence here, anyway.

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What went wrong? This was before the series became pure Torture Porn. That didn’t happen until the third installment. Rather, it’s an expansion on the claustrophobic thriller. The genre has a built-in emotional appeal. We’re immediately thrown into the psychology of the characters. Human beings love puzzles by nature since, well, the world is a puzzle. Birth throws you into life and you have to figure out what to do with it. Life also happens to be as terminal as Jigsaw’s game (Oh! the Irony!).

For a while, this goes really well. The film moves like a point-and-click game. Writing characters with unique reactions to their surroundings how you avoid directing an actual video game and it works. Lawrence and Adam, even if they aren’t the deepest characters, react differently from the very beginning.

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The art direction is also important, and that’s something the franchise never lost. If you’re telling your story using visuals, make those visuals count. Saw has a rusty, industrial aesthetic. Very few scenes depart from this. Jigsaw’s concept may be moronic, but at least he has a style of his own. The ‘games’ often consist of rusty, broken-down machinery and the rooms always look decrepit and falling apart. It’s the visual equivalent of Industrial Music and I mean that in the best way possible.

Another important aspect – and Saw’s biggest contribution to the world of cinema – is the soundtrack. It’s almost sad how one of the best scores in film history is wasted on this. The ending theme isn’t the only highlight although it’s so epic it should appear in every film. Clouser did a brilliant score consisting of creepy ambiance, metallic drums and buzz-saw guitar riffs. The last 30 minutes owe half their intensity to the soundtrack. A rusty world consisting of broken machinary demands the sound of these machines in the soundtrack.

Clouser is a versatile composer, so it’s not just those noises that are effective. Throughout the films there are some melodies and rhythms. They’re just as important at adding tension. What makes Clouser’s score so different is the fact he chose a specific sound that fits the film’s visual style. Most composers just stick an orchestra that gets louder in the climax. Clouser uses a few strings, but “Hello Zepp” has those rusty electronics, too. Listening to the soundtrack alone, it’s easy to forget how the film doesn’t live up to its promise.

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The film has various flaws, but it’s hard to pinpoint the big problem. Something those hold the film back from being Very Good, but what is it? It’s not the ridiculousness of the premise. Jigsaw’s presence isn’t felt too much and the twist in the end is just too bizarre to hate. Unlike other claustrophobic thrillers there are plenty of scenes in the outside world, but that’s a better option than info dumps. The direction feels amature-ish, but the unique aesthetic and odd premise points to an undeveloped but unique mind.

Perhaps it’s the needless sadism. The film isn’t as cruel as later installments, but these moments still feel wrong. The fact we’re meant to somewhat agree with Jigsaw is plain sick. He’s a psychopathic torturer who disregards human life and basic rights. The camera often lingers on people screaming in pain, which is uncomfortable. These characters are just pawns in the game anyway. Seeing them being tortured and crying in pain isn’t easy because of that. It’s their lack of humanity that makes their suffering so hard to watch, but also unpleasant and pointless. Fictional characters don’t exist, but they’re meant to portray living human beings. The disregard the creators show for them is unsettling.

Other small flaws are easy to forgive. The characters may lack a deep psychology, but Gordon and Adam react to the world in their ways. The actors aren’t great but they do put effort. Even little utterances and phrases are spoken differently. The best example is Michael Emerson as Zep. Although the script gives him no unique lines, he imbues his character with the instability that a person in such a position would suffer from.

It’s a shame the film’s legacy was ruined. At first it was called a Se7en clone and now it’s considered the bomb that kickstarted the Torture Porn genre. What it really is, is a bizarre, deeply flawed but fascinating claustrophobic thriller. It’s worth a single watch or two, just to absorb its ideas.

3 Industrial guitar riffs out of 5

BTOOOM!

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It’s like Future Diary, only with all the good stuff ripped out.

Using characters as plot device is hard. Do it once or twice and it’s okay. When everyone becomes a plot device, your story becomes hard to believe. A world where everyone is a plot device is less believable than a notebook that kills people.

It doesn’t seem so bad at first. It’s dark and cruel, but this is a game where people are forced to kill each other. The first to die is boring as hell, but Future Diary‘s Third didn’t have a personality. He at least had an idea behind him. He was supposed to be a simple Unknown Danger. He has given a design that looks scary to make that convincing. His role was small and was the only plot device character.

No such things happen in BTOOOM!. Everyone exists for two reasons. Their purpose is first to be terrible human beings, and the second is to die. It’s hilarious how everyone is terrible, but no one has a personality flaw. One guy is a rapist. Another is a cold-hearted killer. Another one is a con artist. They’re unpleasant, but not interesting.vlcsnap-2015-11-27-17h25m51s139

Such a dull edge

The cruelty is so monochrome. These are not the crazies of Future Diary. No one in that anime was sadistic for sadism’s sake. When they had a cruel streak, they had reasons for it. It was also specific. Third just wanted to kill everyone. Reisuke cared about having a mother figure. Yomotsu had a retarded sense of justice.

There was almost something comic about it. None of that exists in BTOOOM!. No one has an alternative moral system. No one’s sadism is understandable. A fat guy attempts rape and we get to see it graphically, yet we don’t know what’s behind him. The creators try to shock us with Himiko’s pain, but it’s only unpleasant to watch. More shocking would be if they made understand the rapist and his point of view. This way the viewer might find he shares some thoughts with him, which is both horrifying and meaningful.

Some get a half-assed explanation, like abusive parents or a military past. These are just placeholders. The characters aren’t very different besides one being more sadistic. Both Tsubaki and Reisuke have a sad past, but it’s a different kind that transformed them differently.

The creators miss the best part of the Death Game scenarios. The Death Game throws a bunch of characters in a situation that forces them to confront each other. It needs different personalities. The clash between them is what creates tension. Some explosions will never be as exciting as a blind crazy, a yandere and a misanthrope meeting in the same place.

These personalities make us view these characters as human. We’ll care about them, understand them and have empathy for them. The deaths will be sadder because we’ll see a human who is like us fail, perhaps of his own undoing. That’s how tragedy works. Tragedy isn’t just making characters suffer but have them (and us) understand it. Characters just explode here.

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Random unimportant asshole

If BTOOOM! chose the way of Saw it would’ve been better. It’s not a show of aestheticized violence. Such violence is overblown and disconnected from reality. It can be fun to see limbs being torn and people explode, but there’s no sense of fun here. The action scenes are tedious, consisting mainly of pointless inner monologues. The fact characters suffer is emphasized more than how fun it is to throw a bomb.

Any momentum that a scene generates is immidiately smashed. There are a lot of inner monologues. It’s a wonder the series didn’t pull an Evangelion. They had enough for 3 episodes. Action scenes are about movement and set-pieces. Some dialogue can also help if the interaction is meaningful enough. Thoughts are static. No one has room for introspection during such scenes. You don’t have them running in your head in a video game, so in real life?

It’s the stereotypical edgy anime that thinks violence, gore and suffering makes for something profound. It tries to something about how humans are cruel, but when everyone is cruel for no reason we it’s hard to believe that message. How can be believe humans are as cruel as the players when the strings behind them are so obvious?

The symbol for caring and companionship is your typical harem protagonist, without the harem. Sakamoto has no personality whatsoever. He kind of cares about others, but why? He’s the main character because it’s easier to sympathize with him, rather than the rest of the meanies. More correctly, it’s safer to make him the main character. Following one of the bad guys would mean they’d have to to do more than be cruel for a while than die.

Himiko isn’t much better. She’s an insutling portrait of the Clinging Woman. Everything Yuno satirized is in her. The parallels are so obvious, you have to wonder whether it’s a response. Both girls rely on their men, but differently. Yuno relies for psychological stability. She acts less to please the guy than to fulfill her own desire for love. Himiko exists for Sakamoto and no other reason. Her love isn’t related to personality. She’s a reward Sakamoto wins twice, first for being a great player and second because he’s saving her.vlcsnap-2015-11-27-17h28m47s108

For the glory of Satan

She’s also an object of sexual gartification, both for characters and the viewer. She gets near-raped a few times, and these scenes are filled with nice shots that give you a clear picture of Himiko’s body. These are not the expressive flashbacks of Tsubaki. You might be able to catch a nice shot there, but they’re too expressive and short. The don’t emphasize just the sexual part of it but the pain.

It made Tsubaki hateful of the world and everyone in it. It was her undoing, but she was portrayed as a tragic character. Himiko is turned into a silly tsundere who slowly learns to ‘trust men’, as if she should just get over it.

The ending is also insutling. It’s the definition of ‘inconclusive’. This criticism has been brought up a lot, but many short shows have some arc that concludes. The grand story of Freezing isn’t over, but there is an arc that concludes which defines the two seasons. BTOOOM! just ends. It makes it all feel like an advertisement for the source material.

There are tiny worldbuilding things that come off as moronic. There’s no sensible explanation why the game exists. Hints point toward the good old cliche of human experiments or evil corporations. The bombs also somehow can tell whether their owner is dead or not. Then again, I keep praising a show about diaries that predict the future. If the world doesn’t make too much sense but serves the purpose, it’s okay. If your story is full of holes, it’s a magnifying glass to how stupid your world is.

At least the art style is nice. Since this is supposed to be deep, we get a realistic art style with no crazy ideas. The designers still managed to give everyone a distinct look. At least in that department, BTOOOM! has something to teach others. Even characters that appear for a few minutes get their own unique look. It’s too bad these designs weren’t used in a different, better anime.

The OP ends with all the characters standing and looking towards the horizon. It reminded me of the first shot of Future Diary‘s ED. It summed up what made that one so good – a cast of crazies, which with flawed personalities that make them understandable even at their worst. BTOOOM! has no such empathy. It treats its characters like they’re from a video game. They exist to kill and die. The protagonist has as much character as a silent protagnsit. It’s amazing how bad it is. ¬†has almost everything I want in an anime, and wrecks it.

1.5 bombs out of 5