Brandon Sanderson – Mistborn: The Hero of Ages

Sanderson’s books are puzzling. Take their surface, their visual ideas and the overall story and you’re left with a rollicking adventure that occasionally goes deep. Add his stilted, unoriginal prose and method of solving conflicts and you’re left with a generic Fantasy book that doesn’t insult the reader. After reading his essays and his view on the genre I’ve come to the conclusion he’s an awful writer who stumbled upon some great ideas.

The problem with Sanderson isn’t the story itself, but his approach to storytelling. He views his stories as a mechanical process, with the purpose of everything is get to the end. Characters, magic and objects have meaning which is determined only by how much they can solve conflict.

If we’re talking reality, this view can make sense. Life is full of conflicts and we need tools to solve it. Literature and Philosophy can be such tools. The difference is in the nature of conflicts in real life, and conflicts in fictional world. The conflict in real life is imposed on us. By that, I mean we don’t fully control it. We can instigate, but never design it from scratch. I can go out and start a fight with someone I don’t like, but I don’t control all the elements – our personal histories, which influence the conflict, are out of our control. The other person’s reactions and choices are also out of my control.

Fictional conflicts are the opposites. You build them from scratch. This is something many people forget when they talk about stories. Authors fully control their work. Authors can – and should – impose laws on their work, but even those laws are something the authors can control. Creating a problem just so you could solve it is like the brilliant Useless Machine. It’s a contraption that you turn on so it would turns itself off. If the purpose of everything in your story is that you’d solve the conflict, why create the conflict in the first place?

Sanderson’s parts fit nicely, but I see nothing admirable about that. Complexity doesn’t equal depth, and depth is what matters in fiction. Compexity can be engaging in activities that are thinking for thinking’s sake, but Chess also involves human interaction and a real conflict whose elements you don’t fully control. Reading the Mistborn novels is like playing Chess against yourself, only with a fancier dressing.

It was so disappointing when Sanderson took an important symbol and turned it into the final plot coupon. Sazed’s story is absorbing. It is the existensial crisis made physical, questioning what the hyper-intellectual who only researches, instead of providing answers and doing things, will do when the world is ending. The idea is sometimes explored, but Sazed mostly stares off into space and ruminates. By the time he takes the center stage, he realizes all his knowledge is the last screw to seal the Bad Ending’s coffin.

Too many scenes are about doing Allomantic stunts. Sanderson writes them like they’re a blow-by-blow account of a role-playing game. Even in those role-playing games, they are the most boring parts. No one cares about Fallout‘s battle systems. Planescape: Torment is a towering achievement because of the writing. These games can employ a battle system, because the person experiencing the art actually gets to use them.

Fantasy authors often forget that the position of the reader isn’t like the writer’s. The author may feel like he’s discovering a new land when writing. For the reader, it’s all laid out, no exploration of thought needed but just an info dump. The author may feel like he’s using a complex system of game rules to solve conflicts, but the reader only gets to observe it. The reader doesn’t actually use these rules. Imagine if a sports caster told you exactly how the basketball player’s legs work.

All these details in those big fights don’t matter. They don’t affect anything. Remove them, and the battle will be slightly shorter. In general, battles don’t work in literature. Violence is visual and immediate, something that’s hard to replicate in the relatively calm activitiy of reading. It’s also swift, so exact descriptions of it come off as silly. People don’t experience violence like Sanderson writes about it. It’s always over before we know what happened. He never once tries to capture the thrill of violence.

The story is more focused this time around. Stalling, the defining feature of the second book, is gone. Sanderson also deserves credit for his ability to structure stories. He never gets lost, never rambles too much or digress. He understands epicness doesn’t have to come from how many miles your characters walk, but the scope of the conflict. So making his story about stopping the end of the world is a good idea, and there is an energy in the final scenes, the emotionally appealing concept of the world torn between creation and destruction.

I want to hear Sanderson tells such a story. He can tell it without losing track, but when it’s covered in dull prose I lose hope. Many a pointless sentence fill the book. Inner thoughts drown the books in obvious or unnecessary details. I truly don’t understand why authors do this so much. I sometimes edit out of kindness prose of young writers, and they do it all the time. Are they afraid that nobody will understand? So long as you don’t write like Hegel, we can understand you just fine.

I do give him credit for not digressing too much. Scenes do gel together for a coherent story. One arc does feel like it’s separated from the main story, but Sanderson tells it like it’s self-contained, with its own conflict and resolutions. It doesn’t exist just to add details, but as an actual story. His descriptions are often to the point.

His exploration of themes is particularly bad. He wants to say something, and his fairly sparse story means ideas emerge clearly. For all the talk of worldbuilding, there aren’t too many details to keep up with. When the ideas emerge though, they’re just there. Sanderson does nothing with them. The secondary arc is about the evils of revolution, but all it has is a bunch of extremists using the government for their own selfish needs. There is no understanding or insight or sympathy towards them. It doesn’t reveal anything about this archetype, but perpetuates an empty pattern. The final antagonist also stands for nothing but death’n’destruction. It’s fun enough in a simple story, but Sanderson aims higher – a complex machine which has no reason to exist but to turn itself off.

Occasionally, it’s fun and it concludes. Mostly, it’s a Useless Machine, but not as amusing and not as offensive as George R. R. Martin. I understand some people dig epic fantasy, but this is 700 pages. Dunsany wrote a brilliant novel with only 230 pages, and reading it three times will keep revealing new things and is a better usage of my time.

2 heroes out of 5 ages

Lord Dunsany – The King of Elfland’s Daughter

Dunsany makes it seem so easy. When people think of fantasy, they think of bricks full of descriptions and histories of non-existent worlds. I hear often how people don’t read fantasy because they don’t want a life commitment, because it’s more like studying the history of something rather than actual stories. If Robert Jordan and George R. R. Martin are anything to go by, they have point.

What’s bizarre is why these type of literature is so popular and so often written. In 1924 Dunsany wrote a simple novel. In terms of difficulty, the only thing difficult about it is that sentences can be long and the language is slightly archaic. Compared to more modern fiction though, the prose flows more smoothly. The story is about a person who seeks out a magical bride and gets astonished by the Huge World Outside. Wikipedia sums up the story in one paragraph and it’s okay. Why didn’t more authors replicate this?

That’s because artists don’t just try to sell a product. They sell importance. Importance in art is important. Rappers keep those crappy Boom Bap beats because it’s important and real, and so people who hate music will keep listening to them. Tolkien’s overlong saga was important, and so every Fantasy author wants to be seen as important and pile on the words. Writing a book like Dunsany’s may be easier, but it doesn’t look as important. Too bad that importance has little to do with musical quality. Manic Street Preachers aren’t as famous as David Bowie, but “Stay Beautiful” is better than anything on Ziggy Stardust.

Writing and storytelling devices serve the themes, not the opposite. Dunsany writes simply because that’s the best way to express his ideas. This novel isn’t fantasy just because the world is invented. ‘Fantasy’ is the theme of this novel. For a generation that explored all physical frontiers, it’s quaint but the sense of wonder Dunsany explores can apply to anything life.

The King of Elfland’s Daughter is about seeing something so majestic, so beautiful that we become obsessed. It’s something that we also can never capture. We will continue searching for it and never find it. It’s not just Elfland. Alveric gets party members, each with his own obsession. We’re all mad when the right thing strikes us. No one is exempt from this. Even the people of Elfland, once they see Earth become obsessed with it. Everything is a place of wonder if you look at it from a distance. The constant usage of the phrase “Fields we know” emphasizes this. These fields look ordinary to us only because we know them, and the narrator has our point of view. For Lirazel, Earth is just as wondrous.

The price of such beauty is no satisfaction. You’re either yearning for it, or don’t fit in. Alveric constantly searches. When Lirazel can be in Earth, which is wondrous for her, she can’t find her place and never feels at home. Man is torn by his lust for wonder and his need for a stable home. Notice how Alveric carries a tent on his journey – even while traveling he needs something resembling a home.

Some do try to settle down. Another way to react to these wonders is fear. Alveric’s party have their obsession, but theirs isn’t as concrete as Elfland. When they see what real wonder looks like, they want to back away to their normal lives. Alveric himself despairs a little – that’s another price of seeing wonder. Back in the village we see that settling down doesn’t work. If we don’t go seeking the world, then it’ll just finds its way to us. You can be obsessed with it on your territory or not, but you’ll react to it. Even denying it is a reaction.

All these paragraphs of analysis – and I’m sure others can go something more in-depth – for such a simple book. That’s because Dunsany’s theme come before style and story. There are no digressions, no meaningless paragraphs of exposition. A chapter involving a man with a dark coat may at first seem like a digression, but even without the revelation it’s an exploration of Dunsany’s idea. In that chapter, magical creatures themselves aren’t infallible. They can get obsessed with something and follow it to things unknown.

Dunsany’s world isn’t physical, but is aware of ‘idea space’. His descriptions are always what it feels like, rather than what actually is. Worlds in fiction never exist. Telling me how tall a spire is, doesn’t actually tell me anything. So what? When Dunsany describes palace as “can only be told of in song”, it creates an image more mythic than any other physical description. If Dunsany’s book is difficult, it’s because of how expressive his language is. Nothing is described in direct physical traits, but every description is dripping with expression and poetics. Repetition never dulls the power of these words, because “fields we know” says more about them than anything else could.

He’s one of the few authors who can go off on long descriptions. Sometimes, his descriptions drip with so much wonder and awe that it speaks for itself. He describes flowers, in the same sentence, both as ‘unwithering’ and that time never touches them. Such repetition is redundant, but in the contexts it makes sense. Elfland is so wonderous that you have to traits in it using different ways, and you still wouldn’t capture it.

The result of such expressive and non-physical language is that Elfland and the Fields We Know feel actually feel real. We don’t experience the world in numbers. The Earth may move around the sun quite fast, but we don’t feel this speed. Fiction is never about displaying facts but about the human condition, since it is, after all, products of human thought. By tapping into how things feel like rather than how they actually are, Dunsany writes like how human beings experience the world.

The book’s only flaw, which must be deliberate, is that its characters can be fairly shallow. They’re clear archetypes, symbols that exist to explore ideas rather than complex human beings. It doesn’t detract too much, since the story is simple and demands such simple characters. Still, it would be nice if Dunsany dedicated a few more paragraphs to how his characters experience the world in their unique ways. He shows us their obsessions, but not how they deal with other things in the world. The book may explore its main topic quite well, but its lack of psychology and other subjects makes its vision too narrow. Great works of fiction have their main topics, but they also tend to dispense some unrelated views. Dunsany already shows great skill, so it makes you wonder what else he has to say.

The small flaws prevent this from being an all-time great book, but everything else makes this a cornerstone of the Fantasy genre. This is the book we should namedrop constantly when we discuss Fantastical fiction. Dunsany’s prose isn’t just beautiful, but his method of ‘worldbuilding’ is more engrossing and meaningful than other famous authors. Beyond the symbolic layer, it’s also a cute romance about two lovers who can’t let the kind-of-dimensional distance between their worlds separate them. Both as a love story and an exploration of human obsession, it’s a great book.

4.5 fields we know out of 5