BTOOOM!

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It’s like Future Diary, only with all the good stuff ripped out.

Using characters as plot device is hard. Do it once or twice and it’s okay. When everyone becomes a plot device, your story becomes hard to believe. A world where everyone is a plot device is less believable than a notebook that kills people.

It doesn’t seem so bad at first. It’s dark and cruel, but this is a game where people are forced to kill each other. The first to die is boring as hell, but Future Diary‘s Third didn’t have a personality. He at least had an idea behind him. He was supposed to be a simple Unknown Danger. He has given a design that looks scary to make that convincing. His role was small and was the only plot device character.

No such things happen in BTOOOM!. Everyone exists for two reasons. Their purpose is first to be terrible human beings, and the second is to die. It’s hilarious how everyone is terrible, but no one has a personality flaw. One guy is a rapist. Another is a cold-hearted killer. Another one is a con artist. They’re unpleasant, but not interesting.vlcsnap-2015-11-27-17h25m51s139

Such a dull edge

The cruelty is so monochrome. These are not the crazies of Future Diary. No one in that anime was sadistic for sadism’s sake. When they had a cruel streak, they had reasons for it. It was also specific. Third just wanted to kill everyone. Reisuke cared about having a mother figure. Yomotsu had a retarded sense of justice.

There was almost something comic about it. None of that exists in BTOOOM!. No one has an alternative moral system. No one’s sadism is understandable. A fat guy attempts rape and we get to see it graphically, yet we don’t know what’s behind him. The creators try to shock us with Himiko’s pain, but it’s only unpleasant to watch. More shocking would be if they made understand the rapist and his point of view. This way the viewer might find he shares some thoughts with him, which is both horrifying and meaningful.

Some get a half-assed explanation, like abusive parents or a military past. These are just placeholders. The characters aren’t very different besides one being more sadistic. Both Tsubaki and Reisuke have a sad past, but it’s a different kind that transformed them differently.

The creators miss the best part of the Death Game scenarios. The Death Game throws a bunch of characters in a situation that forces them to confront each other. It needs different personalities. The clash between them is what creates tension. Some explosions will never be as exciting as a blind crazy, a yandere and a misanthrope meeting in the same place.

These personalities make us view these characters as human. We’ll care about them, understand them and have empathy for them. The deaths will be sadder because we’ll see a human who is like us fail, perhaps of his own undoing. That’s how tragedy works. Tragedy isn’t just making characters suffer but have them (and us) understand it. Characters just explode here.

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Random unimportant asshole

If BTOOOM! chose the way of Saw it would’ve been better. It’s not a show of aestheticized violence. Such violence is overblown and disconnected from reality. It can be fun to see limbs being torn and people explode, but there’s no sense of fun here. The action scenes are tedious, consisting mainly of pointless inner monologues. The fact characters suffer is emphasized more than how fun it is to throw a bomb.

Any momentum that a scene generates is immidiately smashed. There are a lot of inner monologues. It’s a wonder the series didn’t pull an Evangelion. They had enough for 3 episodes. Action scenes are about movement and set-pieces. Some dialogue can also help if the interaction is meaningful enough. Thoughts are static. No one has room for introspection during such scenes. You don’t have them running in your head in a video game, so in real life?

It’s the stereotypical edgy anime that thinks violence, gore and suffering makes for something profound. It tries to something about how humans are cruel, but when everyone is cruel for no reason we it’s hard to believe that message. How can be believe humans are as cruel as the players when the strings behind them are so obvious?

The symbol for caring and companionship is your typical harem protagonist, without the harem. Sakamoto has no personality whatsoever. He kind of cares about others, but why? He’s the main character because it’s easier to sympathize with him, rather than the rest of the meanies. More correctly, it’s safer to make him the main character. Following one of the bad guys would mean they’d have to to do more than be cruel for a while than die.

Himiko isn’t much better. She’s an insutling portrait of the Clinging Woman. Everything Yuno satirized is in her. The parallels are so obvious, you have to wonder whether it’s a response. Both girls rely on their men, but differently. Yuno relies for psychological stability. She acts less to please the guy than to fulfill her own desire for love. Himiko exists for Sakamoto and no other reason. Her love isn’t related to personality. She’s a reward Sakamoto wins twice, first for being a great player and second because he’s saving her.vlcsnap-2015-11-27-17h28m47s108

For the glory of Satan

She’s also an object of sexual gartification, both for characters and the viewer. She gets near-raped a few times, and these scenes are filled with nice shots that give you a clear picture of Himiko’s body. These are not the expressive flashbacks of Tsubaki. You might be able to catch a nice shot there, but they’re too expressive and short. The don’t emphasize just the sexual part of it but the pain.

It made Tsubaki hateful of the world and everyone in it. It was her undoing, but she was portrayed as a tragic character. Himiko is turned into a silly tsundere who slowly learns to ‘trust men’, as if she should just get over it.

The ending is also insutling. It’s the definition of ‘inconclusive’. This criticism has been brought up a lot, but many short shows have some arc that concludes. The grand story of Freezing isn’t over, but there is an arc that concludes which defines the two seasons. BTOOOM! just ends. It makes it all feel like an advertisement for the source material.

There are tiny worldbuilding things that come off as moronic. There’s no sensible explanation why the game exists. Hints point toward the good old cliche of human experiments or evil corporations. The bombs also somehow can tell whether their owner is dead or not. Then again, I keep praising a show about diaries that predict the future. If the world doesn’t make too much sense but serves the purpose, it’s okay. If your story is full of holes, it’s a magnifying glass to how stupid your world is.

At least the art style is nice. Since this is supposed to be deep, we get a realistic art style with no crazy ideas. The designers still managed to give everyone a distinct look. At least in that department, BTOOOM! has something to teach others. Even characters that appear for a few minutes get their own unique look. It’s too bad these designs weren’t used in a different, better anime.

The OP ends with all the characters standing and looking towards the horizon. It reminded me of the first shot of Future Diary‘s ED. It summed up what made that one so good – a cast of crazies, which with flawed personalities that make them understandable even at their worst. BTOOOM! has no such empathy. It treats its characters like they’re from a video game. They exist to kill and die. The protagonist has as much character as a silent protagnsit. It’s amazing how bad it is.  has almost everything I want in an anime, and wrecks it.

1.5 bombs out of 5

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Mirai Nikki (Future Diary): Redial

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The original series had a lot of great ideas that weren’t enough for 26 episodes. What a surprise that this OVA has more ideas that can fit in 30 minutes. Redial doesn’t feel like an epilogue. It feels like a sketch for the third season.

The obligatory beach section rears its head, but it’s not here for fanservice. Once again, the franchise takes a trope and plays by its own rules. The jokes and the focus is on the cast, which is as lively as ever. The ecchi moments don’t feel like tacked on but emerge organically. They involve only the characters who will deal with sexual confusion at that stage in life.

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The re-appearance of the diary holders has the same vivid characterization as the original. My theory was true. Each time a diary holder is allowed to do stuff, their personality comes alive. The 12th remains a hilarious, energetic presence. Everyone is crazy, but he’s so far out there that everyone else backs away.

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The 12th gets the most development, but others get some development. John Bacchus gets a few jokes of his own. The humor here stems from the characters themselves, rather than specific punchlines. Such comedy is more than funny, but builds the character. The impression these scenes leave is that Future Diary could develop a Slice of Life anime with its cast.

Things get fuzzier when Redial goes back in touch with the plot. It tries to develop the romance concept, but it ends up being confused on what it wants to say. The original was satirical about it. It presented an intense love, but showed its danger. Yuno’s obsession with Yuki isn’t healthy or productive, and the original knew that.

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The conclusion hints at a love-conquers-all message. The original always dealt with extremes, so a love that defeats such barriers isn’t out of place. It doesn’t align with the satire, though. As an exploration of Yuno’s psych, it’s too short.

The changes in the new world weren’t enough to change everyone completely. Rei still has a sadistic side to him. Expecting Yuno to be psych-healthy is ridiculous. Psychological problems often take time until they manifest. Give this a few episodes, and you could get a true psychological series. A psychological story doesn’t need a seriel killer. It’s enough just to follow a character, and this OVA hints they could do that.

Even Deus and Uryuu get some development in their brief appearances. 30 minutes aren’t enough to develop all of these ideas. It’s a nice addition and it’s great to see these characters in an alternative setting, but that’s it. There’s so much steam left in this franchise, it’s odd nothing else came out. Attack On Titan is getting so many spin-offs it might as well be a carousel. As good as that one was, it doesn’t have Future Diary‘s lively madness.

Hopefully, someone will pick this franchise again one day and give it a new spin.

3 blind men out of 5    

Future Diary (Mirai Nikki)

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Mirai Nikki’s mission statement is one of its more obscure characters. Yomotsu barely has 20 minutes of screen time. He seems at first like an out-of-place oddball with his posturing as a Hero of Justice. This posturing is crucial. He says that the way to know who’s just ad who’s evil is according to who wins.

It’s a blunt way of saying it, but it’s true of many stories. Our hero defeats the villain with brute force, and we know he’s right because he didn’t deliver a speech about World Domination. In Death Game scenarios, it’s even worse. In Hunger Games, Katniss never has to come to terms with killing innocent people.

The Death Game scenarios are scary because they force people to fight who’d otherwise won’t. Katniss never has to face her fellow players’ humanity. She just happened to face the cruel ones. No such shortcuts are taken in Mirai Nikki.

Everyone is funny in their head, but no one is outright evil. Some are more crueler than others, but that cruelty is explained. We’re invited to understand these characters. Even when the cruelest of them die, there is tragic vibe to it. Things could have been different for them. Reisuke and Tsubaki are characters who made wrong decisions based on their circumstances.

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Blind and batshit crazy

Even John Bacchus, the character who could most easily become a caricature isn’t. He has grand plans for humanity, but not cheap World Domination. We see his plan’s failure in action, rather than have a boring speech about megalomaniac aspirations.

This approach to the Death Game brilliant. Not only it gets why the scenario is interesting in the first place, but it makes it more thrilling. Some have criticized the show for having a cast of stupid and psychotic characters, but that’s the point.

The best thrillers aren’t just a bunch of intelligent people playing mind games. Playing games is more fun than watching others do it, anyway. The best thrillers are those that are concerned with the emotional consequences of the scenario. They create thrilling set-pieces. They use atmosphere, symbolism and visual style instead of constant feedback.

Mirai Nikki is closer to thrillers like Pi and The Machinist, rather than the constant build-up of Death Note. It has a cast of weirdos who are thrown into a scenario with other weirdos and try to navigate it. The thrill comeד not from wondering What Will Happen Next, because it’s interesting to see these personalities clash.

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Best twintails in the history of anime

There are not highly-skilled badasses. Since they’re all emotional wrecks, that makes them unpredictible. We can expect an intelligent person to come up with a solution, but we’ll never know when a regular person will act on his rationality or on an emotional impulse. Whereas many thrillers just give the characters random skills, Mirai Nikki literally gives skills to the characters based on who they are. A loner is given a diary which records all his future observations. A couple is given diaries which predict their lovers’ future. An owner of an orphan home is given the ability to produce diary owners, like giving births.

If this starts to sound meta, then it only gets worse. Aren’t Yukki and Mur Mur a paralell to the us, the viewers? Yukki was, until the game starts an observer who wrote what he saw but didn’t participate in things. That’s how consuming media often works, especially when you write reviews like these. Mur Mur’s motivations seem like she might be evil for evil’s sake, but her desire for amusement is familiar. Don’t we watch these Death Games stories to be amused, too?

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Getting weird with my weird friends

While the Death Game scenario is the main theme the series questions for a while, there are a bunch of other ideas scattered around. Romance is being satirized with Yuno. Her character is more clever than people give her credit for. She’s a response to people’s desire for someone to love them deeply. Yuno’s love is serious, but it’s also selfish. She’s concerned more with protecting Yukki than what Yukki wants, although she matures a bit as it goes on.

There’s also some things about the nature of God. If Deus’ death seems like a giant plot hole to you, then you’re unfamiliar with mythology. Gods die and humans replace them all the time, and Gods are often limited in their power. We also get a Badass Switch, which addresses the topic at hand. Yukki doesn’t simply become a gun-packing OG. He’s suppressing his sensitive self, but still acts on his desire to help others. We even got a Metaphysical Rebellion thing going on. The owners are all given the ability to change the future, yet do they really change it? Yomotasu appears again. He’s being told he will die, so he just kills himself.

Some of them try to rebel, to do something other than become Gods. Mostly, they all go along with the circumstances they’ve been given. That’s the reason why many of them became crazy in the same place. It’s not an accidental detail. The whole Final Battle is one big metaphysical rebellion. It sees the characters trying to create an alternative future.

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Where do you think cruelty comes from?

All of this sounds very clever on paper, but the execution is closer to the violent use of that word.

The problem with Mirai Nikki is that it’s too original and has too much to say. It’s full of ideas and it wants to deal with them on its own rules. We get a few pretty women, all of which spend more time being characters rather than let us stare. There’s an extended sequence where Yuno is in underwear but it never slows down to give us good-looking shots. There are shifts in tone that feel appropriate. Such an overblown story can’t work without some humor. The progress of the story is more thematic than realistic. Things exist and happen because they fit the tone and meaning. Questions like ‘how did Rei get the poison?’ are left unanswered because they’ll most likely not add much.

The problem with creating your own rules is that you’re a first-timer in the game. Digimon Tamers might be brilliant, but it’s the result of past failures. The story is archetypical. The creators looked back on similar stories, saw where the holes were and filled them.

Mirai Nikki has no such tradition to draw from. It borrows freely from School, Death Game, Psychological Thriller, Action and Fantasy. It’s both excited by what it has, and unsure of itself. That’s why the pace is too fast, but the series never runs out of stream even when it’s off the rails.

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Everyone suffers eye damage, for some reason

Normally I’d complain about a few unnecessary episodes, but this one needed more. The characters all have quirks that point to a personality, but that’s all they do. Their defining features are too often external – a tragic event in their past, an ill son. We don’t get enough of moments that show us how these things affect them.

They are affecting them enough to feel different. Both Rei and Tsubaki have their tragic pasts, but one is full of hatred and the other is just cruel. That’s a pretty significant distinction. It’s not explored, though. These characters die too quickly.

What made the Cult of the Sixth so exciting is because it threw all these weirdos together. Instead of having boring one-on-one match, we have different people doing their things according to how they see fit. You can’t do it for 26 episodes if everyone is constantly dying. They kept some of them alive for a long while, so why not all the rest?

There is also an added mechanic which might feel like an asspull. It actually fits the theme of the series and is necessary for the metaphysical rebellion thing. The problem is, by the time it appears our story shifted focus. We’re no longer following a cast of weirdos and their plight, but see the metaphysical rebellion itself.

It’s interesting enough, but it calls for a different series. A story ends when its ideas conclude, not when stuff stops happening. In this case the survival game ended, therefore the first story is over. Shifting a focus just causes unnecessary confusion. If they dedicate 26 episodes to their ensemble and expanded the final battle to a short second season, it’d be better.

At least the the series never runs out of steam. From the beginning the show feels like it will go off the rails, and it does. The train keeps going forward though. The track might be lost, but you won’t reach your destination by standing still. Even when it loses itself it refuses to play by anyone’s rules but its own.

There’s something admirable how it keeps going forward. Better anime than it fall to convenience when things get too hard, but Mirai Nikki just speeds forward. If we compare anime to Icarus, then Sword Art Online gives up on the sun and drowns. Mirai Nikki forgets about the sun and tries to fly to outer space, but burns in the atmosphere.

Credit must be given to the visual style. Mirai Nikki features some of the best character design in anime. No one is spared. Many anime have talented designers, but only the women get this treatment. Just look at Date A Live, which has brilliant designs like those of Yoshino and Tokisaki, but Shido might as well be a stick-man.

Here, we have an attention to detail. Yukki isn’t just another black-haired hero but given an actual style, even if it’s less flamboyant than others. Everyone has their own facial expressions, their own hairstyles and their own outfits. It speaks volumes about the series when it creates pretty women but doesn’t linger on their bodies, and finds room for a deformed one too. There’s something beautiful in the picture of the ending theme. We see all the owners’ shilouttes standing, each with his own unique shape.

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This isn’t Freddy Fazbear’s!

This makes everything feel so alive. It may look unrealistic. Marco’s hair definitely can’t stand like this, but that’s not the point. Animation is expressing ideas using visuals. Human beings are often weird. I lived with many of them, and few turned out to be normal. Their personalities are closer to Mirai Nikki‘s flamboyant design rather than Mushishi‘s, where everyone looked the same. Now what is more realistic?

Mirai Nikki is full of flaws and little holes. There are       average anime with less obvious problems. There are also not many with so much life and energy, that play by their own rules rather than someone else’s. There is a masterpiece here somewhere, but the pacing is too rushed and there are too many ideas than it can carry. It’s never boring, it’s rarely convenient and it’s always unhinged and bizarre. In this case, I’m willing to forgive the flaws.

The biggest plot hole that nobody talks about is Uryuu Minene never wearing her twintails again. These are the best twintails in the history of anime. Why not use them?

4 blind eyes out of 5