Suicide, Murder, The Right to Self-Harm

David Benatar’s Asymmetry Argument is one of the pillars of antinatalism and right to die. It’s an important philosophical concept. The fact that it’s not so well-known speaks volume about current times, and not good things.

It’s not a concept that’s hard to grasp. The main idea is, a person who exists experiences both pain, pleasure, and deprivation of pleasure (which is a form of pain). However, a person who doesn’t exist doesn’t feel pain and cannot suffer from thr absence of happiness, because they’re dead.

A person can only suffer from coming into existence. By not forcing a person into existence, you don’t actually deprive him/her of pleasure because they don’t exist. They can’t suffer from that. Existence is suffering.

While this is a rational reason to commit suicide, it can also be a reason for someone to kill another.

People prevent suicide because they assume suicide is harmful for the person. An antinatalist can kill someone and explain that what he did was in fact, morally valid. Just like the suicide-preventor, he prevented the suffering of a person by ending his/her life.

This is dangerous logic because it can be used to hurt others under the guise you help them. By finding a way to explain why your actions benefit the person, you can go on preventing suicide, killing or abusing.

Human civilization can’t live this way. Therefore, it’s important to establish another right and that is the right to self-harm.

A person has the right to self-harm. If a person does something that you consider harmful to him/her, you have no obligation to intervene.

You are only allowed to intervene if actual results and the desirable result are vastly different.

For example, a person can slice their wrists for various reasons. One of the actual results of that is that they will cause permenant damage if they hit a nerve.

Now, if they want to cause such permenant damage, they have a right to do that. It’s their body. However, if the desired result is to relieve pain then it’s okay to intervene and stop them from harming themselves. That’s how we will help the person gain his desirable result – relieve his pain. We will help the person fulfill his desires, direct him towards better means of achieving that.

That’s also why, although I think euthanasia should be available for anyone I don’t think that a person should get it as soon as he requests (except for extreme cases). The person will first go through a therapy to help him understand better what he wants.

Some people do regret attempting suicide and some regret not acting on it. So it will be better if we will help people understand what they want. If a person wants a better life, we need to prevent that person’s suicide because it won’t get them a better life. If the person desires non-existence, not being themselves we have an obligation to help them.

The right to self-harm means a person has a right to do things to their own body, which we will consider harmful to ours. The best way to know when we’re allowed to intervene is whether the results the person wants are the same thing the harming action gets him.

By respecting this right, antinatalists and natalists can live side-by-side. Antinatalists will respect the fact others want to live even if they find it undesirable. Natalists will respect the fact others desire non-existence, even if they consider death an inheritently bad thing.

For more about the Asymmetry Argument:

http://why-im-sold-on-antinatalism.blogspot.co.il/2012/01/benatarian-asymmetry.html

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BTOOOM!

btoom

It’s like Future Diary, only with all the good stuff ripped out.

Using characters as plot device is hard. Do it once or twice and it’s okay. When everyone becomes a plot device, your story becomes hard to believe. A world where everyone is a plot device is less believable than a notebook that kills people.

It doesn’t seem so bad at first. It’s dark and cruel, but this is a game where people are forced to kill each other. The first to die is boring as hell, but Future Diary‘s Third didn’t have a personality. He at least had an idea behind him. He was supposed to be a simple Unknown Danger. He has given a design that looks scary to make that convincing. His role was small and was the only plot device character.

No such things happen in BTOOOM!. Everyone exists for two reasons. Their purpose is first to be terrible human beings, and the second is to die. It’s hilarious how everyone is terrible, but no one has a personality flaw. One guy is a rapist. Another is a cold-hearted killer. Another one is a con artist. They’re unpleasant, but not interesting.vlcsnap-2015-11-27-17h25m51s139

Such a dull edge

The cruelty is so monochrome. These are not the crazies of Future Diary. No one in that anime was sadistic for sadism’s sake. When they had a cruel streak, they had reasons for it. It was also specific. Third just wanted to kill everyone. Reisuke cared about having a mother figure. Yomotsu had a retarded sense of justice.

There was almost something comic about it. None of that exists in BTOOOM!. No one has an alternative moral system. No one’s sadism is understandable. A fat guy attempts rape and we get to see it graphically, yet we don’t know what’s behind him. The creators try to shock us with Himiko’s pain, but it’s only unpleasant to watch. More shocking would be if they made understand the rapist and his point of view. This way the viewer might find he shares some thoughts with him, which is both horrifying and meaningful.

Some get a half-assed explanation, like abusive parents or a military past. These are just placeholders. The characters aren’t very different besides one being more sadistic. Both Tsubaki and Reisuke have a sad past, but it’s a different kind that transformed them differently.

The creators miss the best part of the Death Game scenarios. The Death Game throws a bunch of characters in a situation that forces them to confront each other. It needs different personalities. The clash between them is what creates tension. Some explosions will never be as exciting as a blind crazy, a yandere and a misanthrope meeting in the same place.

These personalities make us view these characters as human. We’ll care about them, understand them and have empathy for them. The deaths will be sadder because we’ll see a human who is like us fail, perhaps of his own undoing. That’s how tragedy works. Tragedy isn’t just making characters suffer but have them (and us) understand it. Characters just explode here.

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Random unimportant asshole

If BTOOOM! chose the way of Saw it would’ve been better. It’s not a show of aestheticized violence. Such violence is overblown and disconnected from reality. It can be fun to see limbs being torn and people explode, but there’s no sense of fun here. The action scenes are tedious, consisting mainly of pointless inner monologues. The fact characters suffer is emphasized more than how fun it is to throw a bomb.

Any momentum that a scene generates is immidiately smashed. There are a lot of inner monologues. It’s a wonder the series didn’t pull an Evangelion. They had enough for 3 episodes. Action scenes are about movement and set-pieces. Some dialogue can also help if the interaction is meaningful enough. Thoughts are static. No one has room for introspection during such scenes. You don’t have them running in your head in a video game, so in real life?

It’s the stereotypical edgy anime that thinks violence, gore and suffering makes for something profound. It tries to something about how humans are cruel, but when everyone is cruel for no reason we it’s hard to believe that message. How can be believe humans are as cruel as the players when the strings behind them are so obvious?

The symbol for caring and companionship is your typical harem protagonist, without the harem. Sakamoto has no personality whatsoever. He kind of cares about others, but why? He’s the main character because it’s easier to sympathize with him, rather than the rest of the meanies. More correctly, it’s safer to make him the main character. Following one of the bad guys would mean they’d have to to do more than be cruel for a while than die.

Himiko isn’t much better. She’s an insutling portrait of the Clinging Woman. Everything Yuno satirized is in her. The parallels are so obvious, you have to wonder whether it’s a response. Both girls rely on their men, but differently. Yuno relies for psychological stability. She acts less to please the guy than to fulfill her own desire for love. Himiko exists for Sakamoto and no other reason. Her love isn’t related to personality. She’s a reward Sakamoto wins twice, first for being a great player and second because he’s saving her.vlcsnap-2015-11-27-17h28m47s108

For the glory of Satan

She’s also an object of sexual gartification, both for characters and the viewer. She gets near-raped a few times, and these scenes are filled with nice shots that give you a clear picture of Himiko’s body. These are not the expressive flashbacks of Tsubaki. You might be able to catch a nice shot there, but they’re too expressive and short. The don’t emphasize just the sexual part of it but the pain.

It made Tsubaki hateful of the world and everyone in it. It was her undoing, but she was portrayed as a tragic character. Himiko is turned into a silly tsundere who slowly learns to ‘trust men’, as if she should just get over it.

The ending is also insutling. It’s the definition of ‘inconclusive’. This criticism has been brought up a lot, but many short shows have some arc that concludes. The grand story of Freezing isn’t over, but there is an arc that concludes which defines the two seasons. BTOOOM! just ends. It makes it all feel like an advertisement for the source material.

There are tiny worldbuilding things that come off as moronic. There’s no sensible explanation why the game exists. Hints point toward the good old cliche of human experiments or evil corporations. The bombs also somehow can tell whether their owner is dead or not. Then again, I keep praising a show about diaries that predict the future. If the world doesn’t make too much sense but serves the purpose, it’s okay. If your story is full of holes, it’s a magnifying glass to how stupid your world is.

At least the art style is nice. Since this is supposed to be deep, we get a realistic art style with no crazy ideas. The designers still managed to give everyone a distinct look. At least in that department, BTOOOM! has something to teach others. Even characters that appear for a few minutes get their own unique look. It’s too bad these designs weren’t used in a different, better anime.

The OP ends with all the characters standing and looking towards the horizon. It reminded me of the first shot of Future Diary‘s ED. It summed up what made that one so good – a cast of crazies, which with flawed personalities that make them understandable even at their worst. BTOOOM! has no such empathy. It treats its characters like they’re from a video game. They exist to kill and die. The protagonist has as much character as a silent protagnsit. It’s amazing how bad it is. ┬áhas almost everything I want in an anime, and wrecks it.

1.5 bombs out of 5