High School DXD

There’s an art to the ecchi genre. Sexual appeal may not require brains to react to, but it requires skill. Not everyone can be a stripper or a sexy dancer even if you have the right body. A good ecchi show would know symbolism and psychology aren’t part of the genre. It would know that it uses sexuality and energy to tell a fun, ridiculous story. High School DXD knows this, but doesn’t work on it.

The characters embodies the strengths and the weaknesses. Rias is worth all the hype and posters they made. You need more than big breasts to make a sexy character. Rias is sexy and not just because of her figure (which isn’t easy to design. See also: Divergence Eve). It’s also little touches like the hair, which is deliberately red. Red is both the color that attracts the most attention. Rias isn’t just meant to be pretty but she symbolizes sexuality.

Her posture, behavior and personality also help express this idea. She’s not a caricature nymphoniac who’ll be a sex slave for our main character. Rather, she’s comfortable in her sexuality. She doesn’t mind being seen naked. She’s in a position of authority that gives her a lot of power but she’s not drunk with it. Power is sexy, but being able to control it is harder and sexier.


She’s a charismatic, powerful presence that holds the series despite the fact everyone around her is barely half as interesting. What’s weird is that all the failures are females. They’re supposed to be just as attractive as Rias, but they’re dull.

It’s hard to see something in them beyond archetypes. Rias was an embodiment of an idea. Everyone else is a dull archetype. Asia is the complete opposite of Rias, which is something. It’s not used to its advantage. The contrast between the two never appears. We know she’s a nice girl but we only know it. We rarely see it happen. Akeno has no personality whatsoever and Koneco is a quiet loli, which was always a terrible idea and doesn’t improve here.

The designers do have talent. Later in the series a rival group is introduced, and they all have more imaginative designs than the main characters’. It’s almost as if they had two different designers, and the less creative one punished the other. Things in the rivalry team include spiral twintails, X-shaped twintails, a bikini armor and a masked figure. Even at their worst, there’s more spark to their design. Why do the main characters get the generic long hair of Akeno?


The male characters are actually more entertaining this time. They’re often mindless perverts or boring good guys in such shows. Issei is a combination of both, but it’s one that works. He has these attributes not because it’s convenient to the story but because they can create a personality out of it. Issei becomes both an overblown moral hero who’s just as selfish and horny as the person he goes against.

There’s irony there. It flips the story where two people beat up each other because they disagree and somehow their strength proves their idea right. I wish the irony was more developed though. Issei knows he’d like to be that asshole he’s fighting, the guy with the harem. The anime doesn’t take a step back to laugh at this, at least not enough.

The problem is that it’s not enough to just know you’re making an ecchi series. You still need direction, you need to aim somewhere. What prevents the series from becoming really enjoyable is its lack of direction. Is this about how stupid but kind of cute we are in high school when hormones drive us crazy? Or is this about a hero that’s going to push himself over the edge for a girl because he’s hungry for sex?

If the series would’ve chosen to alternate between the two, it would’ve been fine. Instead, it jumps back and forth between the two. It only gets focused at the end, where it sticks to the epic fight and nothing else. At least it’s victorious there. The fight is well-animated and has a pretty enough scenery to make it exciting. The exaggeration of the characters is also believable enough to make the final conflict feel epic enough.

The fantasy element is one of the good parts. It’s a cute spin on the Devil/Angel dichotomy that doesn’t pretend to be profound. The idea of devils doing services for people is rife for potential comedy. They play around with it a little and then abandon it. The epic battle was fine, but it was more fun to see Issei trying to do things and being a loser. It’s an opportunity to create odd side-characters who can have their ideas summed up in one episode. There are more seasons and I hope they play around with this more.

Now comes the fatal part, where humiliation is passed off for sexiness. I don’t mind the camera finding its way to changing rooms or how clothes get ripped off during battles in sexy ways. What I don’t understand is, is it necessary to have the characters strip others naked against their will for our enjoyment? It’s not sexy and it’s not humorous.

High School DXD knows what it isn’t, but it also doesn’t know what it is. There is heart here. These people really wanted to make an anime that will capture the fun spirit Ecchi can have, but they didn’t know how. Maybe the next seasons have more focus. I hope so. Rias is too much of a fun character and Issei is a rare Harem protagonist who actually contributes to the story. It’s a fun show, but as crazy as it sounds I think we can do more with Ecchi.

2.5 devils out of 5







Some people will tell you Mushishi is great because it doesn’t contain action and fanservice. These must be the same people who praise a film for not including Adam Sandler. They also make Mushishi look more pretentious than it is. It’s far from it. The problem is, even though Mushishi has a worthwhile aim and the right methods, it doesn’t know how to use them.

In order for something to be pretentious, it needs to put up a cover while not including the methods. An anime that has a realistic art style with dramatic characters is pretentious. It looks realistic, but the methods that are used are opposed to it.

Mushishi makes it clear what it wants to be in the first episode. It’s a series that’s concerned mainly with men’s relationship to nature. The mushi are just the physical embodiment of what nature can be. Some have criticized Mushishi for creating a magic system that has no rules but leads to convenience, but that’s untrue. Mushishi doesn’t have an RPG-like magic system because it uses magic to explore themes, not to offer instructions on how to do battle.

The rules the magic in Mushishi follows is the theme of nature. It’s successful in that department. We often see nature portrayed as a calm, peaceful place in contrast to heartless machinery. If the person is especially ignorant, we will even hear about the good old days when men was One With Nature and everything was peaceful and good. Most people see nature though the lens of the Garden of Eden.

Anyone who ever bothered to learn a little about nature – botany or geology or zoology – will understand Mushishi‘s stance on nature. Nautre is unstable, mysterious, powerful and cares nothing about us. Volcanic eruptions and meteors crashing are terrible things, but they’re produced by an indifferent world that has no malice. They just happen. Then again, it’s the same world that gives us great food and visual spectacles. There plenty of time when the terrible and beautiful merge – how many dangerous animals are also beauiful?

The series achieves that by the nature of the mushi. They often benefit and harm at the same time, like allowing people to give birth to a person that died. There is always a sense of wonder and mystery surrounding the mushi. Even Ginko, despite his cold demeanor is also startled by them. What people don’t say enough about Mushishi is that this is how fantasy should be done. It’s not like Martin’s world, which is full of details to make it clear and familiar. It’s truly alien and fantastical.

Where the series falls is in all other departments. The series doesn’t put enough effort into the characters and the stories. They exist solely to present the varying mushi. There are films whose purpose is only to deliver a visual experience, so abandoning conventional storytelling can be a smart decision. It’s not here. It’s not just that 26 episodes make you demand more, but that abandoning conventional storytelling doesn’t help the series’ aim.

The series forgets about the ‘men’ in the relationship between men and nature. The characters feel like they have an outer life. The issues spring from life itself – art, marriage, vision – rather than having a guy preventing another guy from Being the Best. There isn’t enough character psychology to make these issues feel important.

The characters are all interchangeable. I kept waiting for a reason why this person is concerned with vision, or this one with marriage. Nothing is pointless in fiction, after all. In order to bring depth to an issue, you need to connect to the character. Something in the character’s personality needs to be related to the issue so it will affect it. A lot of shounen shows know this, so they tend to give a narcisstic nature to their characters. The character doesn’t just struggle with The Problem but with his own nature. Ikki learns to curb his narcissism and stop swinging between it and depression. Tai learns (or is supposed to) how being a leader works.

Despite these two not being the most developed examples, they make for different stories. You couldn’t put Tai in Ikki’s story, because Tai’s personality is concerned with relationships with others. You couldn’t put Ikki in Tai’s story, because his story is about learning that sometimes you lose some and win some. I could not remember a character that had a situation concerned with his personality. They tend to have generic wants and needs, nothing that’s unique to them. They may be ‘ordinary people’, but people are not clones even when they follow patterns. Or if the series wanted to comment on that, then the similarity should’ve been made important. Nothing is there to emphasize how similar humans are. These are just empty characters.

Ginko is not much better. An episodic series isn’t an excuse to have undeveloped characters. They may not change throughout the series, but they need a personality that will affect every story. A lot of Cartoon Network shows are purely episodic, yet they’re full of quirky characters who create the stories because of who they are.

We get a backstory episode for Ginko, but it doesn’t reveal much. What’s his motivation? Why is he so into mushi? How does all this exploring affected his worldview? There are sometimes hints. In one episode, Ginko agrees with what I wrote above about the cruelty of nature. This is just one instant, though. All Ginko does is visit people, help them solve the problem and that’s it.

That makes him a plot device, not a real character. He exists so we’ll have someone to follow, but how different would the series be if it was a random mushishi in every episode? I do not ask to immidiately reveal who Ginko is. If every episode gave a small piece, it would be enough. The collector, who appears from time to time is the only person with something resembling a drive. He’s really into collecting, and values it more than humans. It’s a little touch that makes him more real than anyone here. There are sometimes other mushishi’s who act a little different, but the difference is never wide enough.

It’s a missed oppurtunity, sure, but not one without merits. It’s as original as people say it is, and a good example of how far storytelling can go. It didn’t live up to its concept, but it’s still good that it’s out there and that it found an audience. Hopefully, one of these someone will pick up these ideas and run away with them. It’s a fun series, but one that should be easy to improve.

3.5 mushi out 5