Megadeth – Dystopia

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For a long while, I thought metalheads were stupid.I read reviews in metal sites where bands were called unoriginal for mixing genres. Then they’d give five stars to a Thrash band that keeps it ‘true to their roots’. I really hoped I was just stereotyping because I was an idiot.

“Super Collider” is a great song. It’s ridiculous Stadium Rock that’s fun, melodic and would go well with a beer. Since it was ‘radio rock’ the fans got angry and so we get the obligatory back to basics album. There isn’t a single song here as fun or with as much personality as “Super Collider”.

Mustain is an old guy. He didn’t hide it on “Super Collider”. He sounded like an old guy celebrating rock music and the joys of making money off telling teenagers about how religion is bad. It sounded both honest and refreshing even if you never heard a
Megadeth song before.

Here, he’s just pulling cliches out of his ass. I already heard this record back when it was called Countdown to Extinction. It was just as overly serious then but the band sounded young. There was charm in how seriously they played their music.

You don’t hear this spark in this record. It sounds so calculated. Can you get more cliched than “Fatal Illusion” or “Death From Within”? These are the most hackneyed Thrash titles. There’s a tiredness all over the record, even though the band tries hard to hide it.

They still sound good. In fact, I’m sure many of these songs would work well live. The riffs are loud and the drums bang hard. Mustaine may sound old but he sure tries. Sometimes, he hits the spot like on “The Emperor” (which is the most lighthearted song here. That’s not a coincidence). It’s charming to see how they try hard to make something profound in “Poisonous Shadows”. We even get an instrumental track in “Conquer or Die”, which isn’t interesting but at least it’s not an acoustic interlude. Maybe it will work well in a movie.

It’s so serious though. Do people really enjoy listening to chugging riffs, squeaky solos while stroking their beard? Stupid lyrics can be a lot of fun, but not in this context. This is a very serious album. You may make a mistake it’s just fun thrashing, but then you get to “Post American World”. That’s the kind of brooding I expect from The Smiths or Joy Division. The thing is, sparse arrangements sound well when brooding. Shredding doesn’t brood.

I might have taken the whole ‘apocalypse’ theme seriously, but it’s been drilled to our heads already. The only apocalypse so far is an apocalypse in the arts. The theme of ‘apocalypse’ is now boring. Still, it could have been fine if it was fun. This is music for first-person shooters and action films. It’s all pounding drums and chugging riffs. The only way you can be apocalyptic with this music is by adding something, like how Ministry’s guitars sound like chainsaws.

Mustaine sounds grave though. He sounds worried about the upcoming dystopia (Which we’ve been warned about from time immemorial). There’s no fun to be had here. It’s not even the venting that Ministry had on their Bush albums. Mustaine sounds like he hopes to change the world using guitar solos. All he does is give people a reason to make fun of metal.

Or maybe he’s just tired. He wanted to sing anthems now that he’s got tons of money. The fans wanted tostroke their beards while thinking ‘this is deep. It’s not about girls’. So he gave us a record full of dull lyrics about how the thread is real.

It’s a shame because there’s talent here. There are some really good hooks and most of the record sounds energetic enough. The band doesn’t sound like they’re at the end, but more like they’re not interested in this type of music. “The Threat Is Real” would have been better if it was about telling people to fuck off.

Some have criticized Mustaine’s ‘conservative’ lyrics. The irony is bigger than Jupiter. There are hundreds of bands making songs against America. Bowie had a song called “I’m Afraid of Americans”. Mustaine says vaguely that he doesn’t trust a huge wave of immigrants and suddenly he’s xenophobic and racist. Okay, the lyrics to “Post American World” are stupid, but I’ve heard far worse xenophobia from oppressed groups.

It’s a fun record, but mostly pointless. It’s overly serious in a genre that’s not meant to be serious. “The Emperor” is great and so is a few other songs, but why go back to this? I can get the same effect by listening to Prong or Five Finger Death Punch or Superjoint Ritual or Texas Hippie Coalition, only without the bullshit lyrics and seriousness.

2 super colliders out of 5

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The Fallout Series

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To the west, you can see a natural light. For the first time in your life, you are looking at the outside world.

I was introduced to the Fallout series via Bethesda’s entry. If your exposure to RPG’s consist of their fantasy series and Dragon Age, you were probably a little shocked by the angry vitriol aimed at Fallout 3. The cries went beyond Bethesda’s changing the gameplay. The series wasn’t known for its fantastic turn-based combat that’s based on luck. Bethesda were criticized with ruining the original spirit of Fallout, and New Vegas was praised with reviving it.

Playing the original Fallout‘s failed to convince me Bethesda did a disservice to the series. It did the complete opposite. Although New Vegas had plenty of references to the old games, and a lot of characters made a comeback, Fallout 3 felt like an actual continuation of the series, at least continuing what begun in the first game. New Vegas continues Fallout 2 and how it turns the wasteland into a wacky, fantastical world. That wasn’t the heart of the series though. No amount of name-dropping things from previous entries will help you capture the old spirit.

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“The Unity will bring about the master race. Master! Master! One able to survive, or even thrive, in the wasteland. As long as there are differences, we will tear ourselves apart fighting each other. We need one race. Race! Race! One goal. Goal! Goal! One people . . . to move forward to our destiny. Destiny.”

The forums in RPGCodex define players as either storyfags or combatfags. I’m deep in the storyfag party. Combat in video games is mostly for easy fun, something to do while checking out the latest records and thinking how overrated the canon is. Perhaps one day I’ll see the beauty of a million algorithims that decide whether my character dies or becomes a banana octopus, but until then it’s the storytelling that’s much more exciting. Fallout didn’t have an interesting combat system either, but its strength was always in its storytelling.

In the first game, you are not born in the wasteland, unlike 2 or New Vegas. You emerge from the vault into a world that’s completely alien to you. It’s not just alien because it’s supposed to be the first Fallout experience. The wasteland reveals itself slowly. You do not immidiately hear about the booming center. You do not meet fantastic events in the beginning. The game begins with a small, unremarkable town. Later, the towns’ size increases, which turns your first encounter unique.

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The wasteland is neither depressive and gloomy nor a huge satire of humanity. It thrives on weirdness, but not weirdness for the sake of cheap amusement. The litany of absurd things – two-headed cows, an irradiated maniac with the name of an egyptian God and the various cults are here to show us the absurdity (and beauty) of still trying to make it through a wrecked world. It makes little sense to try to survive in the wasteland. Mutated animals, radiation, anarchy – the future doesn’t seem to exist, yet people are still trying to make it.

Fallout 3 continues in that vein. Worshipping an undetonated atomic bomb and people pretending to be superheroes makes perfect sense in the wasteland. It’s a place that will most likely break people down mentally, instead of keeping them normal. The gameplay and the actual fictional world are not the same thing. The gameplay always makes it easier to survive, but imagine if you were really there. The world that surrounds you is wrecked, most animals are distorted and you probably heard old tales of how bright the future could be. You might also be pretty lonely. Putting on a superhero suit makes sense in this setting. It will drive you crazy, and the suit might intimidate some people.

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New Vegas and Fallout 2 can’t keep this theme going. Fallout 2 actually starts fairly well, even if the tribes would have been more comfortable somewhere in Planescape (Unlike the cult in Megaton, Bright Brotherhood or the Unity Church, the tribes have little connection to the game’s themes). Broken Hills and Modoc are great places. The former is an experiment where the three races live together and the latter is a depressed, doomed community that the wasteland is bound to have hundreds of. Things start to get worse once you get to New Reno. The gang wars aren’t updated to fit the wasteland. This isn’t a case of taking an inspiration from something real and changing it to fit the wasteland. Instead, Black Isle lifted mafias with all their drama and visual style and just placed them in the wasteland. The bouncers wear fedoras. The families are powerful. The casinos are prospering. Later on, you’ll encounter a strange Chinese cult. Fallout 2 may be a frankenstein of sorts, consisting of parts from RPG’s buried in development hell.

New Vegas is slightly better, but it’s a western more than anything. Most of the people act like cowboys and ranchers. The whole look of the place relies on how we thing the wild west was. The Mojave is treated more as just a desert, instead of a wasteland. The general view of Fallout 3 is full of ruined buildings and dark skies. New Vegas has the great outdoors that are a common feature in country music. Again, we see here imagery lifted straight from an unrelated genre with little change to it. Obsidian did slightly more with the material they lifted up. This form of wild west does make sense in a post-apocalyptic world. Fallout‘s main source of inspiration, Mad Max, was a western in a post-apocalyptic setting. The people in the Mad Max films though were just as weird as those of the Fallout series, but they had their own culture and myth. New vegas’ culture is just a slightly altered western.

Fallout 2 and New Vegas are praised for their amount of choices, unlike Fallout 1&3. It’s a cool gameplay mechanic, but unless these choices are meaningful storywise, that’s all they end up. They become as meaningful as your choice between a shotgun or a submachine gun. Caesar’s Legion is a boring faction which consists of bad guys with no motive. At least the Enclave look like good guys as seen from their point of view. The NCR and Mr. House are much better, and represent ideas more complex than good and evil. New Vegas‘ plot doesn’t really develop these, though. There’s a point where you make your choice, and the main quest becomes a series of hoops to jump through in order to get to the big battle. At some point, the game stops delivering new informations about the factions. In Fallout 3, you keep learning about the wasteland throughout the various quests. It’s only the final one that is just one huge action scene. I won’t even start on Fallout 2. The terrible Scientology parody and the Chinese took me out, and I keep finding better games to play.

Video games are themselves all about choices. Something happens in a video game only if you choose to do it, even if it’s as dull as moving to the next level or keep hanging around this one. The choices mechanic in RPG’s is just an expansion of it. Good storytelling in video games doesn’t need choices, and choices only improve the storytelling if they help to develop more meaningful stories. The choices in Planescape: Torment are great not just because they add a bunch of different routes. These choices increase the number of meaningful and great stories that the game can tell, and that’s what increases the replay value. The choices in New Vegas don’t offer a particularly new story, and Fallout 2 is just a mess. It’s the first and the third just offer great stories, and if they have to be linear to do it then it’s a sacrifice worth making. They also both deal with the theme of race with more depth than most fiction, something I will elaborate on in a different post.

Pictures are taken from the Fallout Wiki