Ergo Proxy

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If to be great is to be misunderstood, then Ergo Proxy is truly one of the greatest anime ever. It’s second only to Future Diary in how everyone misinterprets it, both the fans and the haters. Some of what you heard is true. It’s experimental, bizarre and sometimes a little too vague. Yet no one talks about how it’s not experimental in the conventional, silly way. No one mentions how human the story is, or how traditional it is at the same time.

Somewhere at its heart is a very traditional story. It starts off with a mystery and later becomes a journey of self-discovery, a wild adventure with stand-alone set-pieces. Being experimental isn’t denying common structures but creating your own. The weirdest anime have a familiar side. They distort common tropes and structures and build something new out of them.

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The anime makes its intentions very clear at the beginning. You know this is a deep sci-fi story because there’s no info dumps. Techno-babble is common in sci-fi and its antithesis. Sci-fi is about exploring the implications of technologies and possibles futures. How exactly a technology will work is work for scientists. The purpose of storytellers is to try to predict how it will effect us psychologically and philosophically.

Human relying on intelligent robots is familiar, but the anime is more focused on what it means. Machines are just advanced tools. Humanoid robots aren’t meant to be actual humans, but serve various factions. How far does a tool advance before it stops being a tool? The companion model is important. Tools are supposed to solve technical problems – they help us build, repair and cook. Yet here’s a tool whose purpose is to address a psychological problem.

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Psychological problems are bigger than technical problems. The toaster is either broken or fixed and, in general, doesn’t have a will of its own. Psychology leads to wants and needs. Psychology is dynamic and is constantly changing. A tool that cannot solve a psychological problem without having long-term effects.

Intelligence is also important for the development of psychology. The more complex the problem, the more complex the tool has to be. Eventually we develop intelligent tools, but intelligence leads to psychology, to asking questions. But the AutoReives don’t have to ask too much. The main philosophical question – why live? – has been answered inside their programming. The designer of the tool decides its purpose. It designs the tool for a specific problem.

In a way, this is the argument for the non-existence of a God or for an indifferent God. Human beings don’t have their reasons of existence written in their code. The only humans who do are humans born in artificial wombs. Vincent is the prime example of the Absurd Man. If you’re confused over what happens to him, that’s okay. He’s just as confused like most people are. Unlike the AutoReives, he has to put conscious effort, to break out of his comfort zones to find meaning.

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Even the pre-programmed people aren’t safe from the nature of reality. Intelligence is only useful if it’s able to develop on its own. An intelligent tool has to continue to learn, or else it’s not intelligent at all and can’t deal with the most complex problems. Either reality shifts and make us question our purpose, or our intelligence develops and leads us to these questions. That’s what the Cogito virus really is, isn’t it? That’s Pino’s arc. She starts off pre-programmed with a clear purpose. As she gathers experience, she develops a worldview, wants and needs. The line isn’t between men and machine. It’s between men and tools.

Ergo Proxy is mostly about the search for meaning. It’s appropriate because the anime sometimes can’t hold on to that. The conclusion it reaches is a familiar one, but I don’t think anyone has yet to supply a better answer. We cannot stop the search. Romdeau may be sealed and ordered, but the Cogito virus still exploded. People still wondered what’s going on, and Lil Mayar found a purpose of her own besides merely existing. Human connection is also important. When everything falls, there are still people to hold on to.

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The anime mirrors the characters and humanity in general. It bumbles from style to style. The atmosphere is fairly consistent with the anime mainly borrowing from genres rather than jumping into them. Still, the theme is either pushed too upfront with name-dropping of philosophers or hidden in episodes that don’t relate to this. That’s why being aware of traditional storytelling is useful. Merely rejecting them is silly when they’re a useful crutch.

In general, falling back on tropes is a bad sign. Cliches without verve are offensively boring. Ergo Proxy‘s case isn’t giving up. Rather, it focuses on having a surface as attractive as its depths. There’s no reason to cover up a deep story with a boring surface, anyway. The mystery and the adventure are just as intriguing. While the tonal shifts aren’t huge with few moments of lighthearted fun, there’s variety in the set-pieces. It especially improves when the anime slides into its adventure arc. The set-pieces are varied and often bizarre. Episodes are told in different ways, and are often self-contained.

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Sometimes it feels like you missed episodes, but only because the focus is on making the episode an individual creation. The connection to past events is made later. The focus is more on the story. That’s another thing people miss about the anime. For all its talk about philosophy, Ergo Proxy isn’t a collection of weird images and stoic phases. It’s heavy on storytelling, on characters interacting and things happening. It rarely, if ever, stops to inform the audience on its philosophical nature. When the AutoReives cry for their ‘raison d’etre’, it’s more because this term is common in the world rather than trying to impress the viewer with jargon.

Its only flaw is its messy nature, but that’s forgivable. Any time that explores its themes so well, that plays both the philosophical angle and the storytelling angle is bound to be messy. It’s not even lying big themes on a traditional story. Ergo Proxy constantly breaks, constantly bounces from one thing to the next. The verve is engrossing, but the anime is also confused. Since it’s not a complete experimental work and not an adventure with psychological portait, it should be in the middle. A anime that’s at once traditional and experimental should be brilliant, but that’s too much to ask for. Still, it doesn’t matter if Icarus burned when he flew to the sun. The wings still worked.

There’s no reason to pass off on this anime. It’s bizarre, messy, intelligent, emotionally engrossing and accessible. It’s far-out, so I can imagine plenty disliking this. Still, this isn’t the impenetrable Texhnolyze or Serial Experiments Lain. In fact, its awareness of traditions actually makes it more bizarre. It’s truly unusual in a way that few fictional works are. If I have to present anime to an outsider, this is one of the first I’ll think of.

4.5 autoraves out of 5

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Big Order

 

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Sakae has a bizarre, messy mind. For all the flaws in Future Diary, it’s a masterpiece. The low points – and there are many – are there because there’s few anime like it. Future Diary had no main tradition to draw from, no main road to follow. A lot of great anime follow clear traditions, building on obvious flaws and emphasizing strengths. Even the abstract Serial Experiments Lain belongs warmly in pre-millenium tension art.

It’s hard to decide whether Future Diary falls more on its good side. Expecting Big Order to fulfill that series’ promise is silly, since there can never be another one like it. If the premise sounds familiar to you, you’ll be disappointed. The structures aren’t similar at all. Still, the little you can expect is that the anime will fail in a spectacular fashion.

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The crucial flaw in Big Order isn’t the lacking characters or the plot. The bad traits of Future Diary are amplified, but at least they have the same energy that one had. The problem is that the core of the anime is generic. Remove the layers, the odd designs, the violence and the messy plot and you’re left with some kind of a battle shounen about saving the world for this one person we love so much because we’re related to them by blood.

I never wanted to say this about a work by Sakae. Big Order is normal. Everything good about is just a cover on a generic story.

The beginning is good enough. The power of Orders is close to be symbolic rather than battle skills. There’s a little exploration about the nature of wills, how our wills are limited and they could even do something the concept of losing loved ones. Two characters get completely different wishes despite losing their family. The conflicting nature of wishes is addressed and by the time the antagonist is revealed, he’s given some time to express himself.

The character design isn’t as expressive, but Sakae still goes wild with it. There’s a nun with bunny ears, a twintailed girl with a flower in hair, two long-haired dudes and a square guy. Everyone wears weird outfits and the design plays with body structure and size. Characters who appear for barely 10 minutes in the whole show get a memorable design.

The highlight of the show is DAISY, a bizarre creation that deserved a better anime or at least a cameo appearance in the revamp of Future Diay, whenever someone gets around to make it. That little touch of having her hang upside down adds a lot. It emphasizes the distance she views humanity from. Although she’s meant to be a fairy who grants wishes, she’s always distant and slightly cynical towards the whole thing. It gets nowhere, but every time she appears she injects some life.

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Oddly enough, the most normal creations in the anime are the main characters. People who wanted a Future Diary copy were disappointed. In fact, it often feels like the anime tries too hard to distance itself from its big sister. Why is that? Future Diary is unique enough to be worth revisiting. If Sakae wants to do something new so much, why is he falling back on cliches?

Yukki/Yuno were deeply flawed human beings. People disliked them for their nature, but they missed the point. They were supposed to be imperfect. Everyone in that series was imperfect, was full of desires and selfishness. This gave them humanity and made it believable at its most surreal. Eiji is a likable guy who only wants to live happy with his sister, but he has no desires, no motivations whatsoever.

He’s responsible for humanity’s worst horror, and that concept of guilt is explored for a while but abandoned. Scenes showing how much everyone hates Eiji are that type of deep moments Sakae can conjure. How everyone gathers around televisions, how they wallow in their hatred for this one person is frightening. Even if he is that horrible, what about this hatred? It’s the cult of anti-personality, and even if you think it doesn’t exist just look at how everyone reacts to Trump or Hitler.

Since Eiji is, at his heart, a generic moral hero who only wants to defend his loved ones this means nothing. His only drive in the series is protecting his sister and the guilt kind of drives him, but was it necessary? He’d want to keep his sister safe even if he didn’t cause a great destruction. We never see the psychological effect of guilt, of knowing everyone hates you. Occasionally there are hints Eiji is actually working alone, but that’s never expanded upon. The whole ‘one man and his sister against the world’ could work even just as a fun show, but it never goes there. The guilt is just another element in the many tired speeches about protecting Sena.

As for her, she’s an object. Everyone cares deeply about her happiness, but why? Her connection to Eiji is only by blood. It’s not that we don’t know how their relationship is. It simply doesn’t exist. Whenever they interact, she’s simply being cute and he’s being nice. If her cuteness was integral, if that charm was emphasized, exaggerated and played with then fine. She’s never portrayed as a character that captures people’s heart. Rather, it’s the lifeless trope of hapless girl who’s convenient to rescue.

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It doesn’t help that the few times we get insight into other characters, it always has to do with protecting loved ones. The Future Diary had the ‘dark past’ cliche, but at least each character had a slightly different past and reacted to it different. Characters may have different Orders, but they all wish they could’ve rescued their friends or family and they don’t gain different conclusions out of the loss.

Loss is one of the worst experiences you can go through. If we all experienced in the same way though, it wouldn’t be so harrowing. Misery loves company, and by listening to how others felt when their parents or friends or spouses died would’ve helped us through. Loss is such a harrowing thing, and how you lose someone affects how you react to it. Big Order only plays with the emotional weight it has. It gives the characters a convenient excuse to do what they do. That’s better than making them plain evil, but it’s not enough to make them wholly human. They’re not given motivations, but batteries in different colors.

The only thing the show has going for it is Sakae’s wild imagination. The little he had left was for wacky set-pieces. There are odd situations and turns all over the anime. Gates open to mental spaces, characters become pregnant by touching their ears, an obstacle course – somewhere here an incredibly fun anime is hiding. But Big Order doesn’t have the conviction Future Diary had.

That one jumped from genre to genre, but it approached each with so much conviction you could create 10 seperate anime out of it. Big Order is more scared of becoming a clone, so it does away with anything resembling Thriller, chucks away most of the romance and piles on the action. There aren’t many tonal shifts and doing away with the death game scenario looks silly with what you have left. If it concludes with people sacrificing themselves to make a non-character happy, what’s the point?

There’s energy and verve here, but Big Order is a mess without directions. Notice the use of plural form. If it was an amalgam of genres that didn’t gel, it would be brave enough to be interesting. Instead, it’s too scared of its big sister. So it pushes forward, one wacky set-piece after another. Without a core, or multiple ones to rely on all it has is cliches. This is a perfect examples of when tropes are a bad thing. The anime uses them only because it has nothing to say, because it’s too afraid to explore its themes and too afraid to pile on the ideas. So yes, there’s a Rock God and a pentagram of some sorts and gates and an upside down fairy, but it’s just another story about protecting the little sister. Try BioShock instead.

2.5 floating girls out of 5

Kemono no Souja Erin (Beast Trainer Erin)

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It’s a curious thing. Good stories tend to come when the creators know their limits and strengths. You cover up your weaknesses and emphasizes your strengths. Some stories know their weak point and still find a way to get around them. Erin is an anime that’s often focused on its weak parts, yet aside from a weak patch in the middle it’s fantastic.

The strength and weakness is in Erin herself. She’s not a psychological portrait but a mythic one. The whole story is, in fact, more mythic than psychological. Characters aren’t complex or odd, but have very specific role they fill.

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It can sound limiting, but it’s not. Giving your characters a certain role gives you focus. Since the series never pretends to be a deep psychological examination of these roles, they manage to breathe life into them in other ways. Sometimes, two characters have the same role but act on it differently. Jone and Esal are two very different kind of teachers.

These aren’t roles that limit characters. They are never moral ones, of villains and heroes. They give them agency and define who they are. The story is often more than about Erin. There are many episodes in which she barely appears. Other characters star them and their viewpoint is explored.

Excluding one power-hungry villain that only reveals himself in the end, Erin is a series full of shades of grey. Almost any character that is introduced as villainous is immidiately revealed have a logical viewpoint. Even when their intentions still side against Erin, the anime expects us to understand them. This goes further than grey morality. Erin is clearly a moral hero, yet we’re expected to understand her enemies.

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As for Erin, she’s a great example of how a moral hero should be. She’s not defined by her morality. Her moral behavior comes from somewhere, specifically her fascination with nature which her mother gave her.

This is also where the series, despite not being psychological manages to accurately display what growing up is. Like any good story for children, it deals with the themes of childhood. Erin has the natural curiosity of a child. The difference between her and others is that her mother encourages it. As Erin grows up and meets more mentors, they keep on encouraging it rather than discouraging for some bizarre reasons that create the contemporary education system.

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When Erin starts to display extraordinary abilities, it’s not a case of Mary Sue-ness. Erin is a moral hero who represents curiosity, and curiosity naturally leads us to develop our skills. Curiosity is also what what makes us reach towards others and understand them.

That’s its answer to the main conflict. The show doesn’t have a central theme but it builds towards an epic climax that’s expressive, rather than a placeholder. The central conflict between the two populations is simple. It doesn’t rival the complexity of real life conflicts and it doesn’t have to.

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Political ‘intrigue’ is often a crutch authors rely on, killing characters off to surprise (Game of Thrones still suck). The root of many conflicts is in disagreements, and violence is what we use when we don’t try or think we can reach out to the other side.

As the best episode displays, it’s easy to love one another when you agree with that person. It’s harder to still love them they take a separate path from yours. The episode that chronicles this divide between two brothers is easily the best one of the show.

While the lack of a central theme and psychological exploration don’t harm the series, they do take its toll on the middle part. It’s almost neglectful of a traumatic experience and the pace grinds into a halt.

It doesn’t replicate the serenity of Mushishi. The view of the natural world is different. Rather, the show gets stuck, recycling the same ideas (Erin’s curiosity) and adding characters who only become fleshed out later on. There are worthwhile moments there, but about 8 episodes could have been cut.

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There’s also the odd technique of repeated flashbacks. While some are well-placed, showing them over and over first makes them lose their impact. Then it comes off as lazy and just trying to kill time. The big traumatic event’s repetition is especially bad. Since the series isn’t psychological, the flashbacks don’t make sense and they just make it lose its impact. That said, when they do return in the last arcs of the series they retain their impact.

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The series also teases too much in these episodes about characters who become fleshed out later. Since the series is static during that section, it’s not a slow build-up. Rather, the series feels shy at throwing itself at something greater. What’s weird is that anytime it does become ambitious are fantastic. Nearly every dramatic moment is powerful regardless of Erin’s age. The line “Don’t harm these people with the same hands that can play such a beautiful song” is more profound than any time with realistic design and adult characters wearing suits.

The art style is excellent and beautiful. It’s ‘childish’, but in a good way. There is a simplicity and elegance to it like a children’s drawing. The backgrounds are where the series does it best. They often have a sketchy look to them, relying more on basic shapes and colors to create an atmosphere. It’s not chaotic, though. The sketchiness creates a bare background which fits with the sombre atmosphere. When the series gets dark, it stands in contrast.

 

Erin doesn’t justify its length. It lags in the middle and has too many repeating flashbacks. The varied cast also don’t the development they clearly can. While these flaws can make it tedious at times, the improvement at the second half saves it. From then on, as an example of how deep and emotionally engrossing children’s stories can be it’s perfect. It may focus on a single heroine, but it’s a world of shades of grey, with only one truly villainous character who has a purpose anyway. It fell off the radar because it’s not immediate, but it’s worth pushing through its weak parts. At its best, it’s almost the best anime ever.

4 lizards out of 5

Texhnolyze

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To call Texhnolyze one of the most predictable stories is an understatement. The only expectation it defied was the exepctation to be worthwhile. Other than that, this is your typical artsy anime. It beats you over the head with how artsy it is, using techniques that distinguishes it from mainstream anime. None of these techniques distinguishes it from the many ‘artistic’ stories out there. It often looks like an immature, more angsty little brother of Blade Runner or Eraserhead.

Is there a more redundant way to inform your audience that your story is serious by having grey colours and serious characters? Nolan used the same technique in Inception and made a complete fool of himself. He was so focused on being serious that hsi dreams looked like Michael Bay directed them.

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The anime doesn’t follow an idea of its own. The directors behind it watched a bunch of art house films, noticed the lack of dialogue in Blade Runner and decided that this is the reason it got the acclaim.

Being serious isn’t going to make me take your story seriously. Halfway through the series and all the characters still act the same. They all present the same variation of the stoic, apathetic characters. Some are less stoic than others, but that’s like saying there’s a major difference between New York Hardcore and Beatdown Hardcore. They more similar than they are different.

After 20 episodes, the 100th shot of Ichise’s indifferent, emotionless face is hilarious. It reeks of trying too hard. Is the life of people in harsh environments like this? Did the Jews in the Holocaust or the fighters in Sudan had time to just stare off into the distant with a stoic face?

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Think of any photograph of a war-torned or poverty-stricked place. Do the people have the privilege of being stoic? No. These photographs are harrowing because they’re full of pain and suffering. These are people who want life and struggle to survive, to find some kind of joy in it. Stories from Holocaust survivors are full of these moments. They’re not stoic but swinging from one extreme painful moment to a small relief of happiness.

The only place that actually is monotonous is your office job and suburban job. Texhnolyze is full of angst, the kind your suburuban dad gets after 20 years in the same job. It’s your boring monotonous pessimism you hear from a teenager when every day is exactly the same.

Actually, comparing this to teen angst is a compliment. Teen angst is an existensial storm of ups and downs, like that Nine Inch Nails album. It can be silly but it’s exciting. Texhnolyze is macho angst. It’s the same thing that fuels Game of Thrones and Cormac McCarthy novels. The old macho fantasy of men in suits not expressing emotions is a big hit now and is often confused with depth. The only surprise is that Texhnolyze doesn’t have graphic sexual abuse (Although we do get a sexy doctor).

You cannot horrify the audience by constantly showing suffering. Humans adapt. When feel something too much we get used to it and our perspective changes. Texhnolyze has the same emotional tone throughout the series.

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Bleakness and grimdarkness cannot be leading tones. They’re too narrow. You can use them in certain scenes but unless you’re doing something especially unusual there’s nothing there. You need to contrast it with something. People don’t suffer because they don’t have something. People suffer because they don’t have something that they want.

There are plenty of tragic and dark works out there, but they’re effective because they’re aware suffering doesn’t exist in a vacuum. You don’t have to show a moment of joy. Just showing it can exist in your world is enough. I only have to skim over Serial Experiments Lain to find a shot of girls laughing in bright colors. This is enough to inform me that in the world of Lain, people can be happy.

Some moments have potential to offer contrast, but the mood suffocates it. A sex scene is in dark colors and full of dread. We see a party, but there breaks Hal’s heart. It is a flat line, which means it’s both shallow and dead.

If Texhnolyze found a unique way to express the grimdark cliche, I would have forgiven it. If it would have gone full retard in the Techno-Industrial depart it would be a little fun. While the soundtrack is nice, the scenery never reminded me of Front Line Assembly. The decay gets more focus than the mechanical nature. The focus is on the mood, rather on something that will create the mood. This is no City of Rapture.

The most radical switch from this mood is the action scenes. The anime joins BTOOOM! and Deadman Wonderland by bathing in blood and faces distorting in pain. The show already established a cold, stoic tone. When these scenes kick in, the violence isn’t harrowing. The scenes don’t reveal any pain because we were already beaten the head with pain before. So all they do is take the suffering one step further, showing it more explicitly. Someone should’ve told them that what makes pictures from the Holocaust or Unit 731 harrowing is because we know these are real people. The people in Texhnolyze aren’t real.

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There’s a revealing interview with the creators. They said these action scenes were a response to the Shounen Jump style violence, where characters walk away bleeding. The creators wanted to express ‘pain’. If they had any understanding of action films, they would have known they are not about pain. Action anime is about aestheticized violence, about making violence look really cool.

Asking what the creators wanted to communicate, they said they don’t have any idea. They admit things changed as they series went along and that’s it. He hoped that the viewer would feel some kind of empathy or that they will think ‘this might mean this’. Does that sound like a work which involved deep thought?

I did not want the creator to analyze his own work. Still, I expected them to have some kind of direction. Lynch saying he sees absurditiy and weirdness all around him is enough to give you some idea what his films try to express.

If Texhnolyze was a mess of ideas it would still be amusing. If it jumped off from one idea to the next it would at least be there. Not knowing what it’s about, instead, makes for an anime that never builds towards anything. The tone never changes, since they never know what it was about in the beginning so they had no foundation to build upon. It ends with a big battle and an antagonist who’s a rip-off on Fallout‘s The Master only without the charisma, humor and the depth.

I engaged in a long debate with hopes of finding value. While the person raised a lot of valid points and there is something here about the nature of existence and ‘being human’, it’s not conveyed. I engaged in that debate while watching the last episodes. They’re an improvement and the above-ground is a great idea, but the stoic mood and boring violence overpowered any depth there could have been. You don’t cover depth and ideas with a boring story. Your cover needs to serve the ideas, not obscure them.

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Some also told me the characters are not the point, but if this is about humanity they must be the point. You cannot have a story about human nature or existence without characters. Existence and stories don’t exist outside of characters. You can have a story without many things. You can have a story that’s just an inner monologue, but without characters the only thing you can write about is asteroids hitting planets and blowing shit up. That’s just a Michael Bay story without women.

Perhaps I’m an idiot. Perhaps there is something deeper beneath the 100 shots of apathetic and ultra macho faces. Perhaps everyone just jumps on the bandwagon of grimdark and think that if the anime has a serious tone, then we must take it seriously. I’ve experienced plenty of strange and ‘artistic’ stories. Most of them were weird enough to be interesting for a while even if they failed. Texhnolyze is a predictably artsy anime that can’t escape its trap. Even if it says something about existence or optimism, in the end it wants too much to be serious and everything is dead.

1.5 stoic faces out of 5

Markus Zusak – The Book Thief

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Do we need another Holocaust story?

The Holocaust was horrible. I doubt anyone will argue otherwise. Even those who claim it was nothing special are redundant. No massacre was as systematic and well-organized as this. The Holocaust comes with built-in emotional appeals, so you can’t blame me for being skeptic about The Book Thief. The fact that it’s for Young Adults, became popular and is narrated by Death makes everything worse. It looks like something that aims for the heart strings. It will manipulate you with tragedy and then give you some easy answer.

Only it’s not what happens. This is more like Fault in Our Stars. It’s a novel that feels like the result of harrowing research. Zusak writes like he’s trying to cope with believing that the Age of Social Catastrophe really happened. It’s not about a Holocaust. It’s about trying to come to terms with how reality shifted since WWII.

It was a nightmare. The Nazis, Pol Pot, the Russian Communism, the War – it sounds like an extinction event. It must’ve shook everyone. How does civilization continue from such a devastating event?

Zusak creates a character whose own story could somehow encompass this mess. His protagonist isn’t a Jew or a slave in the Gulag. This would make his book too specific. She’s also not a person from the highest echelon of society, for whom death was a complete shocker. Liesel is somewhere in the middle. She knows what death is and she knows what happiness is. She doesn’t know what so much death is.

Zusak wants to prod into what grief is. He’s trying to come to terms with it and while the story doesn’t rely on ass-pulled happy endings, it’s less dark than Green’s famous novel about cancer. People die and bad stuff happens, but Zusak’s attempts at staying optimism aren’t convincing. They sound like denial of tragedy rather than confronting it.

Hans’ character is the worst bit. He’s like Atticus, remaining moral and good-willing no matter how terrible things are. We don’t get a reason why he’s like this. He’s an angelic figure at reads more like Zusak convincing himself that there were good Germans,

You don’t need Jew-loving Germans to make us sympathize with them. A bolder move would be to show us the German who either bought into Nazism, or just cared only about his own skin. This would be harder to do, but more insightful. Zusak already chose to tell the story about Germans and not Jews, for a change. Despite all their power, the Nazis were the losers and their story wasn’t heard. The novel reminds us that there was more in that time period besides dying Jews and the assholes who ran the camps.

Hans is better than Atticus, though. Around the middle Zusak lets him fall like he should. In fact, Zusak puts a lot of characters through breakdowns and allows each to have his own way of coping. He doesn’t manage to create a convincing enough psychology. His characters are too quirky. They stick to their quirks rather than reveal new things about their personality. Still, he gives each of them their own way of coping. It’s hard to write a convincing psychology, but an honest attempt gives extra points.

He also avoids the trope of showing a happy life that’s followed by a tragedy. That’s easy to do. Zusak’s Himmel Street isn’t a happy world of quirky people who are happy despite being poor. It’s a world of ups and downs, childish fights, hunger and friendship. It’s often disconnected from the big story of WWII but isn’t that the point? While war goes on, people are trying to live as usual.

It’s also interesting to see a 21st century view of war applied to WWII. There are no heroes and villains in this war. It’s just people doing their job. People are afraid of bombs, but don’t care much who they’re fighting against. War is ugly, regardless of which side you on. Thankfully, Zusak doesn’t take the leap to conclude there’s a grand conspiracy at works. He avoids ranting about fat white men smoking cigars, planning to bomb children for their own amusement.

His take on Hitler though, is a mess. He obscures his view in a children’s book. It’s either a cop-out or a clever way of saying how childish it is to paint Hitler as some senseless bad guy. There are some philosophizing about words, but they don’t lead to anywhere. Books are pretty important, words have power but is war the result of the failure of words? Or can war be caused by and solved by words? Zusak knows that portraying the Nazis as hating books is a straw man. Mein Kampf is their Bible. Where does he draw the line? He raises questions but never explores them enough to help me come to answer of my own. It’s just there.

While the idea of Death narrating the story is pretty cool, it’s also not used to its advantage. Death’s tone is interesting. Current Western society (and a lot of cultures in general) despise death and view it as the most terrible thing. Check the panic around the idea that everyone has the right to die. Death’s tone is not cruel but almost detached. It’s a sad inevitability that we must accept.

There’s not much insight beyond this. Death is a psychopomp, but not much else. It’s not even a new spin. The problem is that death is presented as this general thing. There are various causes of death and we treat each of them differently. It would be better if Zusak used this to make Death more complex. Suicide, war, old age – we react differently to those deaths. Digimon Tamers gave us an original spin by personoficating suicide specifically. Zusak had a chance to portray all kinds of deaths, but instead it’s monolithic.

The stylized prose also doesn’t always work. Zusak knows what he wants. He’s trying to be poetic by creating a rhythm and separaitng paragraphs. His descriptions are sensual and not precise. Cliches still attack him. The weather is always mentioned, which is such a redundant technique that it doesn’t matter how much purpose it has. The poetic style also often leads to more telling than showing. While there are interesting reactions to disaster, in general the characters don’t have enough to do. We’re being told about them, and they end up more quirky than humane.

It would’ve worked if Zusak was more determined what kind of book this was. If the whole thing was supposed to be pseudo-poetic all the way, then the occasional ‘manipulative’ moment could be excused. If your whole story is one large poem, everything will probably be exaggarated and an angelic figure like Hans would be easier to swallow. Too often the poetic stylings cover up the characters instead of revealing them.

It’s an interesting enough book that doesn’t justify the hype, but doesn’t deserve to be lumped as another brain-dead best seller. It resorts to failed tricks as much as it has original ideas. It reads more like an interesting experiment by a writer who has a great book in him, rather than a hack who can only pull the heart strings. Hopefully, the sales will make Zusak take his craft more seriously.

3 stolen books out of 5

The End of Evangelion

Let’s get rid of the obvious first. The End of Evangelion is inaccessible to anyone who didn’t watch the series. This shouldn’t be a point against the movie, though. There are enough great sequels who needed the first film. The fact this is two episodes smashed together to form a movie has no bearings on its quality.

There are far worse problems here. Evangelion was a brilliant series with a disappointing ending. Instead of using intelligence to lift up its story of saving the world, it went full retard. The deviation is only impressive if you haven’t been to the edge of weird storytelling. It contributed nothing to the series but was just a scattered essay with moving pictures.

The film was supposed to fix that, but sadly it doesn’t. Evangelion was never as deep as people say it is. It attempted subversions, but it lacked a theme to unite it all together. Religious symbolism and psychological portraits do not necessarily mean there’s a grand theme. They are ways to express ideas.

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The problems are already apparent in the beginning. It kicks off into a huge action sequence that lives little room for character development. It also perfectly replicates the intensity that made the TV show so fun.

Nobody talks about how fun the TV show us. The drama was engrossing and the action scenes were beautifully animated. Every metal bending, every hit, every explosion is full of power. The enemies have the unique, Angel-esque design and the scene is clean. The environment is bare, making it easy to follow exactly what’s happening. Michael Bay has a lot to learn from this film.

The film attempts the same psychological-monologue-slideshow thing, and it’s just as unnecessary and messy as in the series. It’s a little better, but the core problem remains.

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Moving to such territory is unnecessary. The story isn’t made for such experimental methods. At its heart, it’s a simple story about saving the world from the Unknown Enemy while realizing that humanity can be its own enemy, too. All you need for this story are characters who are convincing enough.

The monologues just go in circles, bouncing from one subject into another with no ideas concluding or connecting. This technique works in novels, but not so for films. You read novels in your own pace, so you take your own time to digest the word salad.

Movies set their own pace, so Anno is throwing at you images and words in machine-gun velocity. This could still have a chance of being entertaining, but experimental films often have a plot that works well with the method. You couldn’t tell the story of Pi without going full retard. It’s an abstract story at heart that happens only in Max Cohen’s head.

There is something about loneliness and the desire to connect. I heard this before and searched for it in this film. While the conclusion does touch that in a symbolic way that works, everything else was over the place like I remembered. Shinji is a neurotic and angsty teen, but his type of angst isn’t focused on enough. Is he a person who gave up on connecting to people like Mirai Nikki‘s Yukki? Is he an obsessive person who sees everything in absolutes like Max Cohen?

Perhaps I missed something in the series, but nothing here connected to a single theme. It starts to look like Digimon Tamers is an attempt to remake Evangelion with coherency. At least Tamers has a theme and symbols that point to it.

I once read that Anno said Evangelion could mean anything the viewer wants to. If so, then the show is about nothing. This isn’t how vagueness works. A story should not give simple answers, but it still needs to ask questions. Asking questions means it confronts a subject, and it’s not just about anything. Medabots asks whether weapons only lead to destruction, or whether they can be used for fun. The vagueness is in how the series makes strong cases for both viewpoints.

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The film still gets by because of its visuals. Despite the attempts at philosophy, the second part works in the same way the first part. Its epicness is exciting. It’s not as meaningful as before. We get monologues, instead of seeing characters in action but the visuals are still beautiful, and there’s a sense of self-importance that actually makes it fun. It stretches itself so far so just seeing how crazy it will go is entertaining. Despite the philosophizing, the film never forgets it’s a visual medium and that it should take advantage of it.

It’s an interesting addition to the Evangelion canon, but it supports the haters more than the fans. Instead of giving Evangelion a coherent ending, it shows how the series never had a grand theme to begin with. Knowing your limitations is important. If Evangelion stuck to its story of saving the world, it would’ve been fantastic. Still, a scattered but creative mind still has plenty of worthwhile ideas.

3.5 Angels out of 5

 

Dennou Coil

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You can’t talk about Dennou Coil¬†without talking about Digimon Tamers. They don’t just use a similar technique to tell their stories. Their stories revolve around the same theme. The ending also includes a girl trapped in a visualization of grief. It never feels like a rip off. Both shows wanted to explore a subject that needs exploration, and found different inspirations.

The core difference between the two is the mode of storytelling. Tamers was a heroic journey, but Coil is closer to something like Mushishi. It’s more concerned with the world it created and what it means.

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Nature is odd, but so is technology. At some point, inventions become so advanced we can’t predict their behavior. Even the most simple ones contain surprises. They often spin out of control, and the internet is the perfect example of this.

Do the people who invented the internet thought it would be used to exchange Japanese cartoons, cat photos and have people’s suicide notes on them? The internet is now out of our control. It’s a constantly-changing frontier, with pages being born and dying. It’s a way to connect to others, where bullshit rumours spread and where you can escape your reality.

The technology in this show is just a visualization of this idea. It juxtaposes the exploration of the virtual frontier and the physical one. You might think kids today are all just stuck on their computers, but weren’t the astronauts stuck on exploring the moon, rather than the Earth?

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Space is not the final frontier. The internet is another one, but it’s one that we create. The spaces weren’t here before. Every piece of data was created by someone else, a product of their thoughts. Exploring the internet is exploring what others think, whether you’re looking for funny pictures someone uploaded, their writings or stuff they thought was cool and reblogged. I think once someone said we are the final frontier. If this is true, then the internet is how we explore it.

The kids in this show may seem too independent,but this isn’t a plot device. Kids on the internet are often more independent and loose than outside of it. If you play outside, your mom can still look out the window and see what you’re doing. If you go somewhere, she’ll want to know where.

It’s easier to build an independent culture when you’re on the internet. Close the door or minimize the window when mom comes in. If she doesn’t know the address, she’ll never know what’s going on. Even if she does, you’re creating a new identity she might not recognize.

The new culture the kids have built in Dennou Coil isn’t alien. I’ve seen it happen myself. I remember those message boards that were the beginning of Nerdom in my country. I still see communities with a distinct identity in message boards or video games.

Here, we got a physical reality along it. So the rivalries aren’t just name-dropping in forum posts but the old fun of shooting each other. That’s something people do online all the time. They shoot cyber-avatars of other humans.

These avatars can be convincingly real, even when they were just pixels. That’s the problem with the internet. A lot of it appears real, and the line between reality and the virtual blurs. Maybe it doesn’t exist at all. Densuke only appears when you put your cyber-glasses, but you can only see Jupiter with a telescope. Densuke is not a real, biological dog. A real dog is also not a virtual one. What makes one dog better than the other?

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Both dogs actually exist. Both respond to us. Even a virtual pet in an RPG game responds to your actions. The fact one is manmade isn’t much of a difference. Dog breeds are an invention of men. The difference is that the virtual world is full of data and information, but nothing sensory.

Stuff on the internet is not something you can feel. That’s why some people can be social on message boards but socially neurotic in real life. Densuke is a virtual dog and will never be a real one. If we try to program humans, they will just be virtual versions. They will never be a real human.

Grief does its thing, though. It messes with our minds, and we want more to find a new reality where the event didn’t happen than find good in our reality. A character gains the option of creating her own reality without the death of a close person.

A purely man-made reality is nothing, though. Nothing is purely man-made or exists on its own. A reality where nothing is connected is barren and dry. This is the same world of the D-Reaper. A grieving person can’t escape into his world. He’ll just dive deeper into his own sadness.

All we create is just a reflection of us. Isako couldn’t re-create with her brother. She could enjoy a projection of him, something similar. It’s not the real thing, and in the end it’s not a proper replacement. Things can’t be replaced with second hand versions.

If this sounds like it’s too heavy for children, then you’re not paying attention to the best of children’s fiction out there. Children deal with loss. Their stories need to address it.

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While Dennou Coil treats it with maturity and empathy, it falls short of Tamers. Its technology is more imaginative and conceptually deep. The Digimon are a plot device, but the idea of a ‘virtual reality’ isn’t explored. Tamers kept the technical stuff at bay. At too many instances the mechanics of the virtual reality will be explored. None of it is ever coherent. It’s just a physical manifestation of the internet and that’s it.

Dennou Coil also sports a problematic art style. There is a great difference of creativity in the character design and the virtual reality design. The designs of anything virtual are beautiful. They’re simple, but the little details are excellent. The Illegals’ black, blurry body, Densuke’s round shape, Oyaji’s lack of mouth and small eyes are all details that stick out.

The character design does the minimalist-realist Mushishi did. It’s not as bad as that one. They find subtle details to give them personality, but too often they feel dry. Auntie is supposed to be the beautiful character, yet nothing about her looks significantly different than the others.

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Two episodes are noteworthy. One is the comic apex of the series. It’s a brief history of humanity as if they were the hairs that compose a beard. The episode is complete with a bearded old lady. The other episode comes right after it, and is actually the most psychologically deep one of the series. The climax isn’t as powerful as Tamers’ D-Reaper. In that episode, it is. If only they could use the ideas there, reshuffle them and make a different climax.

Even if it doesn’t manage to reach the heights of Digimon Tamers, it comes close. It’s not treading the same grounds. It uses the same tools to tell an equally deep story with its own take on things. In some places, it’s weirder and bolder. Anyone who wants to see how good children’s fiction can be should watch this.

4 illegals out of 5