Dave Cullen – Columbine

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You can look at the story of Columbine and think it’s just a bunch of whiny, privileged white males. That’s okay. People write off people’s troubles in similar ways. As we know, black people are less intelligent and cultured, so who cares what’s going on in Africa?

The world is full of stories. People murder and cause terrorist attacks all the time and it’s not something I feel comfortable reading. The purpose of the storyteller is to extract the meaning out of it. This book is not just the recounting of the events in Columbine and what came after/before. It’s a gigantic argument why the story even matters in the first place. Cullen does an amazing job. No scene is without purpose. No scene exists only to spout details. Each detail has insight into another topic. Like the best non-fiction, Columbine is more about other subjects than its title.

Cullen dispels two big, contrasting myths. There’s the ‘psycho villain’ myth, and the ‘revenge of the nerds’ myth. The truth is actually somewhere in between, or at least split between the killers. The truth was, Columbine Massacre was instigated by a single person.

The writings about psychopathy here are integral. Psychopathy was the cause of the massacre, and also what people miss. People believe in Just World and want to believe that moral people are also good social presence. If someone’s charismatic and hot, then he cannot be bad. However, the fat dude who sends you a message on Facebook is a creep. Such a world is ordered, easy to navigate and we know what to fear.

Psychopaths blow it apart. The true danger isn’t the socially inept person. He’s too timid and his doors are blocked. In order for him to cause social crime, he first needs to become a part of society. Psychopaths are the most desirable people. They’re aces in imitating social cues and personalities but they have no good intentions. They don’t even have empathy.

In truth, there’s nothing like ‘what a killer/rapist/thief’ look like. People who want to deliberately harm – and psychopaths do – need to conceal themselves. How else can a rapist do his crime, if he can’t convince his victim to trust them in an isolated setting? Eric Harris was successful. Women loved him. When he apologized, everyone was convinced. He knew exactly how to hint about the killing to see who’s on board. People couldn’t believe Eric would do it because of his social skills, but his high social skills are directly related to his lack of empathy which pushed him to massacre. It’s a bizarre thing. The most dangerous people are designed to look benign.

What’s ironic is during all the time leading to Columbine, it was Dylan who got the most flak. Dylan was only in it to kill himself. The journals are up online if you want to read it. Dylan was soaked in self-loathing. His character was truly tragic. While I’m not excusing what Dylan did, he’s perhaps just as a victim as the others. He barely even shoot during the massacre. His depressive state and feelings of powerlessness made him an easy target for a psychopath needing an accomplice. Harris provided him a way out. Psychopaths are hard to stop, but what if someone reached out to Dylan before?

This situation reveals something dark about our society. It’s caused by our overall preference for socially skilled people over everything. Yes, this would happen again. In the end, what we want are people who can act like Harris. We want charismatic people who can lead, who look good and can tell jokes. Dylan may have been almost innocent, but socially he’s useless. What’s there to do with a depressive suicidal? Speaking from an evolutionary standpoint, we will always support Harris over Dylan. Harris can navigate social situations gracefully, and for a social animal nothing is more important.

Aside from the killer’s psych, the book reveals the many shades of tragedies with multiple victims. Not everyone comes out the same. The stories of survivors, or the bereaved, are vastly different. Cullen tells the story they deserve with empathy. After such a tragedy, you need a spotlight on your unique position. No matter how many suffered with you, your misery is still real. Lumping it up with everyone else is insulting.

It’s also a story of media, and how the way we report events affect their influence. For those who are interested in media studies, this is essential. The parts about the eyewitnesses’ unreliability are fantastic. Such tragic stories have a stronger demand for precise details. These situations, by their nature, confuse us and we need every information we can have to understand them. The intensity of these situation also leads to confused memory. It’s almost funny how people thought there are multiple killers. One person saw Dylan & Eric with trenchcoats. Then they took off and a different person saw them.

An important arc is the story of Cassie, the supposed martyr. Initially it was reported she claimed to believe in God right before being shot. In reality this exchanged happened with a different student who survived. Yet people were quick to believe Cassie’s story and stuck to it even once the truth goes out. It goes to show you what kind of moral responsbility the media has. The reporting of this story affected lives. A survivor in trauma who needed her story told has been pushed aside while everyone lives in a lie.

I don’t think the conclusion of this book was that tragedy was inevitble, that Eric and Dylan were pure evil and we’re all victims. What makes the book so dark is that it shows how badly we function when tragedy strikes. Aside from the aforementioned psychopathy, there’s a coverup, ganging up on parents without knowing why and a parent who becomes a ranting anti-abortion activists. If anything, it’s almost fatalist. What could we do? We’re only human. Why disclose that we could’ve prevented it, and put us in harm’s way?

Cullen’s prose is sometimes too fiction-esque. Writing a non-fiction book like a fiction one, with dialogue boxes makes it look silly. The author wasn’t there, and if he were he could only have this exactness if he recorded it. I prefer writing as summary, since that’s the only thing you can do. Cullen’s prose is also precise enough to let it slide. He’s fantastic in choosing the right details. Physical descriptions never enter. Instead, it’s all about the people and what they did. I know a lot of people who say they can’t read a book without understanding the physical reality of it. Here, Cullen wrote a powerful story by only describing the people in it.

Some will write this off and say it’s just two white privileged white kids. Perhaps, but perhaps underneath every school shooting or underneath every crime rests a story like this. The difference is, we had a lot of cameras on the scene. Columbine is important because of what it tells us about us – that, yes, this will happen again. As social animals, we’ll always take Eric Harris above others. We’ll tell stories that make us feel good – our son is a martyr, they were just evil villains, they were just bullied kids. Cullen does have answers, they’re just incredibly pessimistic.

4 out of 5

BTOOOM!

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It’s like Future Diary, only with all the good stuff ripped out.

Using characters as plot device is hard. Do it once or twice and it’s okay. When everyone becomes a plot device, your story becomes hard to believe. A world where everyone is a plot device is less believable than a notebook that kills people.

It doesn’t seem so bad at first. It’s dark and cruel, but this is a game where people are forced to kill each other. The first to die is boring as hell, but Future Diary‘s Third didn’t have a personality. He at least had an idea behind him. He was supposed to be a simple Unknown Danger. He has given a design that looks scary to make that convincing. His role was small and was the only plot device character.

No such things happen in BTOOOM!. Everyone exists for two reasons. Their purpose is first to be terrible human beings, and the second is to die. It’s hilarious how everyone is terrible, but no one has a personality flaw. One guy is a rapist. Another is a cold-hearted killer. Another one is a con artist. They’re unpleasant, but not interesting.vlcsnap-2015-11-27-17h25m51s139

Such a dull edge

The cruelty is so monochrome. These are not the crazies of Future Diary. No one in that anime was sadistic for sadism’s sake. When they had a cruel streak, they had reasons for it. It was also specific. Third just wanted to kill everyone. Reisuke cared about having a mother figure. Yomotsu had a retarded sense of justice.

There was almost something comic about it. None of that exists in BTOOOM!. No one has an alternative moral system. No one’s sadism is understandable. A fat guy attempts rape and we get to see it graphically, yet we don’t know what’s behind him. The creators try to shock us with Himiko’s pain, but it’s only unpleasant to watch. More shocking would be if they made understand the rapist and his point of view. This way the viewer might find he shares some thoughts with him, which is both horrifying and meaningful.

Some get a half-assed explanation, like abusive parents or a military past. These are just placeholders. The characters aren’t very different besides one being more sadistic. Both Tsubaki and Reisuke have a sad past, but it’s a different kind that transformed them differently.

The creators miss the best part of the Death Game scenarios. The Death Game throws a bunch of characters in a situation that forces them to confront each other. It needs different personalities. The clash between them is what creates tension. Some explosions will never be as exciting as a blind crazy, a yandere and a misanthrope meeting in the same place.

These personalities make us view these characters as human. We’ll care about them, understand them and have empathy for them. The deaths will be sadder because we’ll see a human who is like us fail, perhaps of his own undoing. That’s how tragedy works. Tragedy isn’t just making characters suffer but have them (and us) understand it. Characters just explode here.

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Random unimportant asshole

If BTOOOM! chose the way of Saw it would’ve been better. It’s not a show of aestheticized violence. Such violence is overblown and disconnected from reality. It can be fun to see limbs being torn and people explode, but there’s no sense of fun here. The action scenes are tedious, consisting mainly of pointless inner monologues. The fact characters suffer is emphasized more than how fun it is to throw a bomb.

Any momentum that a scene generates is immidiately smashed. There are a lot of inner monologues. It’s a wonder the series didn’t pull an Evangelion. They had enough for 3 episodes. Action scenes are about movement and set-pieces. Some dialogue can also help if the interaction is meaningful enough. Thoughts are static. No one has room for introspection during such scenes. You don’t have them running in your head in a video game, so in real life?

It’s the stereotypical edgy anime that thinks violence, gore and suffering makes for something profound. It tries to something about how humans are cruel, but when everyone is cruel for no reason we it’s hard to believe that message. How can be believe humans are as cruel as the players when the strings behind them are so obvious?

The symbol for caring and companionship is your typical harem protagonist, without the harem. Sakamoto has no personality whatsoever. He kind of cares about others, but why? He’s the main character because it’s easier to sympathize with him, rather than the rest of the meanies. More correctly, it’s safer to make him the main character. Following one of the bad guys would mean they’d have to to do more than be cruel for a while than die.

Himiko isn’t much better. She’s an insutling portrait of the Clinging Woman. Everything Yuno satirized is in her. The parallels are so obvious, you have to wonder whether it’s a response. Both girls rely on their men, but differently. Yuno relies for psychological stability. She acts less to please the guy than to fulfill her own desire for love. Himiko exists for Sakamoto and no other reason. Her love isn’t related to personality. She’s a reward Sakamoto wins twice, first for being a great player and second because he’s saving her.vlcsnap-2015-11-27-17h28m47s108

For the glory of Satan

She’s also an object of sexual gartification, both for characters and the viewer. She gets near-raped a few times, and these scenes are filled with nice shots that give you a clear picture of Himiko’s body. These are not the expressive flashbacks of Tsubaki. You might be able to catch a nice shot there, but they’re too expressive and short. The don’t emphasize just the sexual part of it but the pain.

It made Tsubaki hateful of the world and everyone in it. It was her undoing, but she was portrayed as a tragic character. Himiko is turned into a silly tsundere who slowly learns to ‘trust men’, as if she should just get over it.

The ending is also insutling. It’s the definition of ‘inconclusive’. This criticism has been brought up a lot, but many short shows have some arc that concludes. The grand story of Freezing isn’t over, but there is an arc that concludes which defines the two seasons. BTOOOM! just ends. It makes it all feel like an advertisement for the source material.

There are tiny worldbuilding things that come off as moronic. There’s no sensible explanation why the game exists. Hints point toward the good old cliche of human experiments or evil corporations. The bombs also somehow can tell whether their owner is dead or not. Then again, I keep praising a show about diaries that predict the future. If the world doesn’t make too much sense but serves the purpose, it’s okay. If your story is full of holes, it’s a magnifying glass to how stupid your world is.

At least the art style is nice. Since this is supposed to be deep, we get a realistic art style with no crazy ideas. The designers still managed to give everyone a distinct look. At least in that department, BTOOOM! has something to teach others. Even characters that appear for a few minutes get their own unique look. It’s too bad these designs weren’t used in a different, better anime.

The OP ends with all the characters standing and looking towards the horizon. It reminded me of the first shot of Future Diary‘s ED. It summed up what made that one so good – a cast of crazies, which with flawed personalities that make them understandable even at their worst. BTOOOM! has no such empathy. It treats its characters like they’re from a video game. They exist to kill and die. The protagonist has as much character as a silent protagnsit. It’s amazing how bad it is. ┬áhas almost everything I want in an anime, and wrecks it.

1.5 bombs out of 5