The Crystal Method – Tweekend

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The Crystal Method has been written off as inferior carbon copies of Big Beat, and also that they did a ‘dumb, American version of it’. Snobbish people had to convince themselves that the Prodigy made profound music involving social commentary and existential questions when in reality they did nothing but really, really catchy noise. At first this label of the Crystal Method is a bit deserved. Their debut is a collection of cool Breaks with some funky Sci-Fi sounds. It had a cool sound, but few songs. Here, though, they truly come together and cement themselves as canonical in the electronic genre. Tweekend is one of the reasons why Big Beat remains EDM’s best genre.

Since by now every artist in the genre cemented their sound – Prodigy with their loud rocking, Fatboy Slim with his smoothness, Chemical Brothers with their genre-bending, Crystal Method had to find some kind of shtick that makes them unique. The whole ‘simple breaks and cool sounds’ was rendered irrelevant in ChemBros’ debut, where they converted it into some of music’s best 30 seconds. So they try to find a new, defining sound here – and they mostly succeed.

They still sound like newcomers, but not in the bad way. It’s obvious their sources of inspiration include the aforementioned artists, not just the genres influencing Big Beat. You get here a more clearer picture of what Big Beat is, and why every soda pop commercial wanted this kind of music. Whereas the Prodigy made Breakbeat fueled by guitar noise, Crystal Method seeked the specific kinetic energy that the genres happened to create. The originators were inspired by other genres. Here, Crystal Method are directly inspired by the originators.

That’s the main distinction between this album and their debut. Now they don’t just want to bang, but to make music that works like a martial arts scene or a car race. It’s music that was made for video games of that era, when violence was cartoonish, cars were fast (and possibly shot rockets) and everything was larger than life. It’s the end of the retro-future. Our image of the future and technological development wasn’t of peace but of combat and lasers, but boy do we like it. The album cover fits the atmosphere of it, watching a world becoming more technological and being okay with it.

At this point you can compare it to Electro-Industrial, and Big Beat always shared similar sounds and influence – and an ability to fit ideally most video games and movies. Oh, and yes, composers were stupid enough not to ask the dudes from Front Line Assembly to score The Matrix. Whereas the Industrial movement was scared of that future, this music jumps into it. It’s inevitable, so we might as well party.

That’s why it manages to have a fairly aggressive, macho sound without copying the Prodigy’s rebel punk antics. A funky bounce is underneath most of the songs, even the noise blast that is “Name of the Game”. There they let Ryu rap about how awesome he is over Morello’s riffing. Aside from being a fantastic idea for a song, the bass is deep and womping underneath all that noise. On some tracks the funk is more prominent – if you can sit still to “Roll It Up”, you may want to check things with your doctor.

It’s funny that they were branded as a dumber American dumbing down, since they actually play more with atmosphere than most Big Beat artists. In fact, they lead back to Progressive House than any other in the genre. “Roll It Up” and “Blowout” have a continous structure and a looping beat that threatens to last forver. There are few actual riffs here, sometimes appearing on songs like “Murder” and “PHD” but serving the beat rather than taking the center stage. Many of the sounds here surrounded and engulf the listener rather than pound into it.

What was seen as ‘dumb American’ is just the band getting the essence of Big Beat, if not exactly making the best album in the genre. Then again their competition includes ChemBros, so it’s by nature difficult. This album distills Big Beat from the outside influence, keeping what’s important – Hip-Hop breaks, a Funk bounce, Techno structures and the aggression of Rock. That still gives them a lot of room to move even if they never threaten to break away, but what great songs – “PHD” with its slower funk, “Roll It Up” in how spacey it sounds, “Murder” gives a badass melodic hook and “Over the Line” shows they can also be beautiful and more introspective. Being raised on albums like these made me wonder why EDM isn’t supposed to be an ‘album genre’. Even the weakest tracks like “The Winner” still bang. Perhaps you can cut a minute here and a minute there, but this is one of those “If you don’t like it, you’re no fun” albums.

3.5 murders out of 5

Sundays Without God (Kamisama no Inai Nichiyoubi)

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This is such a bizarre anime. I’ve seen anime and movies with trippy imagery. I’ve read stories with pages of gibberish, yet few works of fiction left me with a sense of culture shock like this. Such anime are so original it’s hard to make them truly terrible, since the novelty value is there. Creators also tend to be as confused as the viewer, so they rarely reach their full potential.

When you have a unique premise on your hands that doesn’t owe anything to any tradition, there are two ways to go about it. You can either go full retard, mine the premise for anything it has and throw the kitchen sink along with everything. Since you have no idea how your anime is supposed to work, all you can do is try everything and hope something sticks. There’s a famous anime who did this and it’s called Future Diary.

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The other route is the safer one. You let your story flow, but you never try too hard to understand it. You let characters interact and explore your world, but you refrain from anything too attention-grabbing. The anime will narrow its focus. Its structure will become almost RPG-like, giving the protagonist a basic objective to complete and finish it off.

Sundays Without God takes the latter route, but the result isn’t a complete failure. Despite not playing with the structure, its setting and premise are so weird that the feeling of culture shock is persistent. The stories that make up the anime are also good enough on their own and take advantage of the setting. You cannot tell them in any other context. Still, something feels off. It’s not completely weird, not completely normal and leans towards the weird without mining it too much. The result is anime that’s enjoyable like an ordinary anime while feeling weird.

The best thing about the anime is it unique setting and tone. It’s a perfect example of how you don’t need a lot of details to create a unique world. The world here is simple. God is gone, no one can get born and dead people don’t really die. It’s apocalypse in slow motion. We’ve had a lot of stories about what happens after the apocalypse and we tend to imagine it as something swift and fast. Here, the world is in the process of ending.

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Human beings are resilient things, though. Even if the sun will explode, we’ll most likely try to save something. Survival instinct is so strong that it defies rationality and free will. In this case, the world isn’t ending so much as life reaches its epilogue. Life isn’t bad, but it keeps moving in an ordinary pace towards its ending.

What do you do when you’re the last generation? The anime is essentially about this, but it seems so weirded out by its premise it doesn’t really explore it. The first stories deal directly with these themes – one character is about to be the last of the last generation, which is the worst isolation you can have. The city of the dead is an interesting expressions of the Metaphysical Rebellion – how we can rebel against our circumstances and reject them.

The structure doesn’t prevent exploration of these topics, since many shows used shorter length with depth. The method of storytelling gets in the way. There’s an objective to solve, and the characters spend more time trying to solve it. While the pacing isn’t thriller-like, it’s too fast for such a premise. It doesn’t slow down enough to show how characters exist outside the story.

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Characters’ existence outside the story is one of the best ways to convince us they’re real, to make us care about them and see their humanity. Stories are something humans create and we don’t live in just one. A focused storyteller shows snippets of other stories the characters can have, but then goes back to the main one. A master storyteller can imply these side-stories and connect them to the main plotline. The anime doesn’t do this. Its focus is too narrow.

It’s a shame, because the storytelling is quite excellent. The format is familiar – we have a good, well-meaning character visiting people and helping them. Ai isn’t just a vehicle to tell the stories of these people. Her personality and position is directly tied to her role. In a world where everyone’s ready to die or desperately fighting death, she’s a piece of light. She’s the youngest person alive, a possibility that there might be a future.

She’s not a lantern, though. When things go bad, Ai doesn’t say some nice things and the story ends. Often, she gives those pep talks but stumbles. The world is, after all, ending. Problems still exist and are hard to solve. Ai may be an optimist, but she’s a struggling optimist. We see her doubts, how much she tries to cling to her optimism despite everything.

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This is where the anime’s faults lay. Although this is an excellent usage of such a character, they don’t take it far enough. Ai struggles, but the creators put her so much in the role of problem-solver she doesn’t have time to ingest the struggling. There’s no time to see how the possible failures affect Ai’s psych. Stories don’t always end just like she wants them to, and that should influence her worldview. How do you stay optimistic when things don’t go as expected? Do you blind your own eyes? Do you become pessimistic, or do you accept things as they are? The anime never addresses these questions.

The themes of wishing does make its appearance, but the creators aren’t sure what to do with it. People wish for things. Sometimes they come true, sometimes they don’t and sometimes they come true but the result is painful. It speaks volumes when a messy anime like Big Order addresses these themes better. They’re present, but wishing is not a plot device here and there aren’t enough angles to explore this topic from. It’s just there.

The art style continues the weird nature of the quality. The character’s looks are distinct and memorable enough, but the art style itself isn’t. You can put these characters in a school anime and they wouldn’t feel out of place (except for the outfits). There’s variety in how everyone looks and the school arc lets them show off their designs, but nothing connects it. Characters shouldn’t just look distinct but there should be a style that connects them, quirks that make the design memorable and make you wonder what else you can do with it.

On the other hand, the color schemes and backgrounds are beautiful. The anime finally fulfills potential. The colors are balanced. Light and dark tones are mixed. A burning red or a cold blue is are the dominating colors, and they have just enough brightness to make the world seem normal. There’s also a little darkness in them that reminds you that the world is dying. It’s a balance that’s hard to get. You can easily find yourself in bland colors, but here they’re the perfect mix of darkness and lights that fit the weird tone of the series.

Sundays Without God is a flawed anime, but nevertheless an anime like no other. Its failures hold it back from greatness, and but their nature prevents them from being offensive. When it falls, it’s not because it does stupid things. Rather, it’s too afraid to play with its ideas. They stand on their own, and even as basic storytelling it’s good enough. Someone might one day run away with these and render this irrelevant, but until then it’s worth your time.

3.5 sundays out of 5

Megadeth – Dystopia

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For a long while, I thought metalheads were stupid.I read reviews in metal sites where bands were called unoriginal for mixing genres. Then they’d give five stars to a Thrash band that keeps it ‘true to their roots’. I really hoped I was just stereotyping because I was an idiot.

“Super Collider” is a great song. It’s ridiculous Stadium Rock that’s fun, melodic and would go well with a beer. Since it was ‘radio rock’ the fans got angry and so we get the obligatory back to basics album. There isn’t a single song here as fun or with as much personality as “Super Collider”.

Mustain is an old guy. He didn’t hide it on “Super Collider”. He sounded like an old guy celebrating rock music and the joys of making money off telling teenagers about how religion is bad. It sounded both honest and refreshing even if you never heard a
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Here, he’s just pulling cliches out of his ass. I already heard this record back when it was called Countdown to Extinction. It was just as overly serious then but the band sounded young. There was charm in how seriously they played their music.

You don’t hear this spark in this record. It sounds so calculated. Can you get more cliched than “Fatal Illusion” or “Death From Within”? These are the most hackneyed Thrash titles. There’s a tiredness all over the record, even though the band tries hard to hide it.

They still sound good. In fact, I’m sure many of these songs would work well live. The riffs are loud and the drums bang hard. Mustaine may sound old but he sure tries. Sometimes, he hits the spot like on “The Emperor” (which is the most lighthearted song here. That’s not a coincidence). It’s charming to see how they try hard to make something profound in “Poisonous Shadows”. We even get an instrumental track in “Conquer or Die”, which isn’t interesting but at least it’s not an acoustic interlude. Maybe it will work well in a movie.

It’s so serious though. Do people really enjoy listening to chugging riffs, squeaky solos while stroking their beard? Stupid lyrics can be a lot of fun, but not in this context. This is a very serious album. You may make a mistake it’s just fun thrashing, but then you get to “Post American World”. That’s the kind of brooding I expect from The Smiths or Joy Division. The thing is, sparse arrangements sound well when brooding. Shredding doesn’t brood.

I might have taken the whole ‘apocalypse’ theme seriously, but it’s been drilled to our heads already. The only apocalypse so far is an apocalypse in the arts. The theme of ‘apocalypse’ is now boring. Still, it could have been fine if it was fun. This is music for first-person shooters and action films. It’s all pounding drums and chugging riffs. The only way you can be apocalyptic with this music is by adding something, like how Ministry’s guitars sound like chainsaws.

Mustaine sounds grave though. He sounds worried about the upcoming dystopia (Which we’ve been warned about from time immemorial). There’s no fun to be had here. It’s not even the venting that Ministry had on their Bush albums. Mustaine sounds like he hopes to change the world using guitar solos. All he does is give people a reason to make fun of metal.

Or maybe he’s just tired. He wanted to sing anthems now that he’s got tons of money. The fans wanted tostroke their beards while thinking ‘this is deep. It’s not about girls’. So he gave us a record full of dull lyrics about how the thread is real.

It’s a shame because there’s talent here. There are some really good hooks and most of the record sounds energetic enough. The band doesn’t sound like they’re at the end, but more like they’re not interested in this type of music. “The Threat Is Real” would have been better if it was about telling people to fuck off.

Some have criticized Mustaine’s ‘conservative’ lyrics. The irony is bigger than Jupiter. There are hundreds of bands making songs against America. Bowie had a song called “I’m Afraid of Americans”. Mustaine says vaguely that he doesn’t trust a huge wave of immigrants and suddenly he’s xenophobic and racist. Okay, the lyrics to “Post American World” are stupid, but I’ve heard far worse xenophobia from oppressed groups.

It’s a fun record, but mostly pointless. It’s overly serious in a genre that’s not meant to be serious. “The Emperor” is great and so is a few other songs, but why go back to this? I can get the same effect by listening to Prong or Five Finger Death Punch or Superjoint Ritual or Texas Hippie Coalition, only without the bullshit lyrics and seriousness.

2 super colliders out of 5

Mirai Nikki (Future Diary): Redial

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The original series had a lot of great ideas that weren’t enough for 26 episodes. What a surprise that this OVA has more ideas that can fit in 30 minutes. Redial doesn’t feel like an epilogue. It feels like a sketch for the third season.

The obligatory beach section rears its head, but it’s not here for fanservice. Once again, the franchise takes a trope and plays by its own rules. The jokes and the focus is on the cast, which is as lively as ever. The ecchi moments don’t feel like tacked on but emerge organically. They involve only the characters who will deal with sexual confusion at that stage in life.

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The re-appearance of the diary holders has the same vivid characterization as the original. My theory was true. Each time a diary holder is allowed to do stuff, their personality comes alive. The 12th remains a hilarious, energetic presence. Everyone is crazy, but he’s so far out there that everyone else backs away.

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The 12th gets the most development, but others get some development. John Bacchus gets a few jokes of his own. The humor here stems from the characters themselves, rather than specific punchlines. Such comedy is more than funny, but builds the character. The impression these scenes leave is that Future Diary could develop a Slice of Life anime with its cast.

Things get fuzzier when Redial goes back in touch with the plot. It tries to develop the romance concept, but it ends up being confused on what it wants to say. The original was satirical about it. It presented an intense love, but showed its danger. Yuno’s obsession with Yuki isn’t healthy or productive, and the original knew that.

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The conclusion hints at a love-conquers-all message. The original always dealt with extremes, so a love that defeats such barriers isn’t out of place. It doesn’t align with the satire, though. As an exploration of Yuno’s psych, it’s too short.

The changes in the new world weren’t enough to change everyone completely. Rei still has a sadistic side to him. Expecting Yuno to be psych-healthy is ridiculous. Psychological problems often take time until they manifest. Give this a few episodes, and you could get a true psychological series. A psychological story doesn’t need a seriel killer. It’s enough just to follow a character, and this OVA hints they could do that.

Even Deus and Uryuu get some development in their brief appearances. 30 minutes aren’t enough to develop all of these ideas. It’s a nice addition and it’s great to see these characters in an alternative setting, but that’s it. There’s so much steam left in this franchise, it’s odd nothing else came out. Attack On Titan is getting so many spin-offs it might as well be a carousel. As good as that one was, it doesn’t have Future Diary‘s lively madness.

Hopefully, someone will pick this franchise again one day and give it a new spin.

3 blind men out of 5    

The Fallout Series

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To the west, you can see a natural light. For the first time in your life, you are looking at the outside world.

I was introduced to the Fallout series via Bethesda’s entry. If your exposure to RPG’s consist of their fantasy series and Dragon Age, you were probably a little shocked by the angry vitriol aimed at Fallout 3. The cries went beyond Bethesda’s changing the gameplay. The series wasn’t known for its fantastic turn-based combat that’s based on luck. Bethesda were criticized with ruining the original spirit of Fallout, and New Vegas was praised with reviving it.

Playing the original Fallout‘s failed to convince me Bethesda did a disservice to the series. It did the complete opposite. Although New Vegas had plenty of references to the old games, and a lot of characters made a comeback, Fallout 3 felt like an actual continuation of the series, at least continuing what begun in the first game. New Vegas continues Fallout 2 and how it turns the wasteland into a wacky, fantastical world. That wasn’t the heart of the series though. No amount of name-dropping things from previous entries will help you capture the old spirit.

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“The Unity will bring about the master race. Master! Master! One able to survive, or even thrive, in the wasteland. As long as there are differences, we will tear ourselves apart fighting each other. We need one race. Race! Race! One goal. Goal! Goal! One people . . . to move forward to our destiny. Destiny.”

The forums in RPGCodex define players as either storyfags or combatfags. I’m deep in the storyfag party. Combat in video games is mostly for easy fun, something to do while checking out the latest records and thinking how overrated the canon is. Perhaps one day I’ll see the beauty of a million algorithims that decide whether my character dies or becomes a banana octopus, but until then it’s the storytelling that’s much more exciting. Fallout didn’t have an interesting combat system either, but its strength was always in its storytelling.

In the first game, you are not born in the wasteland, unlike 2 or New Vegas. You emerge from the vault into a world that’s completely alien to you. It’s not just alien because it’s supposed to be the first Fallout experience. The wasteland reveals itself slowly. You do not immidiately hear about the booming center. You do not meet fantastic events in the beginning. The game begins with a small, unremarkable town. Later, the towns’ size increases, which turns your first encounter unique.

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The wasteland is neither depressive and gloomy nor a huge satire of humanity. It thrives on weirdness, but not weirdness for the sake of cheap amusement. The litany of absurd things – two-headed cows, an irradiated maniac with the name of an egyptian God and the various cults are here to show us the absurdity (and beauty) of still trying to make it through a wrecked world. It makes little sense to try to survive in the wasteland. Mutated animals, radiation, anarchy – the future doesn’t seem to exist, yet people are still trying to make it.

Fallout 3 continues in that vein. Worshipping an undetonated atomic bomb and people pretending to be superheroes makes perfect sense in the wasteland. It’s a place that will most likely break people down mentally, instead of keeping them normal. The gameplay and the actual fictional world are not the same thing. The gameplay always makes it easier to survive, but imagine if you were really there. The world that surrounds you is wrecked, most animals are distorted and you probably heard old tales of how bright the future could be. You might also be pretty lonely. Putting on a superhero suit makes sense in this setting. It will drive you crazy, and the suit might intimidate some people.

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New Vegas and Fallout 2 can’t keep this theme going. Fallout 2 actually starts fairly well, even if the tribes would have been more comfortable somewhere in Planescape (Unlike the cult in Megaton, Bright Brotherhood or the Unity Church, the tribes have little connection to the game’s themes). Broken Hills and Modoc are great places. The former is an experiment where the three races live together and the latter is a depressed, doomed community that the wasteland is bound to have hundreds of. Things start to get worse once you get to New Reno. The gang wars aren’t updated to fit the wasteland. This isn’t a case of taking an inspiration from something real and changing it to fit the wasteland. Instead, Black Isle lifted mafias with all their drama and visual style and just placed them in the wasteland. The bouncers wear fedoras. The families are powerful. The casinos are prospering. Later on, you’ll encounter a strange Chinese cult. Fallout 2 may be a frankenstein of sorts, consisting of parts from RPG’s buried in development hell.

New Vegas is slightly better, but it’s a western more than anything. Most of the people act like cowboys and ranchers. The whole look of the place relies on how we thing the wild west was. The Mojave is treated more as just a desert, instead of a wasteland. The general view of Fallout 3 is full of ruined buildings and dark skies. New Vegas has the great outdoors that are a common feature in country music. Again, we see here imagery lifted straight from an unrelated genre with little change to it. Obsidian did slightly more with the material they lifted up. This form of wild west does make sense in a post-apocalyptic world. Fallout‘s main source of inspiration, Mad Max, was a western in a post-apocalyptic setting. The people in the Mad Max films though were just as weird as those of the Fallout series, but they had their own culture and myth. New vegas’ culture is just a slightly altered western.

Fallout 2 and New Vegas are praised for their amount of choices, unlike Fallout 1&3. It’s a cool gameplay mechanic, but unless these choices are meaningful storywise, that’s all they end up. They become as meaningful as your choice between a shotgun or a submachine gun. Caesar’s Legion is a boring faction which consists of bad guys with no motive. At least the Enclave look like good guys as seen from their point of view. The NCR and Mr. House are much better, and represent ideas more complex than good and evil. New Vegas‘ plot doesn’t really develop these, though. There’s a point where you make your choice, and the main quest becomes a series of hoops to jump through in order to get to the big battle. At some point, the game stops delivering new informations about the factions. In Fallout 3, you keep learning about the wasteland throughout the various quests. It’s only the final one that is just one huge action scene. I won’t even start on Fallout 2. The terrible Scientology parody and the Chinese took me out, and I keep finding better games to play.

Video games are themselves all about choices. Something happens in a video game only if you choose to do it, even if it’s as dull as moving to the next level or keep hanging around this one. The choices mechanic in RPG’s is just an expansion of it. Good storytelling in video games doesn’t need choices, and choices only improve the storytelling if they help to develop more meaningful stories. The choices in Planescape: Torment are great not just because they add a bunch of different routes. These choices increase the number of meaningful and great stories that the game can tell, and that’s what increases the replay value. The choices in New Vegas don’t offer a particularly new story, and Fallout 2 is just a mess. It’s the first and the third just offer great stories, and if they have to be linear to do it then it’s a sacrifice worth making. They also both deal with the theme of race with more depth than most fiction, something I will elaborate on in a different post.

Pictures are taken from the Fallout Wiki

Black Sabbath – Paranoid

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I avoided this album for a long time on purpose. All the metalheads I knew were the most boring people to discuss music with. People whose musical world consists of Ed Sheeran, Rihanna and Coldplay are much better. At least they wouldn’t be afraid of the occasional bass drop or rap verse. Metalheads were so dull, generic and stupid that I couldn’t imagine their music to be any good. Dull, generic and stupid people probably listen to dull, generic, and stupid music.

It’s a hard album to avoid though. It haunted me like whatever’s haunting the protagonist in the title-track. It’s especially hard when you’re into Stoner Rock, and consider Monster Magnet to be one of rock’s greatest achievements. Eventually, I caved in and wondered why no one told me about how this record sounds sooner.

It sounds as influential as you heard it is. If you’re into the slower genres, its influence is more apparent. More than the birth of Heavy Metal, it sounds like the birth of Stoner. Sneak “Electric Funeral” in a playlist full of Electric Wizard, Sixy Watt Shaman and Kyuss and no one would notice the band playing it is from the 70’s. What’s far more interesting though, is that it doesn’t sound like a heavy metal record at all.

After playing some doomy riffs, Ozzy sings with that very familiar way of stretching syllables. I completely forgot that between the verses there are distorted guitars. By the time they turn it down again and Ozzy does his thing, I had to admit this doesn’t have that much to do with Heavy Metal. Paranoid is, at its heart, an American Folk record. It owes more to Dock Boggs and Blind Willie than anything. It’s a reinterpartation of the genre.

The reason it still sounds as brilliant today – aside from containing great melodies – is that Sabbath understood their source material better than anyone else. Death was a day-to-day reality in the Old Weird, but try to listen to “Oh, Death” again. It’s such a different era. It sounds alien and scary. Folk music wasn’t easygoing, but looked at tough subject matters in the eye.

Led Zeppelin tried to made a theater of it all. They tried to make big, loud music out of a genre that gained its strength from a banjo pluck and one powerful line. They worked against the style they’re interpartating. They turned up the volume and exaggerated everything, but it never had the emotional punch.

Sabbath knew that Folk Music was very dark. All they did was enhance the darkness with distortion, and some drums. How different is “Hand of Doom”’s lyrics to Dock Boggs’ “Oh, Death” or “Country Blues”? Ozzy may have been more opaque and updated his subject matter to nuclear apoclypse and sci-fi, but he didn’t work against the genre. The addiction he talks of in “Hand of Doom” is the same alcoholism folk singers been singing about. The title-track has a higher tempo, but the lyrics are the same thing as “Man of Constant Sorrow”.

Even “Planet Caravan” fits the concept. It’s weird and sparse, which is how folk music sounds like today. The Old Weird now looks like an alien planet to us, so actually singing about space travel makes sense. It’s far more deserving to be called Space Rock than anything by Pink Floyd. Pink Floyd’s songs sounded like they had space, but didn’t express what outer space felt like. Leaving planet Earth must be a pretty intense emotional experience. “Planet Caravan” has the wonder, the loneliness and the vastness of space in one song. The vocal effects are a brilliant touch.

People who are into guitars probably already own this. It will be forever considered a pioneering Heavy Metal record, but it will also always stand above the genre. Is there any follower of Black Sabbath that tried to replicate this album’s purpose? Most bands borrowed Black Sabbath’s noise and darkness. None of them were familiar with folk music and why it works, not even bands from that era. Even Monster Magnet, one of the greatest rock bands ever took a very different direction.

4 paranoids out of 5

Of Feminism and Mad Max: Fury Road

While I spent a few paragraphs in my review of Fury Road discussing feminism, I want to delve deeper into it. It’s been a huge talking point, and it’s a beautiful flaw. The misinterpartation of feminism is so gross and overdone in this film, we have a lot to learn from it.

Feminism is the promotion of women’s equal rights so they’ll be equal to men. The key words here are ‘equality’ and ‘women’. While feminism is concerned only with women, it doesn’t mean it’s automatically against equality. It just highlights how females experience discrimination. There are people who say feminism is another word for female supremacy. While this is an obvious straw men, Fury Road would make you think it’s right. It’s ironic that Sarkeesian, the feminist you love to hate also saw the film as not feminist at all.

In Fury Road, all the female characters are on the good side. There is not a single female character among the bad guys. There plenty of faceless mooks, and none of them are female. It’s not a co-incidence. There are around 7 females around this film, so this is not just a case of a few characters slipping through. There are only two male good guys. One of them is a bad guy who does a 180. The other one, Max, who remains morally gray until he fully joins the girls.

Already, we have a very unequal representation of the genders. One gender represents goodness and badassary. The other one represents vileness, cruelty and tyranny. The film makes sure you’ll know gender has a lot to do with it.

The bad guys are defined by masculinity and represent the patriarchy. One of the bad guys is called Rictus Erectus. Immortan Joe’s most terrible crime is keeping these breeders and forcing them to bear him children. We see that male children are valued much more (Erectus being sad that he lost a baby brother). There are only war boys, and they deserve to get to Valhalla.

There isn’t an attempt to explore the patriarchy, to ask maybe they’re right. We do not get an oppurtunity to see things from the bad guys’ point of view, or a chance to see whether they did some good. We just see how vile they are. They wear skulls. They’re all mascular. They’re obsessed with violence. They view women as things. Even Gizmo makes an appearance as the fat, rich patriarch.

It is not a coherent system that just happens to be terrible. It’s just showing us how terrible a system is. There plenty of questionable ideologies out there, but that’s not because Hitler wanted to be ‘evil’. ‘Evil people’ just act out of a different system of values. The film doesn’t show this.

There is not even an attempt to make them charismatic in the villainous way. George Miller’s previous villains were odd, and pretty funny in their unique way. Even when they were cruel, they had a certain style that made them fun to see on screen. In Fury Road, Miller wants you to hate them so much you’d tatto “If I had a hammer I’d smash the patiarchy”.

Yet what is the alternative to this cartoon misogyny? Furiosa does not have a character. She’s an action heroine. She wants to do some good because it drives the plot, but that’s it. She asks for redemption, but the why is never made clear. It’s just a piece dialogue that was tacked on. She’s a pretty good action heroine – charismatic, devoid of sexuality and looks great with guns – but she’s not an engaging characters.

The wives tend to sit in the back and they all talk the same. They do help around the car a bit, but they don’t have an individual personality. The closest they come to showing some humanity is the kind-of-love relationship the redhead has with Nux, and the one who wants go back to the safety. None of these things are explored, but the format of the story won’t let them anyway.

Finally we have, among the female angels the old women. Their main role in the story is to tell our heroes to go back, and thus instigate the final scene. The final scene is great, so they do a great service to humanity. They also shove themselves in it. They have no charisma, no personality and we already have two action heroes that are good enough. Adding them is just adding more fighting women, but that’s it.

Immortan Joe is pure evil, so his alternative can only be goodness. Since the females are all on the good side, that’s their defining feature. This is not a clash of two ideologies. There isn’t even the cheap method of painting one philosophy as an evil straw men. Men are evil. Women are good.

This is not even a straw men of misogyny. There is no subversion of any norm. Misogyny was never about painting men as righteous with the moral high ground and women as evil demons. The ‘tempting women’ is a common trope, but it’s hardly the only color misogyny wears. Misogyny is often dismissing women as stupid, uncapable and thus inferior. More often than not, misogyny strips women of the ability to be good or evil. Women are just ‘things’ to fucked and then thrown away. Your average gangsta rap song will inform about how bitches ain’t shit but hoes and tricks.

There are red pillers who’ll try to paint women as evil conspirators, but if Fury Road is a respond to them, it’s just as pathetic. Swinging from one extreme to the next only brings you closer to the ones you hate. So you switched the genders of the Red Pill narrative, but the story is just as sexist.

As for the sexual object norm, it’s so insidious that even female heroines fall to it. Eve is a silly women that was easily conned by a snake. Black Widow’s main role is to be eye candy. There is no challenging this norm, with Furiosa being just a generic action hero and the old women completely unnecessary. Anita called this ‘cartoon misogyny’, but it’s not even that. ‘Shallow’ implies that there is minimal depth, but it’s as barren as the wasteland the film takes place in.

More importantly, the film doesn’t question the big premise misogyny relies on. Before dismissing women, misogyny assumes that sex is a factor that’s meaningful enough. Fury Road doesn’t question the importance of gender roles. It encourages it.

There is no meaningful difference between putting wome in the kitchen or in the factory. You’re still assigning them roles based on their gender and deny them their individuality. Men have been allowed to exist outside their gender for years. Even in characters where the sex is important, it’s not their whole character, like Bellow’s Herzog or Roth’s Portnoy. Get rid of the gender, and what do the wives, or the old women have?

Fury Road assigns a role to women and that is to be Jesus. That’s why there’s no room for them to develop. Developing them would mean they could be wrong, or be flawed, or think bad thoughts. These would make them seem less ‘good’. It would also make them more human and more realistic. I do not believe women are angels, and I find them to be equal to me in strength and in weakness. By turning them into angels, the film denies them the oppurtunity to be human.

Ironically, the two male characters that get some sort of character development are male. Mad Max is a fantastic hero. Despite being presented as a rugged action hero, there are plenty of moments where we see through the cracks. The distrust and paranoia he expresses at first, his jerky movements, his awkward way of speaking that points at an antisocial personality – these are small details that help establish who Max is. Max is a person who’s a family man at heart, but has been wrecked by the wasteland and turned into an antisocial animal who only cares about surviving and can’t even communicate. Nux gets a less interesting arc of waking up from the patriarchy and redeeming himself by joining the women.

George Miller was aware of this ‘feminism’ when he made the film. He says he’s now surrounded by wonderful women so he ‘can’t help being a feminist’. I wonder if in an alternative universe where Miller is not a director with groupies, he’s still a feminist. It’s easy to side with women when they’re attracted to you, but women deserve rights not because they give you sex or affection. You should be a feminist even if all women will find you so physically repulsive they will never get close to you. It seems as if Miller cares less about women as fellow people, and just rewards them for their affection. That’s nice of him, but next time he should reward them with a more honest portrayal.

So, we have another film where women are confined to a role and none of them are allowed to be fully human. It’s not even a unique role. It’s just an oversized Manic Pixie Dream Girl. Instead of rescuing a single man from his boring, they rescue a whole civilization thanks to their femininity. Maybe we overdid it. We spent so much time praising women, hoping it’ll make up for past mistakes but we kept refusing to let them share their experience. Women do need to be praised further. They need to be portrayed as the humans they are.

There are no angels and no demons, just people with different ideas.