Sarah Perry – Every Cradle is a Grave


Two ideas are hard-wired into our minds. We believe life is good and that forcing people into existence is a positive thing not because of rational thinking. Genes make us think this way, because this is how they progress. Without these ideas, an organism kills itself and doesn’t produce offspring. Genes die, and genes’ purpose is to continue.

People always killed themselves. Some cultures even claimed it’s virtuous in certain situations. We’ve made huge ‘progress’ (Or, more correctly, changes) over the years thanks to doubters who kept tearing down ideas and replacing them with new ones. The general ideas about the value of life and birth remained the same, though. One famous philosopher talked about how we shouldn’t have kids, but is there any major literary work that asks this question?

You can’t blame Perry for not digging deep enough. She’s in the toughest stage of philosophy. Ethics and the meaning of life are both hard subjects, and going against your own genes is even harder. Few people made that journey – many who tried just said suicidal people got some chemical imbalance and called it a day. If her exploration is sometimes a little shallow, it’s only because she has few sources to draw from.

Her section about suicide is the most disappointing one. It’s a shame, because it’s also the most important one. Of all the ideas in this book, assisted suicide is the most practical one. The suicide prohibition is harmful and no different than oppression of minorities.

We treat suicidal people like criminals. Voicing misogynistic or racist thoughts is less dangerous than voicing suicidal thoughts. People can be hospitalized against their will for wanting to die. No suicide prevention is willing to actually talk to suicidal people, to deal with the arguments behind why suicide is a valid option. At least when people argue against misogyny, they got science and philosophy behind them. When people talk about suicide, they write people off as ‘irrational’.

There are a lot of ways to look at this tricky subject. Suicide is a private action that causes great distress to the environment. Perry doesn’t delve enough into why suicide should be protected. The main arguments suicide are the value of life and the harm it causes to others. The harm it causes to others is especially important, since ethics often blur when freedom, pleasure and pain mix.

While Perry explains briefly the principle of consent that transform murder into assisted suicide, it’s not enough. Suicide causes extreme pain and we need more allegories, more rephrasing of why it’s okay for a person to kill themselves. There’s a whole chapter about the suicide contagion which feels a little pointless – sure, it’s a thing but not as central to the debate as other things.

The chapter about social pain is fantastic and too short. It’s a new way to approach the problem of suicide and is informative even if you don’t believe in the right to die. The common narrative is that people kill themselves because they’re depressed is common and pretty comfortable. It makes the problem more complex – how do you solve depression? – but it erases responsibility. Perry’s idea that people kill themselves because of failed social belonging demands a revolution in suicide prevention. Suicide prevention should start earlier, and constantly happen. If people kill themselves because they don’t belong, we need to create a more welcoming, a more social society.

This type of idea is easy to explain, since people experience a lot of social pain. Suicide is causing social pain, actually – you reject people, deeming them not worth the time. It’s also the only moral type of suicide – suicide prevention by improving life, rather than stopping the act itself.

Suicide is a difficult subject. There are the practical side of how we make assisted suicide available – who’s fit, who loses the right to die, whether there’s an age of consent. The issue of how people feel after someone dies to suicide cannot be ignored. No matter how integral the right to die is, suicide leaves a huge pain (In fact, it’s considered the worst way to lose someone). Perry doesn’t do enough to explore such an alien idea to many.

Her writings about antinatalism is far better. She does write off the subjective perspective too easily, though. This higlight the core difference between the right to die and antinatalism. Both rely on different versions of morality. The former values freedom and the subjective perception, the other one is about preventing harm.

So even if life is overall bad, the fact people perceive it overall to be worthwhile is important. People who behave in a ‘suicidal’ way, according to her, may just be optismitic enough to believe it’ll be worth it in the end. Maybe they take these huge gambles because they value life so much that even if the gamble fails, life is still worthwhile.

Nevertheless, her anti-life arguments can’t be written off easily. They demand questioning our genes. Picking apart our daily schedules is important even if you believe life is worthwhile. By showing us how much time we waste on doing nothing, how much of our life is actually unpleasant she motivates change. If you truly think life is worthwhile, then you must act in ways that’ll prove it. If social pain encourages suicide, we must build a more friendly, communal society. Our morality relies more about not doing harm than actually doing good. What kind of society is it where we only avoid harm but don’t do good? A good life isn’t defined by lack – happiness due to absence rarely lasts. We’re happy when we have friends, but we’re not happy because we’re not being bullied.

The chapter about the natural world is also essential reading. It’s a radical and rare view of nature – not as a friendly, optimal place but one whose behavior is actually anti-life. So many animals die so young. Yet we don’t interfere when the female mantis eats the male’s head. How do animal rights work in this context? Why is it wrong to kill animals, or to ignore murder but okay to ignore it when it the organism aren’t human beings?

What makes the book so valueable is that even if you don’t agree with Perry’s thesis – many won’t, since they either love life too much or they can’t resist their genes – the ideas here are still useful and thought-provoking. It’s not just about how bad life is, but what to do with it. The last chapter, “Living in the Epilogue” is both horrifying and comforting. If things are really that bad, we can at least speed up life by enjoying it. Also, who has it worse? The person who’s about to die or the person who has 90 unwanted years ahead of them?

It’s an incomplete book, but antinatalism and suicide are difficult subjects. Perry at least confronts them instead of writing them off. Maybe someday in the future – if we have one – this book will become slightly outdated because of some basic sections. For now, this is a book that stares at difficult subjects in the face, provides tough answers and plenty of room for discussions or to move forward. You don’t have to agree with Perry to enjoy this. Many of her ideas can be used to improve society. As she said in the beginning, and something we often forget – we’re all humans, and what drives ethical philosophy is compassion for others.

4.5 cradles out of 5 graves

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Makai Senki Disgaea

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Without even trying, Disgaea steps over all those anime about a hero who Wants to Become to the Best. It’s not a deliberate, focused exercise in style or cliches. The only idea behind it is to deliver a simple adventure about becoming an overlord. This form will never die and that’s okay. You can fit many ideas into it. Somehow, Disgaea manages to get it right without fitting any ideas.

Other great works in this style – JoJo and Kill la Kill – have a bigger purpose than simply telling a story. One was about testing the limit of how macho you could get. The other comes from the head of Imaishi, and that guy never stops hallucinating. After all, we’ve seen this pattern of Hero Defeats Enemy plenty of times. Relying on it means falling back on cliches, and cliches are always terrible when they’re crutches.

Disgaea has no such lofty ambitions. It doesn’t push the monomyth further, or tries to get more steam out of its formula. In fact, it has no ambitions besides telling a fun story about an exciting adventure. Unambitious anime are rare, and often terrible. Plenty of time anime fail despite having big aims and trying hard. There was a lot less effort put into Disgaea than other shows, but the result is great.

That’s because telling a simple story isn’t that hard. You just need to remember your story is simple. The problem with doorstop fantasy series and long-running anime is that their size comes back to bite them in the ass. If your story is only about adrenaline and a few oddballs, why stretch it to be as long as life itself?

Free of these limitations, Disgaea lets loose with its wacky world. How it compares to the original game, I have no idea. As an anime, it gets everything right. The focus is both on memorable characters, unique set-pieces and a story that’s bigger than its initial premise. Although it’s mostly comic and light-hearted, it has its powerful emotional moments. It’s another anime that proves that if you make your characters feel alive enough, we’ll be swept away by their troubles.

The characters of Disgaea aren’t psychological. They’re of the grand-mythic type, but even there it’s in a basic form. A megalomanic, a pure-hearted angel and a conniving demon. These templates still work because the characters have an inner drive. Each of them reacts to the situations in their own unique way. Even if their personalities aren’t the most original or developed – they’re never as bizarre as Kill la Kill – they’re still lifelike.

The wacky nature of the world adds excite to the adventure. It’s a free-form world. There’s no internal logic to it. Hell is a bizarre place where weird stuff happens. If that makes the world shallow, these lone set-pieces still achieve the lifelike quality of the characters. The pacing is focused. Each episode stands on its own and has its own arc.

It’s important for your story to consist of such arcs. Stories that only build up put all their eggs in one basket, and can easily fall apart (Especially if your adventure goes on for a lifetime or two). Disgaea‘s adventure is fun because every moment is meant to be fun. In fact, the series often puts its big climax on the afterburner. It’s more focused on what happens now.

These set-pieces are often bizarre and silly, but why shouldn’t they? Adventure stories are that their best when they’re wild. We’re attracted to adventures because the events are often bizarre in exotic places. The silly nature of Disgaea‘s world makes it both more lifelike and more immersive than any WHOA WORLDBUILDING work by Western fantasists. Sure, Maritn filled with world with details and names. He never made something as attention-grabbing as the Prinnies.

Looking back, the expansion of the climax isn’t so unexpected. The hint that the show is more than Laharl becoming overlord are at the very beginning. It’s still a great decision. When the climax arrives, it’s huge. One climax leads right into another, but it never overloads. Every episode has its own inner story. Thus the climax doesn’t explode from too much content. Rather, it’s divided up and allowed to build tension.

While it gets the basic formula right, Disgaea is still an unambitious anime. That’s the flaw that follows it in every episode. It doesn’t feel like only an advertisement, but the art and the basic nature of things point to an unambitious team. The art is great, but the animation quality is fairly low. It’s not a minimalist art style yet the lack of details in the background make it feel like the creators didn’t think it deserved it.

The character design is also great, but everyone on the side is piss-poor. One episode has a one-time antagonist that looks like it was designed in one minute. The creators are clearly capable of great character design and good background. The visuals drastically improve in the climax (The Prinny redemption episode is especially beautiful). Until then though, it looks so basic and uninspired it takes you out of the anime. Animation quality isn’t everything and art style is far more important. Here, though, the animation quality affects the art when the character design is boring and the backgrounds aren’t as wild as they should be.

The story is also, in the end, about nothing. As the mighty Digimon Tamers proved, an adventure story can definitely be full of meaning. Disgaea doesn’t even try although it’s capable. The Prinnies are a brilliant creation. They’re hilarious and an episode proves they can be emotionally powerful. The series never plays around that. The series never pays too much attention to Laharl’s psychological development although it could. It’s not pretentious. It simply doesn’t try to add psychological depth or even cover it up. I don’t know what is worse – not trying, or covering up.

The flaws prevent Disgaea from being great, but it’s highly enjoyable as a light adventure. Many anime can still learn from this – the characters have inner drives, each episode is focused on a single arc and the climax is bigger than the synopsis says. There really isn’t much to dislike here, although some will be turned off by the lack of ambition.

3 Prinnies out of 5

Mashiro-Iro Symphony

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Why is it so hard to produce a decent harem? If harems were pointless excursions, it would’ve been fine. If they were unpleasant, completely generic without a hint of originality than fine. Then it’d be easy to review them and dismiss them. It’s rarely the case. Often the anime hints it could be something fun, even as a light drama. All it would take is a little more character development, a few more quirks and a little more conflict.

Mashiroiro Symphony perhaps deserves credit that its path is less common in the harem genre. The harem aspect is the only thing in it that makes it male-friendly. Anything else is so gentle, so fragile and cute that it fits the negative usage of the word ‘gay’. Nudity and sexuality are mostly absent. Hairstyles are all over the place, complex and detailed. Even Miu’s hair, which goes straight down has a unique shape. Each piece of hair has its own curve.

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It’s refreshing, since darkness is a persistent feature in fiction. Stories are rooted in conflict and changes, but the serenity of Mashiroiro Symphony is convincing. Many things point towards it – the characters’ fairly pleasant nature, the gentle art style. Its limit shows quickly, but I doubt the limit is in the style itself. Rather, the creators stopped at creating a unique atmosphere and everything else is lifeless.

Our tsunderes (yes, there are two of them) are out-of-place, especially Sana. Airi’s insecurities become integral to development, but when Sana gets into tsundere mode she makes sure to kick the main character because she saw it on other harem shows. Somehow in a world where’s little conflict and everyone’s nice to each other, nobody points out how violent she is. Kicks to the face are quite serious.

Other characters fare better, but their ideas don’t work. As a male lead, Shingo is a little better. Then again, his competition isn’t difficult. Not being a pervert or a dense idiot aren’t praiseworthy qualities. You’re praising him for not being something. What he is, is a tired character type that was done well one in big series but then everyone failed with it. Shingo is the good guy. He reads everyone, knows what they want and take every bad thing people throw at him with a smile.

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You might remember this archetype from the Ender’s Game series. Ender wasn’t just a good guy, though. The psychology of it was apparent. Being such a person means containing others, understanding them and putting them above you means pushing yourself to the side. Humans are inherently selfish, so any effort to understand others won’t be easy. Any sacrifice we make for others will affect us. Shingo’s never really affected by all the good deeds he does. He faces the tsunderes like a Charizard facing a Rattata. Laughing it off once is fine, but every episode of self-sacrifice should take its toll. Shingo is just as dull as any harem lead.

The other characters fare a little better, but only Miu is actually interesting. The creators had no idea what to do with the serene atmosphere, so characters end up either incredibly dull or pointlessly wild. Ange decides her sole purpose is to be maid, and what do you make of that? It comes off like a psychological problem, but the anime is too bright for this. As a funny personality it doesn’t work since the world is too serene for it. Only Pannya (an adorable furball that should’ve been Maromi famous) and Miu are interesting. In fact, Miu’s personality is directly related to the show’s nature and it gains steam when it starts exploring it. By the time it arrives we’re at the last episodes, and there isn’t time to explore it.

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The basics of a decent harem is here. It’s not annoying, and it focuses more on character interactions rather than embarrassing situations. The romantic conclusion is actually fitting. The two lovers have a clear basis for their relationship and if you seen it coming, that’s only because it makes sense. It’s all just a surface, a pleasant one but that’s it. There isn’t even surprise character deaths or a big explosion to notify you it reaches the climax. How bad is it to be stuck in the position of being pleasant, but not getting much of a reaction?

Pannya is awesome though.

2 pannya’s out of 5

Kemono no Souja Erin (Beast Trainer Erin)

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It’s a curious thing. Good stories tend to come when the creators know their limits and strengths. You cover up your weaknesses and emphasizes your strengths. Some stories know their weak point and still find a way to get around them. Erin is an anime that’s often focused on its weak parts, yet aside from a weak patch in the middle it’s fantastic.

The strength and weakness is in Erin herself. She’s not a psychological portrait but a mythic one. The whole story is, in fact, more mythic than psychological. Characters aren’t complex or odd, but have very specific role they fill.

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It can sound limiting, but it’s not. Giving your characters a certain role gives you focus. Since the series never pretends to be a deep psychological examination of these roles, they manage to breathe life into them in other ways. Sometimes, two characters have the same role but act on it differently. Jone and Esal are two very different kind of teachers.

These aren’t roles that limit characters. They are never moral ones, of villains and heroes. They give them agency and define who they are. The story is often more than about Erin. There are many episodes in which she barely appears. Other characters star them and their viewpoint is explored.

Excluding one power-hungry villain that only reveals himself in the end, Erin is a series full of shades of grey. Almost any character that is introduced as villainous is immidiately revealed have a logical viewpoint. Even when their intentions still side against Erin, the anime expects us to understand them. This goes further than grey morality. Erin is clearly a moral hero, yet we’re expected to understand her enemies.

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As for Erin, she’s a great example of how a moral hero should be. She’s not defined by her morality. Her moral behavior comes from somewhere, specifically her fascination with nature which her mother gave her.

This is also where the series, despite not being psychological manages to accurately display what growing up is. Like any good story for children, it deals with the themes of childhood. Erin has the natural curiosity of a child. The difference between her and others is that her mother encourages it. As Erin grows up and meets more mentors, they keep on encouraging it rather than discouraging for some bizarre reasons that create the contemporary education system.

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When Erin starts to display extraordinary abilities, it’s not a case of Mary Sue-ness. Erin is a moral hero who represents curiosity, and curiosity naturally leads us to develop our skills. Curiosity is also what what makes us reach towards others and understand them.

That’s its answer to the main conflict. The show doesn’t have a central theme but it builds towards an epic climax that’s expressive, rather than a placeholder. The central conflict between the two populations is simple. It doesn’t rival the complexity of real life conflicts and it doesn’t have to.

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Political ‘intrigue’ is often a crutch authors rely on, killing characters off to surprise (Game of Thrones still suck). The root of many conflicts is in disagreements, and violence is what we use when we don’t try or think we can reach out to the other side.

As the best episode displays, it’s easy to love one another when you agree with that person. It’s harder to still love them they take a separate path from yours. The episode that chronicles this divide between two brothers is easily the best one of the show.

While the lack of a central theme and psychological exploration don’t harm the series, they do take its toll on the middle part. It’s almost neglectful of a traumatic experience and the pace grinds into a halt.

It doesn’t replicate the serenity of Mushishi. The view of the natural world is different. Rather, the show gets stuck, recycling the same ideas (Erin’s curiosity) and adding characters who only become fleshed out later on. There are worthwhile moments there, but about 8 episodes could have been cut.

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There’s also the odd technique of repeated flashbacks. While some are well-placed, showing them over and over first makes them lose their impact. Then it comes off as lazy and just trying to kill time. The big traumatic event’s repetition is especially bad. Since the series isn’t psychological, the flashbacks don’t make sense and they just make it lose its impact. That said, when they do return in the last arcs of the series they retain their impact.

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The series also teases too much in these episodes about characters who become fleshed out later. Since the series is static during that section, it’s not a slow build-up. Rather, the series feels shy at throwing itself at something greater. What’s weird is that anytime it does become ambitious are fantastic. Nearly every dramatic moment is powerful regardless of Erin’s age. The line “Don’t harm these people with the same hands that can play such a beautiful song” is more profound than any time with realistic design and adult characters wearing suits.

The art style is excellent and beautiful. It’s ‘childish’, but in a good way. There is a simplicity and elegance to it like a children’s drawing. The backgrounds are where the series does it best. They often have a sketchy look to them, relying more on basic shapes and colors to create an atmosphere. It’s not chaotic, though. The sketchiness creates a bare background which fits with the sombre atmosphere. When the series gets dark, it stands in contrast.

 

Erin doesn’t justify its length. It lags in the middle and has too many repeating flashbacks. The varied cast also don’t the development they clearly can. While these flaws can make it tedious at times, the improvement at the second half saves it. From then on, as an example of how deep and emotionally engrossing children’s stories can be it’s perfect. It may focus on a single heroine, but it’s a world of shades of grey, with only one truly villainous character who has a purpose anyway. It fell off the radar because it’s not immediate, but it’s worth pushing through its weak parts. At its best, it’s almost the best anime ever.

4 lizards out of 5

Bring Back the Woolly Mammoth

Scientists successfully splice Woolly Mammoth DNA into Elephants

Finally, after thousands of years (Or millions, depending which book you read) humanity has made its first step towards manifest destiny. No, America is not the final frontier. Space is also not the final frontier. Neither of these frontier solve the crucial problems that people have been unjustly forced to deal with.

Our world contains no Woolly Mammoths.

The fact that people aren’t even aware that it’s a problem is proof that it’s a problem. Since both thinking and not thinking it’s a problem constitutes as proof in this case, I declare the lack of Mammoths to be set as the top priority at the UN.

We have made progress regarding our recognition of the problem. Ice Age was a pretty popular series of animated films, which starred a Woolly Mammoth. Skyrim, a terrible game known for committing the crime of not having Turn Based Combat with Pause Button, has mammoths in it. It wasn’t enough, though. Ice Age isn’t recognized as the most important film series. People still think Skyrim is at fault for not being Icewind Dale. No one is discussing mammoths.

Scientists do, though. After doing some reflecting, here are a few of the problems that we will solve by bringing back Woolly Mammoths

No More Countries

There will be no need for countries. Every place will be recognized as to whether it has mammoths or not, and it will be desirable to be only close to mammoths. Anywhere that doesn’t have mammoths will be abandoned. There will be no need to draw lines between zones. Mammoths know no bounds

No More Religious Arguing

Everyone will convert to mammoth worship. Atheism will become irrelevant. Who cares whether there’s a God or not? If he exists, he also worships mammoths.

People Will Stop Breeding

We will voluntarily extinct. Once the mammoth is back in the house, our job is done. We were put here to bring it back. It’s time for us to leave the Earth alone and let the mammoths enjoy it, instead of clogging it with more babies. Competing against them for resources is a crime punishable by being exiled back in time to an era without mammoths

Veganism Dies

We will have to eat any animal that is making the mammoth angry. You might see a contradiction here. We’re supposed to die off, yet also serve the mammoth? Yes. So long as we’re here, we need to do our best by eliminating anything that hurts a mammoth. We need to kill any animal that competes with it. We should also eat it, so the meat won’t go to trash.