Danganronpa: The Animation

danganronpa

I could’ve written this review without watching the anime. For all its twists and turns, Danganropa works like you’d expect it to. Even the claim that it’s not as in-depth as the game doesn’t feel relevant. It’s a darkly humorous anime filled with hilarious characters. There isn’t much psychological depth, but everyone is memorable and no one gets demonized.

Danganronpa understands why Death Game scenarios work, and what are its strengths and weaknesses. These scenarios rely on a fairly unpredictable out come. We know the main character wins, but not always who will be his final match. The most important part is the characters. Their personality modify their interactions, the methods they use and how the ‘matches’ go.

By abandoning any characterization, you’re left with emptiness. All you will have is a show of violence, which can only be entertaining for so long. Thankfully this isn’t BTOOOM!. You can tell by just looking at the brilliant character design.

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Every character has a distinct look. No character is allowed to look like another. I haven’t seen a cast with this much effort put into the design. Everyone sports different hairstyles, outfits and even shapes of the eyes. The differences are more than just to tell apart the character. Each detail helps to point to the personality of the character. This is how character design should be – expressing the character using the visuals.

They are not psychological portraits. They are a collection of quirks, but these quirks never point to some realistic personality. The characters are, after all, chosen more for their skills rather than their personality. Normally this would lead to perfect, boring characters. In this guys, the talent points more towards some personality that’s exaggerated and made to feel alive, if not realistic.

It’s not that these are shallow without hope. There is hope for some depth and the show occasionally taps into it, but that’s not how we get to know the characters. We know them like we know our classmates – we know their patterns and learn to laugh about it. Even without the psychological aspect, it’s a vivid, entertaining cast.

They’re so entertaining that even the dullest characters (Who are for some reason the main ones. Someone was taking crazy pills) are entertaining. Neagi and Kirigiri are archetypes without much blood in them. The former is normal and means well. The other is a cold girl who always runs off to the writers, who tell her how to solve the mysteries. They never reach the heights of Fukawa or Junko or pretty much anyone, but they’re a cut above characters in the same style.

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The best of them all is Monokuma. He’s the embodiment of the series and why it works. If the premise and the characters don’t look weird enough, we also get a talking teddy bear that runs the school. He treats the violence and absurdity flippantly, as if it’s normal.

Isn’t this how comedy works? It presents an absurd situation where no one recognizes the absurdity. Although Danganronpa‘s story is a mystery, all the techniques are comic. It puts more emphasis on weird situations than a coherent puzzle. The mysteries aren’t exactly cleverly built. They’re messy and require some leap of faith, especially as the series goes on. The final twist is pure comedy.

Good mysteries are more than just predictable. They have an interesting structure and don’t rely just on the outcome. Absurdity is one way to do it. Even if Danganronpa‘s structure is fuzzy, it’s never boring. Every mystery is unique and memorable.

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The comedy also works because of its darkness. This is another case where darkness isn’t used to minimize the horror but amplify it. The bear is cute and the academy looks pretty, but it’s a cruel way of life. There seems to be no other solution than dying or killing, and yet the series knows this isn’t a good reason to sacrifice absurdity or characters. Just because a situation is harsh doesn’t mean it doesn’t have a funny side to it.

There is almost something meta about Monokuma. That route is never explored, which is a shame. It could’ve lifted the anime a little higher. Monokuma keeps telling the students to kill each other so he won’t get bored watching them. Isn’t this why you watch the anime? You watch it to see them kill each other. Wouldn’t be boring if the students decided not to kill each other, but just to kill time with each other?

The anime explores this question a bit, but not enough. Extending the time where the characters just being themselves could’ve put these two next to each other – School Life and Mystery – and we’ll have to ask ourselves what we prefer and why.

It doesn’t suffer from the over-abundance of ideas like its sister anime, Future Diary. In that one, ideas came and went. There were a lot of hints they could be explored but then they were dropped. While Danganronpa has these routes, it knows it can’t explore all of them in 12 episodes.

 

The few themes that appear – despair, violence, friendship – are used to spice up the story. The story is slightly shallower, but it’s also more organized and better paced. I’m sure the visual novel has more ideas, but in 12 Danganronpa manages to tell a hilarious mystery and not get sidetracked.

It’s in no way just advertisement for the visual novel. It’s a very entertaining anime filled with vivid characters, weird situations and a funny mystery. The approach to the genre is different, but better than the common one. It may lack substance, but it makes up for it in being entertaining. You don’t need a lot of episodes and fights that last for hours to be entertaining. You just need characters and situations that are odd enough to be memorable. You don’t need punchlines to be funny, you just to find the funny in already existing situations/characters.

3.5 upupupupupu out of 5 upupupupupupu

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